Author Topic: Theta Fourteen  (Read 32499 times)

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CDI

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Theta Fourteen
« Reply #15 on: May 20, 2005, 10:46:00 am »
no.no.no not that... I archived "SETCON" and now it dosen't work!

Offline DJ Omnimaga

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Theta Fourteen
« Reply #16 on: May 21, 2005, 02:55:00 am »
unarchive it %)rolleyes.gif

CDI

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Theta Fourteen
« Reply #17 on: May 21, 2005, 03:03:00 am »
I did... and it didn't work any more... Though I'm not using it anymore!

UPDATE - Release pushed back to to progresson on game... New BETA will be the first "area" of the game! Battle engine size pushed down to 16Kb!

The current size of T14Lite (just the battle engine) 5Kb!

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Theta Fourteen
« Reply #18 on: May 21, 2005, 03:05:00 am »
Cool, just ojne thing I would suggest: ASM programs corruptions is never good (in you case SETCON), backup your game before deleting SETCON, in case it crash and garbage collect. In the beta will there be batles and menus?

CDI

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Theta Fourteen
« Reply #19 on: May 21, 2005, 03:07:00 am »
Yup!

COMPLETE battle engine!!!!
1st "Area" (mountian pass)
1st Town
1st Castle
1st Boss Battle
random battles

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Theta Fourteen
« Reply #20 on: May 21, 2005, 03:18:00 am »
Cool, any expected release date/season (hmm I dont remember if I asked this alerady though sorry if I did it)?

CDI

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Theta Fourteen
« Reply #21 on: May 21, 2005, 03:20:00 am »
Well I found out that the "Area" had a problem and I have to re-code it :)smile.gif
Also I'm thinking about using seprate programs, but the same map for all the towns and castles... any ideas?
*note* this will save almost 20kb of space in the end!

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Theta Fourteen
« Reply #22 on: May 21, 2005, 03:23:00 am »
QuoteBegin-CDI+May 21, 2005, 10:2-->
QUOTE (CDI @ May 21, 2005, 10:20)
Also I'm thinking about using seprate programs, but the same map for all the towns and castles... any ideas?  

 Do you mean use separate map engine for dungeons and towns or break the engine into different programs? Both ideas sound cool (altough I'm now mostly using one programs for map engine) so you might have less memory problems

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Theta Fourteen
« Reply #23 on: May 21, 2005, 03:24:00 am »
... umm...

I was going to make every Town & Castle look diffrent but I'm thinking of using the same map for them...

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Theta Fourteen
« Reply #24 on: May 21, 2005, 03:30:00 am »
I dunno if it's doable, I would rather have different towns maps (ran from archive like reuben and zelda). If you have similar dungeons in TI-Graph Link use the search/replace function to replace for example all the "L"s ASCII characters by "F"s to speed up things. Do you still use DLQ-like scrolling maps?

CDI

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Theta Fourteen
« Reply #25 on: May 21, 2005, 03:39:00 am »
Yes... see... here's the thing... Right now I have 7 towns 6 castles and 1 large tower... It'd be easer to have 2 town maps (but diffrent things in these towns (NPCs, events, ect.)), 1 tower map, and 1 castle map...

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Theta Fourteen
« Reply #26 on: May 21, 2005, 03:52:00 am »
yeah, or you can run the maps from archive memory (Flash Gordon) so you cna have as many maps as you want, but same maps for each dungeon is ok too, just try to use a different map for the final dungeon  

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Theta Fourteen
« Reply #27 on: May 21, 2005, 04:01:00 am »
no.no.no not dungoens!!! just the towns and castles! (these have no mondters and such)

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Theta Fourteen
« Reply #28 on: May 21, 2005, 04:20:00 am »
So you want to use the same walking engine for the town and out of town (known as 'safe' and 'not safe') and have it tell when to check for monsters??
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CDI

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Theta Fourteen
« Reply #29 on: May 21, 2005, 04:26:00 am »
not quite... I'm going to have alot of diffrent things... but having 14 mapd compared to 4 it alot!