Author Topic: Tanzen Sie Tanzrevolution  (Read 15537 times)

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Offline kalan_vod

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« Reply #30 on: February 17, 2006, 01:08:00 pm »
Well I would like to, but I am not much into doing stuff with others code.

Offline DJ Omnimaga

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« Reply #31 on: February 17, 2006, 01:56:00 pm »
now to make that FFR<>XXR<>TST level converter... %)rolleyes2.gif

Offline kalan_vod

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« Reply #32 on: February 17, 2006, 01:59:00 pm »
LOL, I highly doubt you guys have haults (air time in ddr). But that would be really cool!

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« Reply #33 on: February 17, 2006, 02:06:00 pm »
yeah we can just disable some features in games. Like FFR doesnt have custom song speed  but xxr does and xxr has SE only levels so I can remove some stuff in the list and convert

Offline kalan_vod

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« Reply #34 on: February 17, 2006, 02:07:00 pm »
Well let me finish this up and then we can talk :Dbiggrin.gif.

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« Reply #35 on: February 17, 2006, 02:08:00 pm »
well then I need the motivation and time to do it :?confused.gif

Offline kalan_vod

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« Reply #36 on: February 17, 2006, 02:11:00 pm »
Hah, me too. When I make ddr levels I try to make them as close to the real song. That mean I have to play some ddr :Dbiggrin.gif.

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« Reply #37 on: February 17, 2006, 02:12:00 pm »
At least it should be easy to convert. I wish I had time to redo original DDR simfiles for my game :(sad.gif

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« Reply #38 on: February 17, 2006, 02:15:00 pm »
Thanks to kevins' idea, I might make the levels compress, and I will regulate the game speed by decrypting the levels!

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« Reply #39 on: February 17, 2006, 02:16:00 pm »
for the level converter just let me know of the encryption/decryption formula though so I can do the converting easier >.<

Offline kalan_vod

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« Reply #40 on: February 17, 2006, 02:17:00 pm »
Yeah it wouldn't be hard, I made one before for compwiz and it was basicly (-54125+3,1) that would be 3 times of 1.

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« Reply #41 on: February 17, 2006, 02:27:00 pm »
converting to strings might work too, but it would be slow to convert on the flow

Offline kalan_vod

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« Reply #42 on: February 17, 2006, 02:29:00 pm »
Converting the string names? Well yours might not since it works with graphics and mine uses ascii.

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« Reply #43 on: February 17, 2006, 02:32:00 pm »
I meant List->string conversion

Offline kalan_vod

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« Reply #44 on: February 17, 2006, 02:33:00 pm »
Ahh, well I they are mostly less than 16 char strings (they are stored in one large string).