Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
The Chosen One
« previous
next »
Print
Pages:
1
...
7
8
[
9
]
10
11
...
14
Go Down
Author
Topic: The Chosen One (Read 52049 times)
0 Members and 1 Guest are viewing this topic.
katmaster
Guest
The Chosen One
«
Reply #120 on:
December 15, 2005, 06:49:00 pm »
Yeah, looks great!!!
Logged
tenniskid493
Guest
The Chosen One
«
Reply #121 on:
December 16, 2005, 12:55:00 am »
More tiles will be coming later. And I mean a lot more tiles. The original game had over 3000 different tiles. I'm planning to have around 500 maybe.
@xlibman: everytime I try it gives me a transmission error.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Chosen One
«
Reply #122 on:
December 16, 2005, 09:40:00 am »
did u got the recent version of PTI? Maybe your ROM is corrupted or the save files. I would suggest deleting the .pti and .conf file as well as the ROM and retry again with new files
Logged
dragon__lance
Guest
The Chosen One
«
Reply #123 on:
December 16, 2005, 10:33:00 am »
QuoteBegin-tenniskid493+15 December 2005, 19:57-->
QUOTE
(tenniskid493 @ 15 December 2005, 19:57)
@Spellshper: Thanx, I'll try that.
@dragon_lance: I use TilEm for testing purposes and it does work great, but I need one to make animated screenshots with. TilEm doesn't allow animated screenshots, only still ones.
I did figure out a way to make animated ones but it requires a lot of work and a ton of time!!! (taking a bunch of stills and animating them together)
u can use calc capture, it can be found on ticalc.org
Logged
tenniskid493
Guest
The Chosen One
«
Reply #124 on:
December 17, 2005, 02:29:00 pm »
Right now I'm struggling making sprites for the overworld. I have the grass and dirt paths thanx to necro, but I need some for mtns. and trees. They have to be zoomed out versions like in goldensun. Any help would be greatly appreciated as I'm horrible at making very small sprites. I can't decide whether to make sprites very close to the orig. game or make totally new ones. If I made them like goldensun, I'd prob. need 3 sheets just for overworld sprites so I was thinking of making some with out tons of curves and diagonals like in the original game.
Logged
dragon__lance
Guest
The Chosen One
«
Reply #125 on:
December 17, 2005, 04:39:00 pm »
hmmmm,i say stick with golden sun graphics. don't worry about sprite sheet space, as new xlib should have 16-bit indexing which means unlimited tiles
(supposebly)
Logged
dysfunction
Guest
The Chosen One
«
Reply #126 on:
December 18, 2005, 05:14:00 am »
Really, we're not going to be limited by 256 tiles anymore? That's excellent. Anyways, even without that, you could simply switch the sprite data pics when you enter a new area with different tiles.
Logged
tenniskid493
Guest
The Chosen One
«
Reply #127 on:
December 18, 2005, 01:01:00 pm »
Thats what I'm going to do. I use Pic 0 as the pic for active sprites, and then when I switch between overworld, town, cave, and temple, it copies those sprites into pic 0.
Does xLib work where if you have the pic set at 0 in the real( statement but put in a number over that pic, does it go on to the next pic???
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Chosen One
«
Reply #128 on:
December 18, 2005, 01:10:00 pm »
Reuben did that too. I dunno if the new xlib still go to next pic when displaying sprites outside the current one tho. I remember xlib 0.5 had this feature
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
The Chosen One
«
Reply #129 on:
December 18, 2005, 01:12:00 pm »
yes...curently only 256 tiles worth (2 full and some of a 3rd picture)
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dysfunction
Guest
The Chosen One
«
Reply #130 on:
December 18, 2005, 06:34:00 pm »
The current xlib supports 256 tiles, but I heard that the new version will support 16-bit indexing, which I assume means 65536 tiles??
Logged
katmaster
Guest
The Chosen One
«
Reply #131 on:
December 18, 2005, 06:49:00 pm »
65536 tiles!? O_O
Well, thats one thing we never have to worry about again
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Chosen One
«
Reply #132 on:
December 19, 2005, 03:48:00 am »
OMG O_O
lol now we can have 40 frames animated movies as background image in scrolling maps j/k
I still hope tr1p1ea plan to release that new version to public I havent seen him on #tcpa for 5-6 days and normally he comes online almost everyday during week. If he doesnt release it to ticalc.org I'll ask him if I can add it in the archives here. That would also prevent 1000 people from asking me the latest version of xLIB via email
Logged
dysfunction
Guest
The Chosen One
«
Reply #133 on:
December 19, 2005, 05:55:00 am »
This is just what I heard on the xlib topic at MC, I think it was necro who said this.
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
The Chosen One
«
Reply #134 on:
December 20, 2005, 04:41:00 pm »
tr1ea confirmed it quite a while ago, and again recently. He apearently is hammering out the bug in the memory functions
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Print
Pages:
1
...
7
8
[
9
]
10
11
...
14
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
The Chosen One