Author Topic: Team Battles  (Read 58318 times)

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Offline AngelFish

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Re: Team Battles
« Reply #120 on: November 06, 2010, 01:02:28 am »
I don't know what Raylin's doing with his project, but we are most definitely working on ours.
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Offline meishe91

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Re: Team Battles
« Reply #121 on: November 06, 2010, 02:15:29 am »
Ya, he's been working on it.
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Offline Raylin

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Re: Team Battles
« Reply #122 on: November 06, 2010, 10:44:08 am »
I don't know what Raylin's doing with his project, but we are most definitely working on ours.

Haha. Don't worry about my progress. You'll still get stomped. :)
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Offline DJ Omnimaga

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Re: Team Battles
« Reply #123 on: November 07, 2010, 02:42:26 am »
From the previous posts, it seems you lost your progress. Is that true? Or did you manage to recover most lost time?

Offline AngelFish

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Re: Team Battles
« Reply #124 on: November 07, 2010, 02:45:26 am »
I don't know what Raylin's doing with his project, but we are most definitely working on ours.

Haha. Don't worry about my progress. You'll still get stomped. :)

Not a chance of that happening, unless you've figured out how to hack the homescreen into using individual pixels with BASIC.


* Qwerty goes off to finish the menus for Battlefield
« Last Edit: November 07, 2010, 02:46:48 am by Qwerty.55 »
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Offline DJ Omnimaga

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Re: Team Battles
« Reply #125 on: November 07, 2010, 02:46:04 am »
O.O?

I assume you imply that you did that?? O.o

Offline AngelFish

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Re: Team Battles
« Reply #126 on: November 07, 2010, 02:48:25 am »
You'll have to wait and see...  ;)
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Offline DJ Omnimaga

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Re: Team Battles
« Reply #127 on: November 07, 2010, 02:57:05 am »
Is it with ASM libs btw? I wonder if he allows them...

Offline AngelFish

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Re: Team Battles
« Reply #128 on: November 07, 2010, 03:02:26 am »
No ASM is allowed, including Libraries. This is a pure BASIC competition. I could do some really cool stuff with the tilemapping engine if I only I could use ASM functions.
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Offline Raylin

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Re: Team Battles
« Reply #129 on: November 07, 2010, 03:04:02 am »
You speak as though you have hacked said homescreen into showing pixels.
I find this interesting.
« Last Edit: November 07, 2010, 03:21:13 am by Raylin »
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Offline Raylin

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Re: Team Battles
« Reply #130 on: November 07, 2010, 03:09:39 am »
You're on.
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Offline DJ Omnimaga

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Re: Team Battles
« Reply #131 on: November 07, 2010, 03:10:00 am »
I am really confused, though. Are you using an OS glitch or something or a 2.53MP-only thing? Could you PM me your trick if you don't want it public? It irks me that you are so cryptic. Just "A" doesn't say anything to me...

Offline AngelFish

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Re: Team Battles
« Reply #132 on: November 07, 2010, 03:23:43 am »
There isn't a way to hack BASIC into doing something beyond it's commands without hacking the interpreter itself. Since TI created BASIC to be perfectly safe for anyone to use, there's no way to modify the interpreter without ASM. Unfortunately, ASM isn't allowed, so that's not possible. When I said that the routine can only display certain sequences, I meant the alphanumeric characters that TI-BASIC uses the buttons to enter, such as A, B, C, 1, 2, 3, and so on.
« Last Edit: November 07, 2010, 03:25:57 am by Qwerty.55 »
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Offline DJ Omnimaga

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Re: Team Battles
« Reply #133 on: November 07, 2010, 03:26:05 am »
Ok but it still doesn't explain how you display individual pixels on the home screen as you said you did earlier. :/


Offline AngelFish

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Re: Team Battles
« Reply #134 on: November 07, 2010, 03:29:11 am »
Ok but it still doesn't explain how you display individual pixels on the home screen as you said you did earlier. :/

The individual pixels are the collections of pixels that make up each character.
« Last Edit: November 07, 2010, 03:30:14 am by Qwerty.55 »
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