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Omnimaga
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Other Calc-Related Projects and Ideas
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The Chosen One
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Topic: The Chosen One (Read 51011 times)
0 Members and 2 Guests are viewing this topic.
katmaster
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The Chosen One
«
Reply #120 on:
December 15, 2005, 06:49:00 pm »
Yeah, looks great!!!
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tenniskid493
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The Chosen One
«
Reply #121 on:
December 16, 2005, 12:55:00 am »
More tiles will be coming later. And I mean a lot more tiles. The original game had over 3000 different tiles. I'm planning to have around 500 maybe.
@xlibman: everytime I try it gives me a transmission error.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Chosen One
«
Reply #122 on:
December 16, 2005, 09:40:00 am »
did u got the recent version of PTI? Maybe your ROM is corrupted or the save files. I would suggest deleting the .pti and .conf file as well as the ROM and retry again with new files
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dragon__lance
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The Chosen One
«
Reply #123 on:
December 16, 2005, 10:33:00 am »
QuoteBegin-tenniskid493+15 December 2005, 19:57-->
QUOTE
(tenniskid493 @ 15 December 2005, 19:57)
@Spellshper: Thanx, I'll try that.
@dragon_lance: I use TilEm for testing purposes and it does work great, but I need one to make animated screenshots with. TilEm doesn't allow animated screenshots, only still ones.
I did figure out a way to make animated ones but it requires a lot of work and a ton of time!!! (taking a bunch of stills and animating them together)
u can use calc capture, it can be found on ticalc.org
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tenniskid493
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The Chosen One
«
Reply #124 on:
December 17, 2005, 02:29:00 pm »
Right now I'm struggling making sprites for the overworld. I have the grass and dirt paths thanx to necro, but I need some for mtns. and trees. They have to be zoomed out versions like in goldensun. Any help would be greatly appreciated as I'm horrible at making very small sprites. I can't decide whether to make sprites very close to the orig. game or make totally new ones. If I made them like goldensun, I'd prob. need 3 sheets just for overworld sprites so I was thinking of making some with out tons of curves and diagonals like in the original game.
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dragon__lance
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The Chosen One
«
Reply #125 on:
December 17, 2005, 04:39:00 pm »
hmmmm,i say stick with golden sun graphics. don't worry about sprite sheet space, as new xlib should have 16-bit indexing which means unlimited tiles
(supposebly)
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dysfunction
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The Chosen One
«
Reply #126 on:
December 18, 2005, 05:14:00 am »
Really, we're not going to be limited by 256 tiles anymore? That's excellent. Anyways, even without that, you could simply switch the sprite data pics when you enter a new area with different tiles.
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tenniskid493
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The Chosen One
«
Reply #127 on:
December 18, 2005, 01:01:00 pm »
Thats what I'm going to do. I use Pic 0 as the pic for active sprites, and then when I switch between overworld, town, cave, and temple, it copies those sprites into pic 0.
Does xLib work where if you have the pic set at 0 in the real( statement but put in a number over that pic, does it go on to the next pic???
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Chosen One
«
Reply #128 on:
December 18, 2005, 01:10:00 pm »
Reuben did that too. I dunno if the new xlib still go to next pic when displaying sprites outside the current one tho. I remember xlib 0.5 had this feature
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necro
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+3 vaporal mustache
The Chosen One
«
Reply #129 on:
December 18, 2005, 01:12:00 pm »
yes...curently only 256 tiles worth (2 full and some of a 3rd picture)
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dysfunction
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The Chosen One
«
Reply #130 on:
December 18, 2005, 06:34:00 pm »
The current xlib supports 256 tiles, but I heard that the new version will support 16-bit indexing, which I assume means 65536 tiles??
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katmaster
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The Chosen One
«
Reply #131 on:
December 18, 2005, 06:49:00 pm »
65536 tiles!? O_O
Well, thats one thing we never have to worry about again
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Chosen One
«
Reply #132 on:
December 19, 2005, 03:48:00 am »
OMG O_O
lol now we can have 40 frames animated movies as background image in scrolling maps j/k
I still hope tr1p1ea plan to release that new version to public I havent seen him on #tcpa for 5-6 days and normally he comes online almost everyday during week. If he doesnt release it to ticalc.org I'll ask him if I can add it in the archives here. That would also prevent 1000 people from asking me the latest version of xLIB via email
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dysfunction
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The Chosen One
«
Reply #133 on:
December 19, 2005, 05:55:00 am »
This is just what I heard on the xlib topic at MC, I think it was necro who said this.
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necro
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The Chosen One
«
Reply #134 on:
December 20, 2005, 04:41:00 pm »
tr1ea confirmed it quite a while ago, and again recently. He apearently is hammering out the bug in the memory functions
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
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