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Omnimaga
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The War of Mmruda
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Topic: The War of Mmruda (Read 16221 times)
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The War of Mmruda
«
Reply #45 on:
January 27, 2006, 04:14:00 pm »
I though about that, might be another idea
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tenniskid493
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The War of Mmruda
«
Reply #46 on:
January 27, 2006, 04:25:00 pm »
Here's one optimization I found. Instead of using one Output( statement w/ alot of spaces, it actually saves space to use several output statements.
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Radical Pi
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The War of Mmruda
«
Reply #47 on:
January 28, 2006, 03:44:00 am »
I had a feeling about the outputs...
A pseudo-split-screen could be done, but the bottom menu would have to be maneuvered around to handle the loss of that row. I'll make it a stat/item display with small text.
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One of these days I'll get a sig I'm really proud of.
Spellshaper
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31337 u53r (Next: 2000)
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This is me. Or maybe not.
The War of Mmruda
«
Reply #48 on:
January 29, 2006, 10:18:00 am »
I find it nice how u did that character-layering
That allows a lot more different tiles, kewl! :thumb:
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Radical Pi
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The War of Mmruda
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Reply #49 on:
January 31, 2006, 09:32:00 am »
I don't think any of you noticed, but because of my usage of real( in the main engine, Mmruda cannot/will not be xLIB compatible
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One of these days I'll get a sig I'm really proud of.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The War of Mmruda
«
Reply #50 on:
January 31, 2006, 09:36:00 am »
ooh i seee, oh well
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Radical Pi
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The War of Mmruda
«
Reply #51 on:
January 31, 2006, 10:10:00 am »
Hopefully I won't need xLib with those sprites of mine...
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One of these days I'll get a sig I'm really proud of.
Spellshaper
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31337 u53r (Next: 2000)
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This is me. Or maybe not.
The War of Mmruda
«
Reply #52 on:
January 31, 2006, 10:22:00 am »
are you using codex for sprites? or line( and pixelon( ?
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Radical Pi
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The War of Mmruda
«
Reply #53 on:
January 31, 2006, 10:27:00 am »
c1-->
CODE
ec1Text(-54125+1,0,0,"O
StorePic 1
Text(-54125+1,0,0,"X
RecallPic 1c2
ec2That would make my "spellbook" sprite.
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One of these days I'll get a sig I'm really proud of.
kalan_vod
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The War of Mmruda
«
Reply #54 on:
January 31, 2006, 12:47:00 pm »
Ok, I think you can do it all with the non lib sprite method.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
The War of Mmruda
«
Reply #55 on:
January 31, 2006, 02:05:00 pm »
n ice methor of making sprites radical pi, I am curious of what you'Ll be able to do just with text and a pic, you might end up with amazing stuff at the end, I should have tried this
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kalan_vod
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The War of Mmruda
«
Reply #56 on:
January 31, 2006, 02:24:00 pm »
It is pretty fast and less space, but using xLIB would be faster!
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dragon__lance
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The War of Mmruda
«
Reply #57 on:
February 02, 2006, 03:01:00 pm »
i just tried it out! i have to say i am very impressed!! Cant wait for final game!
keep it up! looking at ur code, i dont see much that can be optimised so keep it up!!! this is the first game of its kind that i've played, the sprites are so cool!
:thumb:
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Radical Pi
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The War of Mmruda
«
Reply #58 on:
February 19, 2006, 10:31:00 am »
Progress: well, keep reading...
I have been surfing random topics here, UTI, and Cemetech. My conclusion is that imaginary numbers are slow to work with, and so are lists. But my method of NPC mapping uses both.
:dang:
So I will be converting what i have done already from using real and imag to using ipart and fpart. This means I would be able to use xlib! :woot:
:woot:
:woot:
But I have no xlib experience with it, and text sprites are that much simpler...
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One of these days I'll get a sig I'm really proud of.
kalan_vod
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The War of Mmruda
«
Reply #59 on:
February 19, 2006, 10:36:00 am »
Well if you need help with xlib let us know, you have just about everyone here with a project working with xlib
(omnimaga).
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The War of Mmruda