Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Super Mario ASCII
« previous
next »
Print
Pages:
1
...
3
4
[
5
]
6
Go Down
Author
Topic: Super Mario ASCII (Read 28091 times)
0 Members and 2 Guests are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
«
Reply #60 on:
April 28, 2006, 12:43:00 pm »
I would say enemy only moving on screen when u can see them. I believe some old platformers worked like this
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Super Mario ASCII
«
Reply #61 on:
April 28, 2006, 01:05:00 pm »
Okay, I'll consider that when thinking about the speed. All the data for a single enemy will be compressed into a single list item.
Logged
One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
«
Reply #62 on:
April 28, 2006, 01:10:00 pm »
ooh i c, I doubt enemies should require much collision detection tho, especially goombas
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Super Mario ASCII
«
Reply #63 on:
April 28, 2006, 01:27:00 pm »
From my observations, Goombas go left/right/fall off platforms and koops just stay on top.
Logged
One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
«
Reply #64 on:
April 28, 2006, 01:38:00 pm »
I should play SMB1 again to check
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Super Mario ASCII
«
Reply #65 on:
April 28, 2006, 01:41:00 pm »
I wouldn't know, I only have a GBC version and calc version. I'm missing at least 10 other years of Mario greatness...
Logged
One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
«
Reply #66 on:
April 28, 2006, 02:26:00 pm »
hehe, I remember playing mario 3 when I was 6, that was back in 1992-93 I think, then my nintendo broke and next year I got a SNES
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Super Mario ASCII
«
Reply #67 on:
April 28, 2006, 04:12:00 pm »
Great work, but I still can't download it...I think the enemies move only once seen is what I think SM did.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
«
Reply #68 on:
May 14, 2006, 03:54:00 am »
any new progress?
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Super Mario ASCII
«
Reply #69 on:
May 14, 2006, 07:14:00 am »
Honestly...no.
I have been toying with the idea of no scrolling, or rather a full screen shift when you walk off the edge. This would make it easier to place enemies in 'sectors' defined by lists (accessed with expr() as in the examples tifreak8x gave once for the B1337).
Other than that my energies have been in WoM recently.
Logged
One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
«
Reply #70 on:
May 14, 2006, 07:39:00 am »
ooh i c, *
xlibman
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Super Mario ASCII
«
Reply #71 on:
May 14, 2006, 11:48:00 am »
Could you repost the download? I couldn't get it to work last time..
Logged
Radical Pi
LV9
Veteran (Next: 1337)
Posts: 1143
Rating: +5/-2
Super Mario ASCII
«
Reply #72 on:
May 15, 2006, 10:27:00 am »
http://ihud.com/file.php?file=260406/1146088836/SMASCII1.8xp
.
w00t for the progress that will come today! On-calc, none, but someone here should know what gets released today. Initials NSMB...
Logged
One of these days I'll get a sig I'm really proud of.
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Super Mario ASCII
«
Reply #73 on:
May 15, 2006, 01:39:00 pm »
Ok, well I will try it this week.
NSMB, hmm...No clue
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
«
Reply #74 on:
May 16, 2006, 09:06:00 am »
Yay I upgraded my calc to 1.18 so it should work ^^ I'll dll it asap
Logged
Print
Pages:
1
...
3
4
[
5
]
6
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Super Mario ASCII