Author Topic: Super Mario ASCII  (Read 28092 times)

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Offline Radical Pi

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« Reply #75 on: May 16, 2006, 10:48:00 am »
The NSMB clue was pointless.
*Radical Pi
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Offline kalan_vod

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« Reply #76 on: May 16, 2006, 10:51:00 am »
QuoteBegin-xlibman+May 16 2006, 03:06 PM-->
QUOTE (xlibman @ May 16 2006, 03:06 PM)
Yay I upgraded my calc to 1.18 so it should work ^^ I'll dll it asap  

 They have 1.19 now for 83+/SE :Ptongue.gif. It seems to be the same though >.>

Offline Radical Pi

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« Reply #77 on: May 16, 2006, 10:56:00 am »
Of course not; I'm sure the graphing is plenty slower. :)smile.gif:lol:laugh.gif
From the looks of this page of this topic in this subforum, I'll say this isn't a side project anymore.
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Offline DJ Omnimaga

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« Reply #78 on: August 02, 2006, 04:07:00 am »
How is it progressing, I hope radical pi didnt ditched this :(sad.gif

Offline Radical Pi

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« Reply #79 on: August 02, 2006, 04:28:00 am »
To answer that: it isn't really, and no. It'll be back someday.
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Offline DJ Omnimaga

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« Reply #80 on: August 02, 2006, 04:31:00 am »
aaah phew >.<

Offline DJ Omnimaga

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« Reply #81 on: September 17, 2006, 10:01:00 am »
Moved from staff project: dead

Offline Radical Pi

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« Reply #82 on: October 23, 2006, 11:04:00 am »
Super Mario ASCII pure basic is dead. Vaporware'd
Super Mario with Omnicalc support has been born from it.

Why Omnicalc? There's nothing good for omnicalc, that gives it a bad name. If just one omniprogram was great, people would see how good it can be.
Why Omnicalc from a programming perspective? The custom font option allows for great sprites (not talking about size/detail) and they're small: built in to the calc technically. Also, the sound capabilities. Super Mario is THE ONLY low quality beeping sound song to have.
Why else? A break in tradition... other than those reasons I'd never reccommend Omnicalc to someone...

So what to do now? Just make the sprites, engine, level editor, and wait for you guys to do the rest. >:)

Thus if you want to say smASCII is dead, fine, but its still ASCII sort of... Omni Mario ASCII?
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Offline DJ Omnimaga

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« Reply #83 on: October 23, 2006, 11:42:00 am »
nice to see it is reborn :Dbiggrin.gif i do not mind if its using Omnicalc, I even actually made some omnicalc games before, and the fact it has sound is even better. I wonder if tr1p1ea is gonna add sound to xlib tho? Anyway keep this project up! :)smile.gif

Offline Speler

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« Reply #84 on: October 23, 2006, 12:32:00 pm »
Radical Pi, one of my band plays a rock version of the Super Mario Theme Song, and I have basic recording equipment... so... if you wan't me to I'd love to record it for your use in this game.

Offline Radical Pi

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« Reply #85 on: October 23, 2006, 12:39:00 pm »
I need sprite suggestions!
Here's what I got; don't know what I'm forgetting.
http://imageshack.us

and Speler...That would be awesome. If omnicalc could do more than beep. Thanks for the offer, but this is still a calc game. But if I could turn it into a nice titlescreen thing, go for it. :Dbiggrin.gif
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Offline Speler

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« Reply #86 on: October 23, 2006, 12:45:00 pm »
Ok, I'll record and give it to you anyway when I get the chance.

Offline DJ Omnimaga

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« Reply #87 on: October 23, 2006, 01:36:00 pm »
omnicalc only beeps, 1 channel sound