Author Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like  (Read 63254 times)

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Offline DJ Omnimaga

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oh nice, sound like a better idea, I would be annoyed by having to buy a new shield everytime I get eaten by one of those monsters :Pblah.gif

       
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crzyrbl

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right now i hv 8 enemies done, just 4 more.  ill do the boss AI after i hv mapping.  

       
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Offline DJ Omnimaga

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Nice, actually boss in DLQ were ran by different programs becaus ethey wer ein empty areas, but that wasnt much fast

and I like how you work on your project so far, one thing at time :)smile.gif

       
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Offline tifreak

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lol, that is how I make my game as well, when I am working on it anyways... I think I might be able to make some progress with it tonight...  

       
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

crzyrbl

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right now, im considering taking out *one of the less exciting weapons* and switching it with the flippers.  To save cpu time, you would have to have them equiped to swim.  thoughts?  

       
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crzyrbl

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its a lot simplier to work on one time at a time cuz you cant run into a dozen bugs at once.

(where do i keep getting these ideas from?)  i just though of something.  for some bosses, i could turn it into sorta of a minigame.  One of them could be a shooter.  the boss could big a huge dragon or whatever.  it would be vertical, like in Zelda II.  since you cant jump, there would be a giant ladder all the way to the left.  then you would fire arrows at him while he shoots fire at you.  that's just one possibility.  stop me if im going to far to change Zelda.  im just thinking in writing.

This post has been edited by crzyrbl on 15 Aug, 2005, 16:01

       
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Offline DJ Omnimaga

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hmm sound like a good idea, actually too many weapons might be useless, sticking to a small amount might be a better option. Actually I like the new item idea, in reuben quest 2 there was a swimsuit allowing you to swim in less deeper water areas :)smile.gif

EDIT: aaahhhh!!!!111one try to not double post with so few amount of time between your two posts instead use EDIT in this case. :?confused.gif Actualy I like the shooter idea, as long as you can use the Relic oft the past weapons or items in the battle to keep the zelda ambiance. In one of my earlier RPG there was some places that looked like platform games. I like the dragon idea, would be probably challengine enough :)smile.gif

       
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crzyrbl

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Progress: i lost my calc  :dang:banghead.gif

       
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Offline DJ Omnimaga

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O_Oshocked2.gif

did u got it stolen or did u just lost it at home or your parents took it away? *Kevin

crzyrbl

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i know its around here somewhere....
last backup i did was when i had 2 enemies.  not recent enough for me to continue.

EDIT:
i found it, rejoice

This post has been edited by crzyrbl on 16 Aug, 2005, 14:26

       
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Offline DJ Omnimaga

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phew, I was hoping you didnt got it stolen, I saw many projects die because of lost work :?confused.gif

       
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crzyrbl

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that's how my warcraft game died...  

       
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arti

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Wait, you guys do all these awesome z80 BASIC games directly on calc? the sprites too? :o  

       
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crzyrbl

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yep, well the sprites i use MS paint.  :)smile.gif

*progress: added 1 enemy and fixed bug when you get hit and attack at the same time

This post has been edited by crzyrbl on 16 Aug, 2005, 16:58

       
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Offline DJ Omnimaga

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@arti: yeah we all do them on calc, I guess its becaus ethe TI basic editor is better on the 83+ than on the 89, or maybe worse but easier and faster to use

@crzyrbl: keep up the god work :)smile.gif

       
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