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Super Mario ASCII
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Super Mario ASCII
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Topic: Super Mario ASCII (Read 30461 times)
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Radical Pi
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Super Mario ASCII
«
Reply #75 on:
May 16, 2006, 10:48:00 am »
The NSMB clue was pointless.
*
Radical Pi
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kalan_vod
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Super Mario ASCII
«
Reply #76 on:
May 16, 2006, 10:51:00 am »
QuoteBegin-xlibman+May 16 2006, 03:06 PM-->
QUOTE
(xlibman @ May 16 2006, 03:06 PM)
Yay I upgraded my calc to 1.18 so it should work ^^ I'll dll it asap
They have 1.19 now for 83+/SE
. It seems to be the same though >.>
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Radical Pi
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Super Mario ASCII
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Reply #77 on:
May 16, 2006, 10:56:00 am »
Of course not; I'm sure the graphing is plenty slower.
:lol:
From the looks of this page of this topic in this subforum, I'll say this isn't a side project anymore.
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DJ Omnimaga
A Dream of Magic Everywhere
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CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
«
Reply #78 on:
August 02, 2006, 04:07:00 am »
How is it progressing, I hope radical pi didnt ditched this
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Radical Pi
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Super Mario ASCII
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Reply #79 on:
August 02, 2006, 04:28:00 am »
To answer that: it isn't really, and no. It'll be back someday.
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Super Mario ASCII
«
Reply #80 on:
August 02, 2006, 04:31:00 am »
aaah phew >.<
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DJ Omnimaga
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Super Mario ASCII
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Reply #81 on:
September 17, 2006, 10:01:00 am »
Moved from staff project: dead
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Radical Pi
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Reply #82 on:
October 23, 2006, 11:04:00 am »
Super Mario ASCII pure basic is dead. Vaporware'd
Super Mario with Omnicalc support has been born from it.
Why Omnicalc? There's nothing good for omnicalc, that gives it a bad name. If just one omniprogram was great, people would see how good it can be.
Why Omnicalc from a programming perspective? The custom font option allows for great sprites (not talking about size/detail) and they're small: built in to the calc technically. Also, the sound capabilities. Super Mario is THE ONLY low quality beeping sound song to have.
Why else? A break in tradition... other than those reasons I'd never reccommend Omnicalc to someone...
So what to do now? Just make the sprites, engine, level editor, and wait for you guys to do the rest. >
Thus if you want to say smASCII is dead, fine, but its still ASCII sort of... Omni Mario ASCII?
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DJ Omnimaga
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Super Mario ASCII
«
Reply #83 on:
October 23, 2006, 11:42:00 am »
nice to see it is reborn
i do not mind if its using Omnicalc, I even actually made some omnicalc games before, and the fact it has sound is even better. I wonder if tr1p1ea is gonna add sound to xlib tho? Anyway keep this project up!
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Speler
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Super Mario ASCII
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Reply #84 on:
October 23, 2006, 12:32:00 pm »
Radical Pi, one of my band plays a rock version of the Super Mario Theme Song, and I have basic recording equipment... so... if you wan't me to I'd love to record it for your use in this game.
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Radical Pi
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Super Mario ASCII
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Reply #85 on:
October 23, 2006, 12:39:00 pm »
I need sprite suggestions!
Here's what I got; don't know what I'm forgetting.
http://imageshack.us
and Speler...That would be awesome. If omnicalc could do more than beep. Thanks for the offer, but this is still a calc game. But if I could turn it into a nice titlescreen thing, go for it.
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Speler
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Super Mario ASCII
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Reply #86 on:
October 23, 2006, 12:45:00 pm »
Ok, I'll record and give it to you anyway when I get the chance.
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DJ Omnimaga
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Super Mario ASCII
«
Reply #87 on:
October 23, 2006, 01:36:00 pm »
omnicalc only beeps, 1 channel sound
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