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Omnimaga
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Other Calc-Related Projects and Ideas
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The Chosen One
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Topic: The Chosen One (Read 51003 times)
0 Members and 2 Guests are viewing this topic.
dysfunction
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The Chosen One
«
Reply #45 on:
December 04, 2005, 07:44:00 am »
Use pindurTI-
http://www.hszk.bme.hu/~pg429/pindurti/
Load up your program, then press TAB to start animated screenshot capture.
And TI ScreenCapture doesn't take animated screenshots at all, nor does it work with emulators- it only takes stills from your physical calc.
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necro
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Posts: 1295
Rating: +17/-2
+3 vaporal mustache
The Chosen One
«
Reply #46 on:
December 04, 2005, 08:21:00 am »
If you have any more sprites you want me to recreate, I should be able to find a bit of time here and there amoungst my other projects
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
tenniskid493
Guest
The Chosen One
«
Reply #47 on:
December 04, 2005, 09:18:00 am »
umm..some other random 16x8 characters (ie Mia, Ivan, Garet, and a few random villagers)...I'll post some screenshots of them in a minute. Thank you so much necro. You're a huge life saver.
from left: Garet, Ivan, Mia, Healer (these 4 I need for sure)
a bunch of random villagers. I prob. need 4 of them. Choose whichever one's are easiest for you.
I only need all of them facing forward so that should make it a little easier. If this is too much just let me know and I can do them for myself.
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necro
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The Chosen One
«
Reply #48 on:
December 04, 2005, 11:15:00 am »
hmmm...I found a good set of sprites...
http://www.goldensun-syndicate.net/sprites/
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
tenniskid493
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The Chosen One
«
Reply #49 on:
December 04, 2005, 12:09:00 pm »
thats where I got all of mine from...I just can't change them to black and white
Edit: How's this for a garet one? No where as good as necro could do but still ok I hope:
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Chosen One
«
Reply #50 on:
December 04, 2005, 03:12:00 pm »
wow pretty cool looking so far, I really hope this is finished
i really love those houses sprites
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necro
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Posts: 1295
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The Chosen One
«
Reply #51 on:
December 04, 2005, 03:14:00 pm »
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
tenniskid493
Guest
The Chosen One
«
Reply #52 on:
December 04, 2005, 03:15:00 pm »
Wow... O_O
Thats tons better than mine...thanx again.
I'm having trouble coming up with the routine that lets you push logs around until they hit something like a stump or roll into the water...this is one of the major types of puzzles found in Goldensun..I'll post the source tommorrow.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Chosen One
«
Reply #53 on:
December 04, 2005, 03:20:00 pm »
OMG O_O
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necro
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Posts: 1295
Rating: +17/-2
+3 vaporal mustache
The Chosen One
«
Reply #54 on:
December 04, 2005, 03:22:00 pm »
well, I had a sheet's worth but my comp f-ed up...wish I could post em all but...
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
tenniskid493
Guest
The Chosen One
«
Reply #55 on:
December 04, 2005, 03:25:00 pm »
Oh well...it still looks amazing!!
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dysfunction
Guest
The Chosen One
«
Reply #56 on:
December 05, 2005, 06:31:00 am »
Looks really nice, you might want to shrink the houses down however if you are using 8x8 character sprites.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Chosen One
«
Reply #57 on:
December 05, 2005, 12:55:00 pm »
he did, see one of his previous posts
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tenniskid493
Guest
The Chosen One
«
Reply #58 on:
December 05, 2005, 03:27:00 pm »
I could use some..(ok alot) of help optimizing my code right now...Here's my walking engine...thats the worst. Its pretty big and isn't very fast. I know I'm prob. an idiot and this is totally unoptomized but all help will be greatly appreciated.
S=Horiz. Map Offset
T=Vert. Map Offset
H=Height of Map
W=Width of Map
The Main Walking Program:
c1-->
CODE
ec1Repeat 0
getkey->K
If K=25:prgmZUP
If K=34:prgmZDOWN
If K=24:prgmZLEFT
If K=26:prgmZRIGHT
Endc2
ec2
prgmZUP
c1
-->
CODE
ec1[A]((Y/8)+T+1,(X/8)+S+1)->L
If Y=0:Then
If fPart(L)<>.1:Y+8->Y
If T>0:T-1->T
prgmZDRAW
Return
End
If fPart(L)=.1:Y-8->8
prgmZDRAW
Returnc2
ec2
prgmZDOWN
c1
-->
CODE
ec1[A]((Y/8)+T+3,(X/8)+S+1)->L
If Y=48:Then
If fPart(L)<>.1:Y-8->Y
If T+8
T
prgmZDRAW
Return
End
If fPart(L)=.1:Y+8->Y
prgmZDRAW
Returnc2
ec2
prgmZLEFT
c1
-->
CODE
ec1[A]((Y/8)+T+2,(X/8)+S)->L
If X=0:Then
If fPart(L)<>.1:X+8->X
If S>0:S-1->S
prgmZDRAW
Return
End
If fPart(L)=.1:X-8->X
prgmZDRAW
Returnc2
ec2
prgmZRIGHT
c1
-->
CODE
ec1[A]((Y/8)+T+2,(X/8)+S+2)->L
If X=88:Then
If fPart(L)<>.1:X-8->X
If S+12
S
prgmZDRAW
Return
End
If fPart(L)=.1:X+8->X
Returnc2
ec2
prgmZDRAW
c1
-->
CODE
ec1real(2,0,S,T,W,H,0,12,0,8,0,0,1
K-22->M
If K=34:1->M
real(1,X,Y,1,8.0,M,40,0,0,1
real(1,X,Y+8,1,8,0,M,48,0,0,1
Returnc2
ec2
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Spellshaper
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Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
The Chosen One
«
Reply #59 on:
December 06, 2005, 02:48:00 am »
nice, though I packed it into 1 prgm
didn
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Omnimaga
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The Chosen One