Author Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like  (Read 59846 times)

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Offline DJ Omnimaga

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yea I guess so, keep them as a  surprise for the end ;)wink.gif , I dont want to have a heart attack O_Oshocked2.gif

EDIT:QuoteBegin
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QUOTE
i used the constrast from zBasic in the beginning, but vti sorta ruined it.
Did u meant PTI?  

       
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crzyrbl

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ya, i guess i did...

hehe, i hv the next screenie ready, but i think its to soon to show it.
i'd rather make you guys wait  :evil:devil.gif

       
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Offline DJ Omnimaga

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I think I'll break a new record of news articles in 3 days soon O_Oshocked2.gif

cool to see this project always progressing. What are all the stuff (excluding secrets) that is done so far and what do you plan to add next?  

       
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CDI

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*CDI drools... then looks at his 83+... then his broken 83+SE then sobs...
:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif:(sad.gif

This post has been edited by CDI on 10 Aug, 2005, 9:23

       
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Offline DJ Omnimaga

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uh... xLIB zeldas works on the 83+ you know ;)wink.gif

       
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crzyrbl

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oh boy lets see here..... *gets out monocle
1.over 170 sprites
2.walking engine
3.prgms for displaying hearts, magic, rupees, keys, text, etc.
4.ALL weapons
5.a working menu
6.bottle usage
7.working fairies (use them auto when u die, when u catch'em, text appears)
8.ZSHADE for contrast (IE fall down pit, dims out, then fades in when ready
9.scrolling
10.working pickup fucnt
11.death animation and fairy revival animation
12.all code laid out very logical, it is coding and debugging is easy
13.when you displace a backgroud object, a default tile will take its place depending on location

TODO:
enemies (duh)
ppl
a better mapping system using the fg's strings
treasure chests
small graphical goodies  :Dbiggrin.gif
stuff like that...

by the way....i might not release this game to the public right away.  i might sell it at my school for 1 buck.  they shouldnt be able to send to others cuz xLib comes uninstalled. game=free, installation=$1  :evil:devil.gif

       
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Offline DJ Omnimaga

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LOL you are gonna make ppl pay for installing? well I guess it can be good when ppl annoy you to have the game on their calcs, fine, then, but if you would have said that you are going to sell the game for money I would have this thread locked and unfeatured right now, because Omnimaga wont promote shareware softwares.

btw seems like there is lot of stuff alerady done in the game, I guess the dungeons are not done yet? And the current features are awesome :)smile.gif

       
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Offline merthsoft

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Wow, that's amazing, all of it, the features, and the selling... As long as you release it here for free (here as in the online community, ticalc.org etc.)...
Did you end up looking at my scrolling code for help, if so, I want to be in the credits ;)wink.gif

       
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Shaun

Offline DJ Omnimaga

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QuoteBegin-crzyrbl+10 August 2005, 12:19
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QUOTE (crzyrbl @ 10 August 2005, 12:19)

8.ZSHADE for contrast (IE fall down pit, dims out, then fades in when ready

 you should use xLIB contrast changing function instead, this would save space and run faster than Asm programms ran with Asm(. Syntax is real(5,contrast_number , contrast_number is a number from 0 to 39  

       
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CDI

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@Kevin - the slownessssss  

       
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Offline DJ Omnimaga

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what do you mean? actually it would run faster with xLIB contrast setting than with ZSHADE.8xp (at least I think)  

       
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crzyrbl

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@kevin: i like how fast it contrasts now. if i change it, it will either go to slow, or to fast.  i know the laws of shareware, and that selling it for over a dollar is illegal.  since installation is more of a FEE, it really isnt shareware.  if you dont want shareware on your site, i could understand.  of course, you guys will all get it for free  B)cool.gif

@merthsoft: no, i didnt use your engine. i spent hours going through each direction just to find out that i would have come up with pretty much the idea you had  :(sad.gif

@kevin again: i have the B451C layout of the first two dungeons, none of it set in stone.  i feel i did pretty good on them  :)smile.gif

edit:
zbasic works fine, this game is god on an se...

This post has been edited by crzyrbl on 10 Aug, 2005, 15:00

       
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Offline DJ Omnimaga

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Nice, but  ZSHADE takes RAM, not much but with xLIB you could have a smaller syntax and it would take less space, but thats up to you

well I dont know about shareware laws, I am just more into open source software, 90% of what I have on my PC is open source, the only thing that is shareware or sold for money is Windows and what came with windows :)smile.gif the only reason why I still use M$ software now is becuase I am too much used to them, I have used them for ages  

       
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CDI

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@Kevin - the game would run slow... wouldn't it?  

       
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Offline DJ Omnimaga

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with zshade it would run fast enough, but by using xLIB instead you save some precious RAM space, since xLIB only take archive memory  

       
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