Author Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like  (Read 59931 times)

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dysfunction

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Glad the crisis was averted. Duck's a good guy, I figured he'd understand once he realized what had happened.  

       
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Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #286 on: September 04, 2005, 04:10:00 am »

       
I hope this hasnt killed the project though O_Oshocked2.gif

       
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crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #287 on: September 04, 2005, 12:58:00 pm »

       
that may have not, but getting a job and WoW (world of warcraft) sure has.  I was planning on working on it during my study hall, but my AP calc homework has taken over.  going straight from summer into this chaos is crazy.  :imbeciles:morons.gif

       
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Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #288 on: September 05, 2005, 03:17:00 am »

       
yeah I can guess, I still hope to see this finished though. :)smile.gif

EDIT: Try to not get addicted too much to WoW though, last time bram got addicted to it 40% of EPS projects died all at once :(sad.gif

       
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Offline merthsoft

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #289 on: September 12, 2005, 02:15:00 pm »

       
I understand the AP calc, I have it too :(sad.gif

       
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Shaun

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #290 on: September 13, 2005, 01:11:00 am »

       
I dunno what it is though, USA school system loks a whole lot different than the one in Canada, I dunno what I'll do and how I will do it but if he doesn't finish it I will. it would be sad to see such awesome game never come out to public :(sad.gif

       
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Offline Ranman

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #291 on: September 13, 2005, 01:22:00 am »

       
Do not let this project die O_Oshocked2.gif It is imperative that you continue!

All of us (programmers) hit road blocks at times. We must encourage, provide ideas, and help our fellow programmer whenever we can. This will help get over those road blocks.  

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #292 on: September 13, 2005, 11:41:00 am »

       
i still plan to finish it once i get back into the hang of things.  right now im sorta hv to look at colleges.  

       
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Offline Ranman

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« Reply #293 on: September 13, 2005, 01:51:00 pm »

       
I have had the same thoughts with Ultima V. I have so much done; however, there is still soooo much more to do :(sad.gif

It can be a little overwhelming at times. Believe me, I know. Hang in there.

Are you stuck somewhere? Let us know... I am sure everyone here at Omnimaga would be more than happy to help  :)smile.gif

       
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Ranman
Bringing Randy Glover's Jumpman to the TI-89 calculator. Download available at Ticalc.

crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #294 on: October 08, 2005, 09:42:00 am »

       
Im happy to announce now that the SATs are over, im free to work on Zelda again.  For the next couple weeks ill be going over legacy code (its all legacy code to me by now...) and come up with a better map storage system.  Feel free to post any comments or suggestions.  

       
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Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #295 on: October 08, 2005, 09:44:00 am »

       
oo nice to see its not dead :Dbiggrin.gif what is a SAT btw?  

       
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crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #296 on: October 08, 2005, 09:44:00 am »

       
standardized achievement test (for college)

This post has been edited by crzyrbl on 8 Oct, 2005, 15:45

       
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Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #297 on: October 08, 2005, 09:46:00 am »

       
ah I see :)smile.gif

       
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dmwarrior

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #298 on: October 17, 2005, 02:56:00 pm »

       
looks fricken awsome keep up the good work  

       
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crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #299 on: October 17, 2005, 04:35:00 pm »

       
Thanks.  Ive been trying to work on it when i can.  btw Kevin, did you have your enemy AIs in Archive or did you just keep them in RAM in Zelda:DLQ (which i still havent been able to play  <_<dry.gif  )?  Same queston for weapon code.  

i more RAM i could have bigger map blocks.  i figure the bigger the map blocks, the better.  i will not allow this game to have to load every other scene at the cost of the gamer.  right now i have them planned out at 4x4 scenes (similiar to shattered oasis, which is unforunately dead for like the fourth time), but i dont know if i will be able to hit that mark.

Also, i heard a rumor that the more RAM the calc has avaliable the faster it performs. can some one verify this rumor?


EDIT: 222 posts, WOOT

This post has been edited by crzyrbl on 17 Oct, 2005, 22:36

       
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