Author Topic: The Chosen One  (Read 52009 times)

0 Members and 1 Guest are viewing this topic.

dysfunction

  • Guest
The Chosen One
« Reply #45 on: December 04, 2005, 07:44:00 am »
Use pindurTI- http://www.hszk.bme.hu/~pg429/pindurti/
Load up your program, then press TAB to start animated screenshot capture.

And TI ScreenCapture doesn't take animated screenshots at all, nor does it work with emulators- it only takes stills from your physical calc.

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
The Chosen One
« Reply #46 on: December 04, 2005, 08:21:00 am »
If you have any more sprites you want me to recreate, I should be able to find a bit of time here and there amoungst my other projects
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

tenniskid493

  • Guest
The Chosen One
« Reply #47 on: December 04, 2005, 09:18:00 am »
umm..some other random 16x8 characters (ie Mia, Ivan, Garet, and a few random villagers)...I'll post some screenshots of them in a minute.  Thank you so much necro.  You're a huge life saver.

user posted image

from left:  Garet, Ivan, Mia, Healer (these 4 I need for sure)

user posted image

a bunch of random villagers.  I prob. need 4 of them.  Choose whichever one's are easiest for you.

I only need all of them facing forward so that should make it a little easier.  If this is too much just let me know and I can do them for myself.

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
The Chosen One
« Reply #48 on: December 04, 2005, 11:15:00 am »
hmmm...I found a good set of sprites...

http://www.goldensun-syndicate.net/sprites/
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

tenniskid493

  • Guest
The Chosen One
« Reply #49 on: December 04, 2005, 12:09:00 pm »
thats where I got all of mine from...I just can't change them to black and white

Edit:  How's this for a garet one?  No where as good as necro could do but still ok I hope:

user posted image

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
The Chosen One
« Reply #50 on: December 04, 2005, 03:12:00 pm »
wow pretty cool looking so far, I really hope this is finished :)smile.gif


i really love those houses sprites  

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
The Chosen One
« Reply #51 on: December 04, 2005, 03:14:00 pm »
user posted image
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

tenniskid493

  • Guest
The Chosen One
« Reply #52 on: December 04, 2005, 03:15:00 pm »
Wow... O_Oshocked2.gif   Thats tons better than mine...thanx again.


I'm having trouble coming up with the routine that lets you push logs around until they hit something like a stump or roll into the water...this is one of the major types of puzzles found in Goldensun..I'll post the source tommorrow.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
The Chosen One
« Reply #53 on: December 04, 2005, 03:20:00 pm »
OMG O_Oshocked2.gif

Offline necro

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1295
  • Rating: +17/-2
  • +3 vaporal mustache
    • View Profile
The Chosen One
« Reply #54 on: December 04, 2005, 03:22:00 pm »
well, I had a sheet's worth but my comp f-ed up...wish I could post em all but...
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

tenniskid493

  • Guest
The Chosen One
« Reply #55 on: December 04, 2005, 03:25:00 pm »
Oh well...it still looks amazing!!

dysfunction

  • Guest
The Chosen One
« Reply #56 on: December 05, 2005, 06:31:00 am »
Looks really nice, you might want to shrink the houses down however if you are using 8x8 character sprites.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
The Chosen One
« Reply #57 on: December 05, 2005, 12:55:00 pm »
he did, see one of his previous posts

tenniskid493

  • Guest
The Chosen One
« Reply #58 on: December 05, 2005, 03:27:00 pm »
I could use some..(ok alot) of help optimizing my code right now...Here's my walking engine...thats the worst.  Its pretty big and isn't very fast.  I know I'm prob. an idiot and this is totally unoptomized but all help will be greatly appreciated.

S=Horiz. Map Offset
T=Vert. Map Offset
H=Height of Map
W=Width of Map

The Main Walking Program:
c1-->
CODE
ec1Repeat 0
getkey->K
If K=25:prgmZUP
If K=34:prgmZDOWN
If K=24:prgmZLEFT
If K=26:prgmZRIGHT
Endc2
ec2

prgmZUP
c1
-->
CODE
ec1[A]((Y/8)+T+1,(X/8)+S+1)->L
If Y=0:Then
If fPart(L)<>.1:Y+8->Y
If T>0:T-1->T
prgmZDRAW
Return
End
If fPart(L)=.1:Y-8->8
prgmZDRAW
Returnc2
ec2

prgmZDOWN
c1
-->
CODE
ec1[A]((Y/8)+T+3,(X/8)+S+1)->L
If Y=48:Then
If fPart(L)<>.1:Y-8->Y
If T+8T
prgmZDRAW
Return
End
If fPart(L)=.1:Y+8->Y
prgmZDRAW
Returnc2
ec2

prgmZLEFT
c1
-->
CODE
ec1[A]((Y/8)+T+2,(X/8)+S)->L
If X=0:Then
If fPart(L)<>.1:X+8->X
If S>0:S-1->S
prgmZDRAW
Return
End
If fPart(L)=.1:X-8->X
prgmZDRAW
Returnc2
ec2

prgmZRIGHT
c1
-->
CODE
ec1[A]((Y/8)+T+2,(X/8)+S+2)->L
If X=88:Then
If fPart(L)<>.1:X-8->X
If S+12S
prgmZDRAW
Return
End
If fPart(L)=.1:X+8->X
Returnc2
ec2

prgmZDRAW
c1
-->
CODE
ec1real(2,0,S,T,W,H,0,12,0,8,0,0,1
K-22->M
If K=34:1->M
real(1,X,Y,1,8.0,M,40,0,0,1
real(1,X,Y+8,1,8,0,M,48,0,0,1
Returnc2
ec2

Offline Spellshaper

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1690
  • Rating: +0/-0
  • This is me. Or maybe not.
    • View Profile
The Chosen One
« Reply #59 on: December 06, 2005, 02:48:00 am »
nice, though I packed it into 1 prgm :)smile.gif
didn