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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
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Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like (Read 59882 times)
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crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #315 on:
October 23, 2005, 12:33:00 pm »
nothing very exciting is in the works right now. just moving some stuff around to save RAM. I made a rigview slide show with pictures from the internet involving a fight scene between ganon and link, but it lacks a story and every thing else. meh...
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DJ Omnimaga
Clacualters are teh gr33t
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #316 on:
October 23, 2005, 01:16:00 pm »
Look everywhere you might find even more rooms in RAM by moving prgm to archive. Thanks to flash gorgon and Resource
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crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
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Reply #317 on:
October 23, 2005, 05:52:00 pm »
??....Resource....!!......appears to be yet another way to access archived prgms. only one prgm, not bad. it looks like there's some extra syntax though, does this one run any slower?
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DJ Omnimaga
Clacualters are teh gr33t
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #318 on:
October 24, 2005, 01:15:00 am »
i havent tried it yet, hopefully its faster, I am wondering if it delete the temporary program though or if you need to do it manually
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Spellshaper
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #319 on:
October 24, 2005, 03:41:00 am »
QuoteBegin-Kevin+24 October 2005, 14:15
-->
QUOTE
(Kevin @ 24 October 2005, 14:15)
i havent tried it yet, hopefully its faster, I am wondering if it delete the temporary program though or if you need to do it manually
I tested it:
1. It is way faster...
2. It requires more syntax, because the author implemented two ways of file acessing: for users and for programmers (I use both in my project, btw... ^^)
In general, you first call Asm(prgmRESOURCE with the syntax to copy a prgm into RAM, then execute prgmTEMP (is automatically created by Resource and contains a link to the latest program copied), after execution, u use the syntax for deleting the latest made prgm (prgmTEMP is updated to the next newest prgm made)... easy deasy...
3. The temporary programs are NOT deleted automatically, but u can use a simple input to delete the latest program made by Resource... (I found that quite useful... u can execute the same program twice without having to copy it twice like with Flash Gordon...
RESOURCE download
I wrote a "fixed" syntax explanation for it... (Kevin, review my post there so others don
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DJ Omnimaga
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #320 on:
October 24, 2005, 06:10:00 am »
yeah the readme was posted in the file review section as well
so I deleted it because people are not allowed to post anything else than reviews in the archives
here is it tho
QuoteBegin
-->
QUOTE
Here my "fixed" version of readme part where the syntaxes are explained:
Actually I think the author just wasn
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Spellshaper
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
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Reply #321 on:
October 24, 2005, 06:32:00 am »
ok ^^
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dragon__lance
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #322 on:
October 24, 2005, 09:55:00 am »
wait...so how much faster is this then FlashGordan and is this also faster than Zcopy?
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #323 on:
October 24, 2005, 11:34:00 am »
I dunno yet I neeed to try it, sound like an interesting prgm
now if only it was implemented in xLIB O_O
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Spellshaper
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This is me. Or maybe not.
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #324 on:
October 25, 2005, 02:49:00 am »
QuoteBegin-dragon_lance+
-->
QUOTE
(dragon_lance)
wait...so how much faster is this then FlashGordan and is this also faster than Zcopy?
Yeah, a lot faster than FlashGordon, I
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #325 on:
October 25, 2005, 06:29:00 am »
*
Kevin
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Spellshaper
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #326 on:
October 25, 2005, 07:54:00 am »
tested Zcopy...
Zcopy can
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crzyrbl
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #327 on:
October 25, 2005, 01:14:00 pm »
hmmm....ill definitely try this once im free again. btw, using flash gordon, i hv about 5900 RAM (not counting maps) while running.
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dragon__lance
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #328 on:
October 26, 2005, 02:31:00 pm »
u should definitely switch to Resource, i just tested it and it ROCKS and is faster. Thx SpellShaper for telling us about it
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
«
Reply #329 on:
October 27, 2005, 02:21:00 am »
I'll defitively try it as soon as I am more into calc stuff (right now I am afraid of fading away once more) this sound a lot better than FG and maybe less buggy. I hope it doesnt also use the theta symbol in prgm names tho O_O
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like