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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
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Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like (Read 59922 times)
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merthsoft
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #105 on:
August 02, 2005, 12:41:00 pm »
Not forever, I will work on it after either I get bored with this, or finish it...
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Shaun
DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #106 on:
August 02, 2005, 12:49:00 pm »
cool to hear
it loked so cool O_O
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merthsoft
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #107 on:
August 02, 2005, 03:00:00 pm »
Well, thanks... I'll keep working on it intermittently...
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Shaun
crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #108 on:
August 07, 2005, 03:40:00 pm »
im back! i did everything while i was there. I shopped, saw a movie, went on a Dixie boat, took a gondala up to the mountains and went hiking, rented a speed boat, went para-sailing, and white-water rafting! Its beautiful up there.
i noticed a lot of you were worried about the game, so i did a little bit of work on it on the plane (5 hour flight). also, i showed a relative who was a past programmer what i was making and she decided to donate to me a BRAND NEW TI-84 SE!!!!!! Zelda goes mad sick faster on it :cry:
i will release the next screenie ONLY if i have kevin's permission to...um....borrow his menu background idea. i didnt want to spend a whole lot of time on it. like the rest of my screenies, this will blow you away!
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dysfunction
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #109 on:
August 08, 2005, 02:53:00 am »
Nice, sounds great! Can't wait to see it.
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DJ Omnimaga
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #110 on:
August 08, 2005, 10:04:00 am »
Nice to see ya back, I hope to see new screenshots of it soon. And you can use my menu idea, always cool to see that kind of stuff in other people game, I borrowed the idea from Zelda: A link to the past anyway so go for it
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crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #111 on:
August 08, 2005, 10:27:00 am »
how many weapons do you guys want me to spoil?
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DJ Omnimaga
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #112 on:
August 08, 2005, 12:24:00 pm »
Hmm depends, just spoil for example the first sword and the first weapon of each kind if they are upgradable as well as the master sword since everyone who play zelda know about it and keep the final weapons secret
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crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #113 on:
August 08, 2005, 01:18:00 pm »
only the sword is upgradable, the rest are unique. if it had like 8 dungeons i would do it. What would you rather have after completing a hard dungeon, a brand-new shiney weapon, or a hook-shot that could go two feet further then your old overused one. should i just hold off until i have some working enemies?
This post has been edited by
crzyrbl
on 8 Aug, 2005, 19:21
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merthsoft
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #114 on:
August 08, 2005, 01:19:00 pm »
Wait for enemies...
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Shaun
DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #115 on:
August 08, 2005, 01:34:00 pm »
wait for enemies, how is it goin so far with enemies?
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crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #116 on:
August 08, 2005, 02:03:00 pm »
havent started yet. should i have them spawn in the same place everytime, or should i have them spawn randomly.
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #117 on:
August 08, 2005, 02:14:00 pm »
Randomly I guess, you could have them spawn at some specific places on some maps though with If statements, because in Dark Link qeust sometimes the game was loading abnormally because the enemies could only appear at like 3 or 4 different places on teh map (I used a while loop that loop until the enemies coordinates match a walk-on-able tile)
EDIT: hmm I still always forget that the Fast reply stay open so I accidently click "Add reply" because I alwasy think its the "Fast Reply" button...
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crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #118 on:
August 08, 2005, 02:23:00 pm »
i should probably stick with set spwn points then.
@kevin: what was the MOST enemies you had at one time?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #119 on:
August 08, 2005, 02:24:00 pm »
2
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