Author Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like  (Read 59927 times)

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dysfunction

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You could always set aside a variable for the contrast and then allow the user to change it: at the beginning store something neutral as the contrast, say 30, then put check for the plus and minus keys, and increment or decrement the contrast variable accordingly.

c1
-->
CODE
ec1
3-C
real(5,C
While 1
getkey->K
...
...
...
C-(K=85)+(K=95)->C
...
...
...
Endc2
ec2  

       
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crzyrbl

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hmm... i think i'll have so that it remains at the user's original contrast, after all shading effects.  

       
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Offline DJ Omnimaga

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yeah or try to make like in reuben or like dys said. Yay the enemy works now !!!! Could you make the octorock enemy  so that when you use your shield or your sword the rocks change direction and if they hit the enemy it dies or lose 1 energy? Also it would be cool if the rocks didnt flickered.

I'll try to come up with my title screen soon but you might have to change some stuff in your title screen so it wont flicker when contrast changes, I might post the code of it too

I dunno for mini games though  

       
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crzyrbl

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i was thinking about doing that, but i goes i forgot or something.  i dont think its a big deal though. the original never had that.  i was thinking of doing an archery game in hyrule, and a mine cart game in teh mountians.  just ideas, no plans yet...  

       
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dysfunction

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Nice, I'm glad to hear that you will have features like that!  

       
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Offline DJ Omnimaga

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I found a new screenshot at MC (did he stopped posting updates here?) , I got time to post it in my news of today, very few free time tho so the news is small...

*Kevin

crzyrbl

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whoops, my bad.

http://i19.photobucket.com/albums/b189/crz...titlenstuff.gif

i hvnt been around all weekend, so no progress or anything.  I NEED IDEAS FOR MINI-GAMES!!!  seriously, if you dont wanna see tic-tac-toe in zelda, just post something.  no updates til the mapping system is complete.  (we nd to make an xLib tilemapping prgm in C++)  

       
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CDI

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how about the mini game from OoA? the claw game?  

       
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Offline DJ Omnimaga

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QuoteBegin-crzyrbl+21 August 2005, 23:08
-->
QUOTE (crzyrbl @ 21 August 2005, 23:08)
we nd to make an xLib tilemapping prgm in C++  

 Merthsoft made a on calc tilemapper in xLIB, which works pretty well, I could maybe optimise it so it has Sam Heald Mario-like sprite selection and it would do the job like a C++ map editor, because if you wait until someone release one Zelda ROTP will never be finished  :(sad.gif With reuben quest I had a Omnicalc map editor and I made 3 maps per minutes with it  

       
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crzyrbl

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where can i find it?  is it avaliable for download?  

       
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Offline merthsoft

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You use 8x12 maps, right? I made one for 8x12 that works well, and I could edit it to your specifications, so tell me what you'd like... It already has a function where you press a button, and your sprite sheet comes up, and you select a sprite...  

       
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Shaun

crzyrbl

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8*11 actually (the bar on the left takes a column).  in order for it to work, i nd it to make a prgm that puts teh numbers into matrix [A].  i use decimals too, so if you could enable it to do that, that would save a lot of time.  for extra credit, you could add a function that would allow me to add data to strings and lists too.  

       
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Offline DJ Omnimaga

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QuoteBegin-Merthsoft+22 August 2005, 12:38
-->
QUOTE (Merthsoft @ 22 August 2005, 12:38)
You use 8x12 maps, right? I made one for 8x12 that works well, and I could edit it to your specifications, so tell me what you'd like... It already has a function where you press a button, and your sprite sheet comes up, and you select a sprite...  

 could u PM me that version? Mines is back before I blacklisted MC and CG and it doesnt have a sprite selection screen, you need to press the XTON, STATS, APPS and PRGM to select your desired sprite IIRC  

       
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Offline merthsoft

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Yeah, that's correct, I'll see what I can do with that, crzyrbl. I always have decimal funcions...
Kevin, I'll upload it sometime.  

       
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Shaun

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cool then :)smile.gif


       
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