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Projects In The Works:- nGfx (NSpire Graphics) I hope to create a whole new level of abstraction for creating games on the TI-Nspire. This will be facilitated by designing a simple language that compiles to Lua, hopefully taking away all of the complexities of getting a good UI in order.- Lua IDE I'm working on a simple IDE that will allow you to code in Lua on calc, easily run it, save / load code, and remap the keypad to allow easy access to some symbols. I might attempt syntax highlighting in the future, though I am without a CX, so this is not an immediate priority.- Bitmap2Img A script that when completed, will convert uncompressed bitmap images to the ti.image format.
[Window]: Title = "MainWindow" Size = scale(100, 100) Position = offset(0, 0) [Rectangle]: Name = "Example 1" Size = scale(50, 50) Position = scale(25, 25) Color = rgb(64, 128, 192) [Text]: Name, Value = "Text", "Omnimaga!" Position = type(center) Font = font(15, bold) Color = rgb(32, 64, 192) OnEnterKey{}
// A Comment that ignores the rest of the line/* A multiple line, or variable lenght, comment */// It should be noted that like in Python, tabs are an important part of the language.[Window]: // Creates a new Window Object /* One thing I think will be critical to games is having several different view modes such as a title screen, a main menu, a game play area, and an in-game menu There might even be more windows within that. You can think of these as different contexts, and will come more into play later as the language develops. */ Title = "MainWindow" // Gives the Window a Name so it can be accessed later. Size = scale(100, 100) // Make the Window cover the entire screen. Position = offset(0, 0) // This will be default. Places window at top left corner. [Rectangle]: // Creates a new Rectangle Object /* This Rectangle is parented to the Window, which means that its position is relative to its parent. */ Name = "Example 1" Size = scale(50, 50) // 50% of the max X and Y values. Position = scale(25, 25) // Centers the object in the middle of the screen. Color = rgb(64, 128, 192) // Gives our box a nice blue color. // Now, let's put the words "Omnimaga!" In the center of this Rectangle [Text]: Name, Value = "Text", "Omnimaga!" // Oh, see what I did there ? Position = type(center) // I plan to add abstractions like this to make it // easy to center stuff. I want to add vertical, // horizontal, and a combination, for centering. Font = font(15, bold) // Gives our text nicely sized. Color = rgb(32, 64, 192) // A darker shade of blue. OnEnterKey{ // A scripting language for manipulating objects and stuff // Will likely create my own language in the future // For now, will have a simple Lua API }