Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« previous
next »
Print
Pages: [
1
]
2
3
...
27
Go Down
Author
Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like (Read 59869 times)
0 Members and 1 Guest are viewing this topic.
crzyrbl
Guest
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
on:
July 13, 2005, 11:20:00 am »
what could i say? classic zelda using xLib. if finished, it will become the most complete ti-83/ti-84 zelda ever made, and definitely be of the the greatest ti games of all time.
random sceenies!
This post has been edited by
crzyrbl
on 26 Feb, 2006, 17:25
THE POST
Logged
CDI
Guest
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #1 on:
July 13, 2005, 11:25:00 am »
huh... no GS?
THE POST
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #2 on:
July 13, 2005, 11:31:00 am »
WOW come on, a BASIC zelda in GS? What do you expect
I like how the game looks so far I hope to see this one finished. What I like especially is how you have shrinked down the sprites to 8x8 and made them still look awesome
I also guess this will soon be another action adventure in the featured section here? %)
THE POST
Logged
CDI
Guest
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #3 on:
July 13, 2005, 11:50:00 am »
Heh... I guess you're right... But it totally looks better than the Zelda demo for the 83+ (the mirage OS one)
THE POST
Logged
crzyrbl
Guest
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #4 on:
July 13, 2005, 12:27:00 pm »
Link was the hardest sprite to do by far, but somehow i managed to get all four directions down....
THE POST
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #5 on:
July 13, 2005, 01:33:00 pm »
wow look nice so far, do you know how to make the character face 4 directions while walking? If only I still had that Final Fantasy Chaos Revenge demo I would have the code posted right now but I think I dont have it anymore, unless I have one lurking around on my comp. I think I'll just try to redo an engine with that I guess...
THE POST
Logged
crzyrbl
Guest
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #6 on:
July 13, 2005, 05:11:00 pm »
QuoteBegin
-->
QUOTE
wow look nice so far, do you know how to make the character face 4 directions while walking?
well, i hv nvr had to before since this is my first time using xLib, but it should be a walk in the park.
when i finish the beta version (X months from now :dang:
) if i hv enough cpu and ram left, i will add epona (the horse) into the game for moving around the non-dungeon areas faster. flame on :warrior:
EDIT: This game is a real challenge. i hv so many different items and reactable scenery (EX:blox, falling keys), i might hv to use advanced timers for enemies and objects and split the cpu time. first im going to touch up the story a little, so ill talk (or ask questions) about this later
This post has been edited by
crzyrbl
on 13 Jul, 2005, 23:56
THE POST
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #7 on:
July 14, 2005, 01:43:00 am »
wow that sound great, I hope you can manage to squish as many things into the 24 KB of RAM. By blocks do you mean you can push blocks like in A link to the past?
THE POST
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #8 on:
July 14, 2005, 02:18:00 am »
Well, there is always archive space to pull from...
No need to limit oneself with just 24kb...
THE POST
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #9 on:
July 14, 2005, 02:24:00 am »
yeah I know but flash gordon isnt always usable everywhere, thats why I stll got memory problems in Dark Link Quest, but I'm sure crzylbl can do it
moved to featured RPG project section, even though it isnt really a RPG but more an action adventure game
THE POST
Logged
crzyrbl
Guest
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #10 on:
July 14, 2005, 03:27:00 am »
QuoteBegin-Kevin+July 14, 2005, 07:43
-->
QUOTE
(Kevin @ July 14, 2005, 07:43)
wow that sound great, I hope you can manage to squish as many things into the 24 KB of RAM. By blocks do you mean you can push blocks like in A link to the past?
Ya, those blocks. i plan on using them for puzzles. as for memory, all map data will be stored in archived prgms using zflash (only 71 bytes). As of right now, i hv no plans for movies scenes since they take up a lot of memory and i DO NOT want this game to be in chapters where you have to finish part of the game, then you have to go back to the comp and download the second part. (I may include them after i finish if i hv enough room.) also, thnx for putting be in the news and moving me to the 'featured' section!
edit: i got a wicked kewl trading sequence idea. again, ill implement it if i gotz room
nothing out of place here
:alien:
This post has been edited by
crzyrbl
on 14 Jul, 2005, 9:35
THE POST
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #11 on:
July 14, 2005, 03:38:00 am »
nioce so far, I dont like to have to go on the computer to move to next chapter either
*glares at FFTOM1-2*. One thing tho, dont use Zflash, it doesnty work all the time, sometimes it will do nothing at all and other times it will work. Instead use flash gordon
http://s7.invisionfree.com/Omnimaga/index.php?showtopic=260
. There is also codex and programming tool (I dunno why I havent put programming tool on this website yet, it a nice program
)
THE POST
Logged
crzyrbl
Guest
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #12 on:
July 14, 2005, 03:42:00 am »
thnx, i thought that i would never find this little prgm...
THE POST
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #13 on:
July 14, 2005, 03:45:00 am »
well last year I was searching for it and toaster_7 and ISUCK, two members of Maxcoderz has it hosted on their website so they gave me a link and I added it here. I think Omnimaga is the only website where flash gorgon is avaliable now unless you download FFTOM2, ROL3, DLQ, Reuben1/2 or Diortem and look for program THETA, Z and ZDEL
THE POST
Logged
alex10819
LV4
Regular (Next: 200)
Posts: 100
Rating: +1/-0
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #14 on:
July 14, 2005, 04:08:00 am »
i recommend CODEX... it has helped me many times... it locks me files! (not that it does much good, but hey, i try)
THE POST
Logged
Print
Pages: [
1
]
2
3
...
27
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like