Author Topic: The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like  (Read 59887 times)

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crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #315 on: October 23, 2005, 12:33:00 pm »

       
nothing very exciting is in the works right now.  just moving some stuff around to save RAM.  I made a rigview slide show with pictures from the internet involving a fight scene between ganon and link, but it lacks a story and every thing else. meh...  

       
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Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #316 on: October 23, 2005, 01:16:00 pm »

       
Look everywhere you might find even more rooms in RAM by moving prgm to archive. Thanks to flash gorgon and Resource ;)wink.gif

       
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crzyrbl

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« Reply #317 on: October 23, 2005, 05:52:00 pm »

       
??....Resource....!!......appears to be yet another way to access archived prgms.  only one prgm, not bad.  it looks like there's some extra syntax though, does this one run any slower?  

       
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #318 on: October 24, 2005, 01:15:00 am »

       
i havent tried it yet, hopefully its faster, I am wondering if it delete the temporary program though or if you need to do it manually  

       
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Offline Spellshaper

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #319 on: October 24, 2005, 03:41:00 am »

       
QuoteBegin-Kevin+24 October 2005, 14:15
-->
QUOTE (Kevin @ 24 October 2005, 14:15)
i havent tried it yet, hopefully its faster, I am wondering if it delete the temporary program though or if you need to do it manually

I tested it:
1. It is way faster...
2. It requires more syntax, because the author implemented two ways of file acessing: for users and for programmers (I use both in my project, btw... ^^)
In general, you first call Asm(prgmRESOURCE with the syntax to copy a prgm into RAM, then execute prgmTEMP (is automatically created by Resource and contains a link to the latest program copied), after execution, u use the syntax for deleting the latest made prgm (prgmTEMP is updated to the next newest prgm made)... easy deasy...
3. The temporary programs are NOT deleted automatically, but u can use a simple input to delete the latest program made by Resource... (I found that quite useful... u can execute the same program twice without having to copy it twice like with Flash Gordon... <_<dry.gif

RESOURCE download
I wrote a "fixed" syntax explanation for it... (Kevin, review my post there so others don

Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #320 on: October 24, 2005, 06:10:00 am »

       
yeah the readme was posted in the file review section as well <_<dry.gif so I deleted it because people are not allowed to post anything else than reviews in the archives <_<dry.gif

here is it tho
QuoteBegin
-->
QUOTE
Here my "fixed" version of readme part where the syntaxes are explained:


Actually I think the author just wasn

Offline Spellshaper

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« Reply #321 on: October 24, 2005, 06:32:00 am »

       
ok ^^  

       
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dragon__lance

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #322 on: October 24, 2005, 09:55:00 am »

       
wait...so how much faster is this then FlashGordan and is this also faster than Zcopy?  

       
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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #323 on: October 24, 2005, 11:34:00 am »

       
I dunno yet I neeed to try it, sound like an interesting prgm :)smile.gif now if only it was implemented in xLIB O_Oshocked2.gif

       
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« Reply #324 on: October 25, 2005, 02:49:00 am »

       
QuoteBegin-dragon_lance+
-->
QUOTE (dragon_lance)
wait...so how much faster is this then FlashGordan and is this also faster than Zcopy?

Yeah, a lot faster than FlashGordon, I

Offline DJ Omnimaga

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #325 on: October 25, 2005, 06:29:00 am »

       
*Kevin

Offline Spellshaper

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« Reply #326 on: October 25, 2005, 07:54:00 am »

       
tested Zcopy...

Zcopy can

crzyrbl

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #327 on: October 25, 2005, 01:14:00 pm »

       
hmmm....ill definitely try this once im free again.  btw, using flash gordon, i hv about 5900 RAM (not counting maps) while running.  

       
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dragon__lance

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The Legend of Zelda: Relics of the past, Status:Working on whatever i feel like
« Reply #328 on: October 26, 2005, 02:31:00 pm »

       
u should definitely switch to Resource, i just tested it and it ROCKS and is faster. Thx SpellShaper for telling us about it :)smile.gif

       
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Offline DJ Omnimaga

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« Reply #329 on: October 27, 2005, 02:21:00 am »

       
I'll defitively try it as soon as I am more into calc stuff (right now I am afraid of fading away once more) this sound a lot better than FG and maybe less buggy. I hope it doesnt also use the theta symbol in prgm names tho O_Oshocked2.gif

       
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