Author Topic: The Chosen One  (Read 51064 times)

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tenniskid493

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The Chosen One
« on: November 24, 2005, 05:58:00 am »
With my walking engine completly finished, I felt the time was right to release my new project.  I'm planning a new version of Golden Sun?, the popular RPG for the Gameboy Advance.  Because of copyright laws, I may have to change the title but I'll wait and see.  Right now the game is going to include.

*A large overworld (prob. 4 matrixes pasted together)
*Many large cities
*4 main temples (one for each element) and maybe several smaller ones
*Black and White Tilemap but Grayscale battles
*5 Djinn of each element (little creatures you find along your way and each give you a special power you can use in battle)
*3 friends you meet along the way

Look for some screenies to come out some time next week and a demo version to come out in the next few weeks.

Offline DJ Omnimaga

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The Chosen One
« Reply #1 on: November 24, 2005, 06:01:00 am »
sound pretty nice, since you said Matrix I assume this is basic right? I hope to see screenie soon :)smile.gif

tenniskid493

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« Reply #2 on: November 24, 2005, 06:01:00 am »
Yea, its in basic using XLib, FlashGordon, and Codex.

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The Chosen One
« Reply #3 on: November 24, 2005, 06:04:00 am »
cool. xLIB is probably gonna have a feature like resource, which allow you to copy a archived program into prgmTEMP0,1,2,3, etc, which is more versatile than Flash Gordon. Also it has lines and rectangles now. Its not avaliable to public yet though but thats still good to know :)smile.gif

tenniskid493

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The Chosen One
« Reply #4 on: November 24, 2005, 06:30:00 am »
Sweet because thats all I'm using those two programs for. That will make it a lot easier.  Now I have a 4 hour car ride each way to visit relatives so I hope to get some major coding done.  Maybe I can put up some screenshots by tonight if I get enough done.


EDIT:  Fixed my own double post.  I'm such a bad person.   :Dbiggrin.gif

Offline Spellshaper

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« Reply #5 on: November 24, 2005, 06:32:00 am »
that would be really cool!! :woot:woot.gif

dragon__lance

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The Chosen One
« Reply #6 on: November 24, 2005, 08:39:00 am »
sweet! :)smile.gif looks awesome, i loved golden sun, btw, wat size graphics will u be using?

tenniskid493

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« Reply #7 on: November 24, 2005, 05:16:00 pm »
Right now I'm using 8x8 sprites w/ an 8x8 character sprite (instead of the 16x8 sprite in the real game)  My graphics right now are really plain and the map looks extremly tiled but I will be fixing those later.  I finished the routine to allow you to jump over one water square onto a ledge in the middle of the water and now I am working on a routine that allows you to push logs until either they run into something or else roll into a river.

Offline Ranman

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« Reply #8 on: November 24, 2005, 05:20:00 pm »
Sounds like this project deserves some front page news ;)wink.gif
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

tenniskid493

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« Reply #9 on: November 24, 2005, 05:22:00 pm »
LOL..I thought it might look a little weird if I posted news about my own project.   >Dgni.gif

Offline Ranman

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« Reply #10 on: November 24, 2005, 05:35:00 pm »
QuoteBegin-tenniskid493+24 November 2005, 23:22-->
QUOTE (tenniskid493 @ 24 November 2005, 23:22)
LOL..I thought it might look a little weird if I posted news about my own project.   >Dgni.gif

 Ah hah... I figured you might say that. Humility is a very good trait to strive for. :)smile.gif

However, even Omnimaga staff projects are just as important as the other projects. ;)wink.gif

Keep up the good work!
Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

Offline DJ Omnimaga

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The Chosen One
« Reply #11 on: November 25, 2005, 03:56:00 am »
QuoteBegin-tenniskid493+24 November 2005, 23:22-->
QUOTE (tenniskid493 @ 24 November 2005, 23:22)
LOL..I thought it might look a little weird if I posted news about my own project.

dragon__lance

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The Chosen One
« Reply #12 on: November 25, 2005, 06:42:00 am »
QuoteBegin-xlibman+25 November 2005, 10:56-->
QUOTE (xlibman @ 25 November 2005, 10:56)
QuoteBegin-tenniskid493+24 November 2005, 23:22-->
QUOTE (tenniskid493 @ 24 November 2005, 23:22)
LOL..I thought it might look a little weird if I posted news about my own project.

tenniskid493

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The Chosen One
« Reply #13 on: November 25, 2005, 01:17:00 pm »
user posted imageuser posted imageuser posted image
here are some screen shots I made in like 2 mins.

Does XLib allow masking of sprites?? If so it would make something I'm planning a lot easier.

dragon__lance

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The Chosen One
« Reply #14 on: November 25, 2005, 03:11:00 pm »
QuoteBegin-tenniskid493+25 November 2005, 20:17-->
QUOTE (tenniskid493 @ 25 November 2005, 20:17)
user posted imageuser posted imageuser posted image
here are some screen shots I made in like 2 mins.

Does XLib allow masking of sprites?? If so it would make something I'm planning a lot easier.  

 yep, xlib allows the masking of sprites, wat u do is first shade in the whole sprite with black,(that will be the mask), then xor the origional sprite over it,(thats the xor sprite), now on the screen, first OR the mask, then XOR the xor sprite over it. hope u understood that >Dgni.gif