Author Topic: Team Battles  (Read 59436 times)

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Offline Raylin

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Re: Team Battles
« Reply #210 on: November 20, 2010, 05:09:15 pm »
ATWAB engine.
Run TEST2 to play.

[2nd] - Change directions
Arrows - Move camera
TRACE and GRAPH - Move camera a screen at a time
[ALPHA] - Stop moving

Merh. Basic stuff. You may need to experiment.
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Offline yunhua98

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Re: Team Battles
« Reply #211 on: November 20, 2010, 05:10:18 pm »
readme for battle field, very simple
« Last Edit: November 20, 2010, 05:10:46 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
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Offline matthias1992

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Re: Team Battles
« Reply #212 on: November 20, 2010, 06:04:46 pm »
@yunhua98
where can I find your game? wether I am going to review/judge it or not I'd still like to play it...

thanks!
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Offline AngelFish

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Re: Team Battles
« Reply #213 on: November 20, 2010, 06:14:39 pm »
Yunhua doesn't have the programs anymore.

Here is the beta version. Run Program Battle to access the game.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline shmibs

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Re: Team Battles
« Reply #214 on: November 20, 2010, 11:51:14 pm »
coolio, guys!
it looks like there's been a bit of trouble over this contest since i last had time to check the thread... but the stuffs submitted now, anyways.

EDIT:
i tested out Yunhua/Qwerty 's entry on wabbit and this was the result:

the cheat menu rendered an


on the battle menu, no keys respond but clear, and that is on a delay.

there is no way to exit the battle shop...

the campaign menu's Return selection takes one to the graphscreen.

i suppose that it could just be terrible-terrible wabbit-related errors, however, so i'll have to test this out on hardware later.

EDIT2:
hmm... yours looks interesting, ray. i like the tilemapping, but what exactly is the point?(apart from running back and forth/getting eaten by the pi at the rightmost end of the map?).
« Last Edit: November 21, 2010, 12:21:21 am by shmibs »

Offline AngelFish

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Re: Team Battles
« Reply #215 on: November 21, 2010, 12:29:02 am »
ROFL.

That error's a joke, right?

More seriously, there is a way to exit the Battle Shop. It's to press the Clear Button. However, Source coder screwed up something, because I had the same problem with wabbit.

Here's a screenshot from the most recent version before sourcecoder:



I made absolutely no changes to that part of the code structure throughout the integration process, so I don't know what happened. I've tried multiple things to fix it and I've looked through the code half a dozen times trying to find the error.
« Last Edit: November 21, 2010, 12:32:00 am by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

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Re: Team Battles
« Reply #216 on: November 21, 2010, 01:02:35 am »
Wait lol... that is sure a joke :P. I assume it's because it's not implemented yet, right? I know I was planning to implement some easter eggs in Illusiat 13 at one point that did such weird things, but the game was never finished.

Anyway I'll have to try this when I get some time. :)

Offline DJ Omnimaga

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Re: Team Battles
« Reply #217 on: November 21, 2010, 01:06:28 am »
Ah ok but what's with the Divide by Zero error then? ???

Offline AngelFish

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Re: Team Battles
« Reply #218 on: November 21, 2010, 01:08:23 am »
I think it's a joke he made up. The cheat menu already contains enough memes ;D

Plus, the algorithm contains only one division and the denominator in it can't possibly be 0.
« Last Edit: November 21, 2010, 01:10:45 am by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

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Re: Team Battles
« Reply #219 on: November 21, 2010, 01:11:30 am »
Lol ok. I wonder how many times I'll lose the game when playing this. X.x

Offline AngelFish

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Re: Team Battles
« Reply #220 on: November 21, 2010, 01:12:13 am »
At least twice. ;D

Actually, that's really funny. I might consider making that a cheat code.
« Last Edit: November 21, 2010, 01:12:55 am by Qwerty.55 »
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline shmibs

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Re: Team Battles
« Reply #221 on: November 21, 2010, 01:15:42 am »
on the battle menu i was being impatient and hitting clear during loading. the others, however, still stand(including the div-by-zero, although i was just typing random things in)

Offline AngelFish

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Re: Team Battles
« Reply #222 on: November 21, 2010, 01:18:17 am »
I'm not sure how you got a divide by 0 in the cheat menu. It *should* be impossible.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline Runer112

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Re: Team Battles
« Reply #223 on: November 21, 2010, 04:15:31 am »
Wait lol... that is sure a joke :P. I assume it's because it's not implemented yet, right? I know I was planning to implement some easter eggs in Illusiat 13 at one point that did such weird things, but the game was never finished.

Anyway I'll have to try this when I get some time. :)

Ah ok but what's with the Divide by Zero error then? ???

DJ Omnimaga double posting? Shame on you ;)

Offline DJ Omnimaga

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Re: Team Battles
« Reply #224 on: November 21, 2010, 04:26:46 am »
Oh woops, I was checking a bunch of threads, but clicked back and forgot I replied to this one. Later I posted again, but I replied from a previous page. X.x