Author Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like  (Read 59963 times)

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Offline Radical Pi

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #375 on: February 28, 2006, 11:30:00 am »

       
Ooh! Can you do scorpions too?

and 1000th post in the featured project section!
edit: nevermind, that's kalan's honor!
This be 1001.

This post has been edited by Radical Pi on 28 Feb, 2006, 17:32

       
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One of these days I'll get a sig I'm really proud of.

crzyrbl

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dang, i just realized bombs are the only thing that use magic right now!  now what...  the first thing that comes to mind is adding those cool medallions from A Link to the Past.  what does everyone think?  

       
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dysfunction

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A basilisk could be done really well... I can't wait to see how bosses turn out, they should be able to run a lot faster than in Diortem or Metroid BASIC because you don't have to worry about vertical movement.  

       
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Offline kalan_vod

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I don't think I ever faced a boss in zelda, hence I haven't played it much :Dbiggrin.gif. But yeah medallions would be cool!  

       
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Offline DJ Omnimaga

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maybe the mantis in Dark Link Quest, it should be a whole lot faster in xLIB as you wouldnt need to display 3 rows of animated ascii text

@Radical Pi: yeah I noticed some new admin try to reach my post count lately %)rolleyes2.gif

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March 2006

crzyrbl

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Update:
added mini magic potions can now be dropped by enemies and pots.  they will increase your magic.
added rumble effect, which is evident in all explosions!
added bombos medallion from A Link To The Past (I think Kevin had this too)  when you select it, you press a series of button presses.  depending on the combo YOU input, a different pattern of explosions will ensue.  (the medallion is 60%done and it pwns EVERYTHING)  

       
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dragon__lance

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AWESOME!!! can't wait for a new screenshot showing it off. Your amazing cryzbl, a true inspiration... :Dbiggrin.gif

       
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Offline DJ Omnimaga

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cool stuff... btw crzyrbl I just realised I still have the old demo u sent me 6 months ago on my SE :Dbiggrin.gif sometiems I play again :Dbiggrin.gif

       
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crzyrbl

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heh, does it have the old shadow link and unkillable enemy errors?  
btw, try to resist the urge to redistribute it.  I still hvnt decided whether or not to release a demo...
oh ya, awsome news, a friend i know at school has decided to help with the cutscenes!  He will draw pics in greyscale and ill use rigview to port it to the calc.  Hes a real good artist and specializes in drawing anime/comic book characters.  

       
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Offline DJ Omnimaga

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sound cool, I believe the version u sent me required me to input a list and number to change to another enemy  

       
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Offline kalan_vod

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Wow, both updates sound great! So the rumble effect is the screen moving in all directions? or what....Do I have to wait for a new ss :(sad.gif:Dbiggrin.gif.  

       
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crzyrbl

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the screen doesnt move in ALL directions; if it did, all the non-tilemap data would get corrupted.  you will definiately be able to see it in the next ss.  I can also use it to show oversized bosses stomping around, maybe...

quick question to kev: At how many prgms do i expience problems such as not being able to scroll the prgm menu or whatever.  Try to be specific in numbers and problems so i can try to prgm around them ;D  

       
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Offline DJ Omnimaga

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the program menu crashing when scrolled with over 50 programs approximately only happens on OS 1.13. If u are using any other calc OS you shouldnt not have any problems. Hence why there is a notice in RL1-RL2-RL3-DLQ readmes saying that the game has problem with OS 1.13.

This post has been edited by xlibman on 4 Mar, 2006, 20:22

       
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crzyrbl

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Great.  Thats one less thing i hv to worry about.  But before I post the next ss, i got two more questions:

1: I hear that youre NEVER supposed to use goto and lbl, but i used it in my menu prgm in the main loop so that the key detection is dramatically increased.  Can this cause a problem,  or even a memory leak?

2: Can this "Basic Builder" call prgms outside of the app? if so, is it usable with xLib or even viable to turn the nonmap prgms into an app?  im really curious!

it would be shocking if i could show the next ss being started off of an app!  

       
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Offline kalan_vod

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I don't believe it is suggested to run a program using xlib inside an app as it may use some RAM being used by xlib and may become unstable. One lbl/goto willn't cause too much of a memory leak, but if you are just useing it in this way
c1
-->
CODE
ec1Lbl M
getkey->K
If not(Ans
Goto Mc2
ec2
if that's the case then you could simple do this
c1
-->
CODE
ec1Repeat Ans
getkey->K
Endc2
ec2
Which will be faster and more stable.  

       
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