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Omnimaga
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The Chosen One
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Topic: The Chosen One (Read 50628 times)
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tenniskid493
Guest
The Chosen One
«
on:
November 24, 2005, 05:58:00 am »
With my walking engine completly finished, I felt the time was right to release my new project. I'm planning a new version of Golden Sun?, the popular RPG for the Gameboy Advance. Because of copyright laws, I may have to change the title but I'll wait and see. Right now the game is going to include.
*A large overworld (prob. 4 matrixes pasted together)
*Many large cities
*4 main temples (one for each element) and maybe several smaller ones
*Black and White Tilemap but Grayscale battles
*5 Djinn of each element (little creatures you find along your way and each give you a special power you can use in battle)
*3 friends you meet along the way
Look for some screenies to come out some time next week and a demo version to come out in the next few weeks.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Chosen One
«
Reply #1 on:
November 24, 2005, 06:01:00 am »
sound pretty nice, since you said Matrix I assume this is basic right? I hope to see screenie soon
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tenniskid493
Guest
The Chosen One
«
Reply #2 on:
November 24, 2005, 06:01:00 am »
Yea, its in basic using XLib, FlashGordon, and Codex.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Chosen One
«
Reply #3 on:
November 24, 2005, 06:04:00 am »
cool. xLIB is probably gonna have a feature like resource, which allow you to copy a archived program into prgmTEMP0,1,2,3, etc, which is more versatile than Flash Gordon. Also it has lines and rectangles now. Its not avaliable to public yet though but thats still good to know
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tenniskid493
Guest
The Chosen One
«
Reply #4 on:
November 24, 2005, 06:30:00 am »
Sweet because thats all I'm using those two programs for. That will make it a lot easier. Now I have a 4 hour car ride each way to visit relatives so I hope to get some major coding done. Maybe I can put up some screenshots by tonight if I get enough done.
EDIT: Fixed my own double post. I'm such a bad person.
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Spellshaper
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31337 u53r (Next: 2000)
Posts: 1690
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This is me. Or maybe not.
The Chosen One
«
Reply #5 on:
November 24, 2005, 06:32:00 am »
that would be really cool!! :woot:
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dragon__lance
Guest
The Chosen One
«
Reply #6 on:
November 24, 2005, 08:39:00 am »
sweet!
looks awesome, i loved golden sun, btw, wat size graphics will u be using?
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tenniskid493
Guest
The Chosen One
«
Reply #7 on:
November 24, 2005, 05:16:00 pm »
Right now I'm using 8x8 sprites w/ an 8x8 character sprite (instead of the 16x8 sprite in the real game) My graphics right now are really plain and the map looks extremly tiled but I will be fixing those later. I finished the routine to allow you to jump over one water square onto a ledge in the middle of the water and now I am working on a routine that allows you to push logs until either they run into something or else roll into a river.
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Ranman
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31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
The Chosen One
«
Reply #8 on:
November 24, 2005, 05:20:00 pm »
Sounds like this project deserves some front page news
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
tenniskid493
Guest
The Chosen One
«
Reply #9 on:
November 24, 2005, 05:22:00 pm »
LOL..I thought it might look a little weird if I posted news about my own project. >D
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Ranman
LV10
31337 u53r (Next: 2000)
Posts: 1354
Rating: +83/-0
The Chosen One
«
Reply #10 on:
November 24, 2005, 05:35:00 pm »
QuoteBegin-tenniskid493+24 November 2005, 23:22-->
QUOTE
(tenniskid493 @ 24 November 2005, 23:22)
LOL..I thought it might look a little weird if I posted news about my own project. >D
Ah hah... I figured you might say that. Humility is a very good trait to strive for.
However, even Omnimaga staff projects are just as important as the other projects.
Keep up the good work!
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Ranman
Bringing Randy Glover's
Jumpman
to the TI-89 calculator. Download available at
Ticalc
.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Chosen One
«
Reply #11 on:
November 25, 2005, 03:56:00 am »
QuoteBegin-tenniskid493+24 November 2005, 23:22-->
QUOTE
(tenniskid493 @ 24 November 2005, 23:22)
LOL..I thought it might look a little weird if I posted news about my own project.
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dragon__lance
Guest
The Chosen One
«
Reply #12 on:
November 25, 2005, 06:42:00 am »
QuoteBegin-xlibman+25 November 2005, 10:56-->
QUOTE
(xlibman @ 25 November 2005, 10:56)
QuoteBegin-tenniskid493+24 November 2005, 23:22-->
QUOTE
(tenniskid493 @ 24 November 2005, 23:22)
LOL..I thought it might look a little weird if I posted news about my own project.
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tenniskid493
Guest
The Chosen One
«
Reply #13 on:
November 25, 2005, 01:17:00 pm »
here are some screen shots I made in like 2 mins.
Does XLib allow masking of sprites?? If so it would make something I'm planning a lot easier.
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dragon__lance
Guest
The Chosen One
«
Reply #14 on:
November 25, 2005, 03:11:00 pm »
QuoteBegin-tenniskid493+25 November 2005, 20:17-->
QUOTE
(tenniskid493 @ 25 November 2005, 20:17)
here are some screen shots I made in like 2 mins.
Does XLib allow masking of sprites?? If so it would make something I'm planning a lot easier.
yep, xlib allows the masking of sprites, wat u do is first shade in the whole sprite with black,(that will be the mask), then xor the origional sprite over it,(thats the xor sprite), now on the screen, first OR the mask, then XOR the xor sprite over it. hope u understood that >D
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