Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
BM Battle System
« previous
next »
Print
Pages:
1
2
[
3
]
Go Down
Author
Topic: BM Battle System (Read 10197 times)
0 Members and 1 Guest are viewing this topic.
BCTurk
Guest
BM Battle System
«
Reply #30 on:
January 06, 2006, 04:32:00 pm »
Collision detection I assume.
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
BM Battle System
«
Reply #31 on:
January 07, 2006, 01:34:00 am »
exactly!
so... anyone knows?
Logged
dragon__lance
Guest
BM Battle System
«
Reply #32 on:
January 07, 2006, 12:15:00 pm »
still, y would u need collusion detection in battle system? unless the character moves, then just assign the char (x,y) variables like in walking engine?
on a side note: one solution would be to also make a string version of the matrix, then use the command instring(.
Logged
tenniskid493
Guest
BM Battle System
«
Reply #33 on:
January 07, 2006, 12:28:00 pm »
He has multiple characters moving around the screen in his battle engine and I'm assuming he's using this so they don't run into eachother. I don't really have any ideas.
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
BM Battle System
«
Reply #34 on:
January 08, 2006, 12:06:00 am »
QuoteBegin-tenniskid493+8 January 2006, 0:28-->
QUOTE
(tenniskid493 @ 8 January 2006, 0:28)
He has multiple characters moving around the screen in his battle engine and I'm assuming he's using this so they don't run into eachother.
That
Logged
dragon__lance
Guest
BM Battle System
«
Reply #35 on:
January 08, 2006, 07:24:00 am »
ok, now i understand, here's one method u can use to get location of certain stuff. When u create the matrix used for battle, also create a string version of that matrix. For instance:
[[1,1,1,1]]
[[1,0,0,1]]
[[1,0,0,1]]
[[1,1,1,1]]
a string version could be "1111"+"1001"+"1001"+"1111"
if a number is over nine, just use a letter to represent it. Now when u want to find specific location of a certain number, just use instring(str1,"(object)",1. This will give the location in string of the object ur looking for. Now just convert that number into (x,y) coordinates of matrix. hope i helped
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
BM Battle System
«
Reply #36 on:
January 08, 2006, 08:54:00 am »
Yay, thx dragon__lance!
*startsexperimenting*
Logged
Print
Pages:
1
2
[
3
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
BM Battle System