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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
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Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like (Read 63254 times)
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DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #195 on:
August 15, 2005, 08:57:00 am »
oh nice, sound like a better idea, I would be annoyed by having to buy a new shield everytime I get eaten by one of those monsters
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crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
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Reply #196 on:
August 15, 2005, 09:40:00 am »
right now i hv 8 enemies done, just 4 more. ill do the boss AI after i hv mapping.
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #197 on:
August 15, 2005, 09:44:00 am »
Nice, actually boss in DLQ were ran by different programs becaus ethey wer ein empty areas, but that wasnt much fast
and I like how you work on your project so far, one thing at time
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tifreak
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #198 on:
August 15, 2005, 09:47:00 am »
lol, that is how I make my game as well, when I am working on it anyways... I think I might be able to make some progress with it tonight...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #199 on:
August 15, 2005, 09:48:00 am »
right now, im considering taking out *one of the less exciting weapons* and switching it with the flippers. To save cpu time, you would have to have them equiped to swim. thoughts?
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crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #200 on:
August 15, 2005, 10:01:00 am »
its a lot simplier to work on one time at a time cuz you cant run into a dozen bugs at once.
(where do i keep getting these ideas from?) i just though of something. for some bosses, i could turn it into sorta of a minigame. One of them could be a shooter. the boss could big a huge dragon or whatever. it would be vertical, like in Zelda II. since you cant jump, there would be a giant ladder all the way to the left. then you would fire arrows at him while he shoots fire at you. that's just one possibility. stop me if im going to far to change Zelda. im just thinking in writing.
This post has been edited by
crzyrbl
on 15 Aug, 2005, 16:01
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #201 on:
August 15, 2005, 10:02:00 am »
hmm sound like a good idea, actually too many weapons might be useless, sticking to a small amount might be a better option. Actually I like the new item idea, in reuben quest 2 there was a swimsuit allowing you to swim in less deeper water areas
EDIT: aaahhhh!!!!111one try to not double post with so few amount of time between your two posts instead use EDIT in this case. :?
Actualy I like the shooter idea, as long as you can use the Relic oft the past weapons or items in the battle to keep the zelda ambiance. In one of my earlier RPG there was some places that looked like platform games. I like the dragon idea, would be probably challengine enough
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crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #202 on:
August 16, 2005, 08:13:00 am »
Progress: i lost my calc :dang:
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #203 on:
August 16, 2005, 08:16:00 am »
O_O
did u got it stolen or did u just lost it at home or your parents took it away? *
Kevin
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crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #204 on:
August 16, 2005, 08:23:00 am »
i know its around here somewhere....
last backup i did was when i had 2 enemies. not recent enough for me to continue.
EDIT:
i found it, rejoice
This post has been edited by
crzyrbl
on 16 Aug, 2005, 14:26
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #205 on:
August 16, 2005, 08:40:00 am »
phew, I was hoping you didnt got it stolen, I saw many projects die because of lost work :?
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crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #206 on:
August 16, 2005, 08:46:00 am »
that's how my warcraft game died...
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arti
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #207 on:
August 16, 2005, 10:50:00 am »
Wait, you guys do all these awesome z80 BASIC games
directly on calc?
the sprites too?
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crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #208 on:
August 16, 2005, 10:58:00 am »
yep, well the sprites i use MS paint.
*progress: added 1 enemy and fixed bug when you get hit and attack at the same time
This post has been edited by
crzyrbl
on 16 Aug, 2005, 16:58
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #209 on:
August 16, 2005, 11:41:00 am »
@arti: yeah we all do them on calc, I guess its becaus ethe TI basic editor is better on the 83+ than on the 89, or maybe worse but easier and faster to use
@crzyrbl: keep up the god work
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like