Author Topic: Theta Fourteen  (Read 32106 times)

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Offline DJ Omnimaga

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Theta Fourteen
« Reply #30 on: May 21, 2005, 04:34:00 am »
oh, cool then :)smile.gif

CDI

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Theta Fourteen
« Reply #31 on: May 21, 2005, 04:34:00 am »
 :crazy:fou.gif you thought the dungoens where going to be the same?!?!?

Offline DJ Omnimaga

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Theta Fourteen
« Reply #32 on: May 21, 2005, 04:36:00 am »
I was afraid a bit of that, altough it's not a big pb in a game where the story is about the 4 elements, providing the dungeons use different ASCII graphics

CDI

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Theta Fourteen
« Reply #33 on: May 21, 2005, 06:30:00 am »
Yeah... Okay, I have 1 "Area" and 1 town...

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Theta Fourteen
« Reply #34 on: May 24, 2005, 02:46:00 am »
http://www.freewebs.com/cdigames/T14.zip

hrm... umm... you have to "right click" and select "save file as"... sorry!

Offline tifreak

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Theta Fourteen
« Reply #35 on: May 24, 2005, 02:46:00 am »
Any progress?
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Theta Fourteen
« Reply #36 on: May 24, 2005, 02:47:00 am »
umm... looky above!

Offline tifreak

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Theta Fourteen
« Reply #37 on: May 24, 2005, 02:50:00 am »
lol, must have posted that exactly at the same time! lol :Dbiggrin.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Theta Fourteen
« Reply #38 on: May 24, 2005, 03:19:00 am »
LOL  :wacko:triso.gif
well unfortunately I didnt got enough time to screenshot the final boss and all attacks but I caught some cool animations with Calcapture anyway :)smile.gif
user posted image

I liked the limit break animation the most as well as the Ice magic

CDI

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Theta Fourteen
« Reply #39 on: May 24, 2005, 03:22:00 am »
Unfortunatly this dosen't show the sheer look of the game... It's well worth the D/L though... just for the limit break animations and for the 4th and 5th bosses!

Offline DJ Omnimaga

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Theta Fourteen
« Reply #40 on: May 24, 2005, 03:31:00 am »
yeah but the screenshots alerady show some ASCII overkill animations :woot:woot.gif

what about a bolt animation with clouds and rising flames like in this screenshot:
user posted image
it would rock so much in theta14 :love:love.gif

CDI

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Theta Fourteen
« Reply #41 on: May 24, 2005, 07:27:00 am »
Acually... each of the animation programs for the magic used to be 5+Kb and that was way too big! I had some sweet Dark, Void, and Blitz (a suped up physical attack) animations... but it made the program way too big to have... plus I have to worry about 10 chapters of gameplay!

Offline DJ Omnimaga

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Theta Fourteen
« Reply #42 on: May 24, 2005, 07:32:00 am »
maybe running them from flash gordon would have solved the problem %)rolleyes.gif .

Did you started working on the maps yet?

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Theta Fourteen
« Reply #43 on: May 24, 2005, 07:41:00 am »
World map is done, and I'm working on the house map, town map. castle map, and first area map...

oh and in the title... you put "Fourtheen" and it's supposed to be "Fourteen"

Offline DJ Omnimaga

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Theta Fourteen
« Reply #44 on: May 24, 2005, 07:46:00 am »
LOL Oops my bad :Dbiggrin.gif , tell me if I did any other spelling mistakes  :wacko:triso.gif