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Omnimaga
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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
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Topic: basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS" (Read 6741 times)
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lightning mage
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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
«
Reply #15 on:
February 23, 2006, 11:11:00 am »
oh and i want to do a multiplayer arena at a spot in my city, but getcalc( sucks! does anyone know an asm utility i could call from the fighting engine for multiplayer?
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kalan_vod
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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
«
Reply #16 on:
February 23, 2006, 11:58:00 am »
Not really, they have a few, but getcalc does about the same thing. If you put it inside a loop it will work, but it would have to be turn based if you want it to be decent speed.
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dragon__lance
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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
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Reply #17 on:
February 23, 2006, 12:35:00 pm »
instead of getcalc, try using zcom, u should be able to find it at ticalc.org and welcome to the forums
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
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Reply #18 on:
February 23, 2006, 02:13:00 pm »
Zcom is pretty good
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kalan_vod
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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
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Reply #19 on:
February 23, 2006, 02:46:00 pm »
Yeah, but if you are using several programs you may not want to clutter up with subprograms.
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lightning mage
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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
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Reply #20 on:
February 24, 2006, 06:57:00 am »
thanks. i checked it out -- it looks like its exactly what ill need.
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kalan_vod
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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
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Reply #21 on:
February 24, 2006, 09:29:00 am »
Do you understand it? If not let us know so we can help you more
.
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Krid
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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
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Reply #22 on:
March 08, 2006, 08:06:00 am »
Is there any progress you can report? This sure has a lot of potential
Perhaps a screenshot even?
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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"