Author Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like  (Read 59924 times)

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crzyrbl

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awsome.  til then, i'll take a break from this game.  

       
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Offline DJ Omnimaga

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dont give upon it though, lot of ppl are waiting for it and this will become a huge hit once released ;)wink.gif

       
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Offline merthsoft

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Oh, wow, that means It's up to me to do this soon... Hmm, well, I guess I'll work on it tonight... I'll make a version, upload it, and then you tell me what else you'd like...  

       
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Shaun

crzyrbl

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time to start redesigning maps and dungeons again after its done.  i've thought about it, and i decided to have only one big weapon per dungeon.  this means A. more dungeons B. smaller, easier dungeons in teh beginning. (mine were huge) C. more weapons hidden in the overworld.  (i had 0)  

       
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Offline DJ Omnimaga

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hmm nice, then you would have one quest per dungeon at least. Maybe you should have a secret dsungeon with teh final weapon :)smile.gif

       
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crzyrbl

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this is a stupid question, but i dont hv a lot of experience in da field.  im thinking of getting a powerbook from apple.  it'll hv
1 gig of ram
128mb of vRAM in a RADEON 9700 grafx card
80 gigs of storage
a backlit keyboard
airport extreme card
fire wire and usb support
Mac OS X
8x drive for RE/WR CD/DVD's
mini Ipod free
$30 or $80 scanner printer coppier
$53 wireless mouse
the laptop is 2K
now, that wasnt the question.  the question is, will merthsoft's tilemapper work on it?  (and will i be able to play w0w on it?)

This post has been edited by crzyrbl on 26 Aug, 2005, 20:20

       
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Offline merthsoft

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My tilemapper is oncalc O_Oshocked2.gif

       
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Shaun

crzyrbl

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....oh.  i guess the answer is yes then...so are you doing it in assembly?  i nd it to create prgms.  

       
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Offline merthsoft

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You need the map editor to create programs? This just makes a map onscreen using the matrix for work with xLib... Nothing to extreme.  

       
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Shaun

crzyrbl

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guess im back to square one.  :crazy:fou.gif  now i dont know whats gonna be harder.  hand coding every line in school, or making a C++ prgm to do it for me.  i was hoping i could get through this quick, like the other stages of this project, but now i dunno.  for now, i'll make some maps (or start) until something pops up.  it always does...  

       
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Offline DJ Omnimaga

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merthsoft map editor actually let u make a map by selecting sprites and oput them on the map. Once its done you just paste the matrix [A] data into a program and you have a map. With it I was able to make about 10 reuben maps in less than 2 minutes and its cool cuz you dont need to go to the computer everytime you make a map to send it to the calc, its done directly on calc  

       
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crzyrbl

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im still confused.  how do you get [A] into a prgm that makes that [A]  :???:confus.gif

       
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Offline DJ Omnimaga

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open the map editor (once merthsoft send it to u), make your map, press ON, create a new program in the PRGM menu, press 2nd+STO, press 2nd+x-1, select the matrix [A] then press enter twice. Now add ->[A] at the end to store it to a matrix

once I get alll the stuff on my old compy to my new one I might  post a screenshot of it  

       
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crzyrbl

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 :crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif omg :crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif:crazy:fou.gif
i nvr knew this! this should save alot of time!  

       
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Offline DJ Omnimaga

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QuoteBegin-crzyrbl+27 August 2005, 14:37
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QUOTE (crzyrbl @ 27 August 2005, 14:37)
i nvr knew this!  

O_Oshocked2.gif

       
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