Author Topic: Theta Fourteen  (Read 32109 times)

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Offline DJ Omnimaga

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Theta Fourteen
« Reply #75 on: June 01, 2005, 12:27:00 pm »
Sorry again for overwriting your post :(sad.gif (this is the only disadvantage of having full moderator control on a forum  :dang:banghead.gif )
you were saying that Output( on the 89 didnt have word wrap in your post right? I guess it would be possible then to update the scrolling line per line but maybe it would not be fast enough, but it doesnt hurt to try. Still the 89 has a big diplay and nice sprite libs (as well as C/ETP studio/GFA BASIC programming language) so I guess its better on those calc to use the graph screen instead of the homescreen

Offline mdjenkins86

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« Reply #76 on: June 01, 2005, 07:16:00 pm »
No problem.  Yeah the Output fuction is not that versitile on the 89 but is good for standard programming. I just use flib to write directly to video memory.  This is way different from spriting something on a graph because you never actually switch from the home screen, you just keep overwriting the pixils.

updating each line would be WAY too slow in standard Basic.  But you just gave me a really great idea...

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Theta Fourteen
« Reply #77 on: June 02, 2005, 02:41:00 am »
Yeah... That's why I never made a port of any home screen games of mine to the 89... But I still like the 83+ the best >Dgni.gif

@Kevin - It's going to be both, I'll use 3x3 "sprites" and I'll update the homescreen to show you what you did last (I'm using the Horiz command) and so if you move east it'll say "EAST" and if there's a monster there it'll say "MONSTER" and then you can attack or move or defend, also there's 1 status ailment, posin in wich when you move the screen shakes and you lose HP... Also if you haven't guessed it's in real time. :laugh:evillaugh.gif

Offline DJ Omnimaga

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Theta Fourteen
« Reply #78 on: June 02, 2005, 09:33:00 am »
wow sound nice, I hope to see some screens soon :)smile.gif

CDI

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Theta Fourteen
« Reply #79 on: June 02, 2005, 09:53:00 am »
 >Dgni.gif>Dgni.gif>Dgni.gif>Dgni.gif>Dgni.gif ssssssssssssssllllllllllllllllllllllllooooooooooooooooowwwwwwwwwwwwwwwwwwwwnnnnnnnnnnnnnnnnneeeeeeeeeeeeeeeeeeeeessssssssssssssssseeeeeeeeeeeeeeessssssssssssssssssssseeeeeeeeeeeeessssssssss... at least compared to my old SE...  >Dgni.gif

Offline DJ Omnimaga

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Theta Fourteen
« Reply #80 on: June 02, 2005, 10:35:00 am »
yeah I used to prgm on my 83+ in the old days of OS 1.13 because it was too buggy on my SE but now that I'm used with my SE its a pain to prgm on the 83+ :crazy:fou.gif

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Theta Fourteen
« Reply #81 on: June 02, 2005, 10:42:00 am »
Well... I wouls swear by my 83+ any day... ( :woot:woot.gif )

Offline DJ Omnimaga

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Theta Fourteen
« Reply #82 on: June 04, 2005, 12:56:00 pm »
btw I am wondering if there are any new progress on T14 or your othe rprojects yet? Also did you fixed your SE?

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Theta Fourteen
« Reply #83 on: June 06, 2005, 10:53:00 am »
I left T14 alone for now until I get my 83+SE fixed...

I'm doing good on DoS

I'm making the most addicting BASIC game ever... 1 word... Mini

Offline DJ Omnimaga

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Theta Fourteen
« Reply #84 on: June 06, 2005, 11:35:00 am »
hmm... is it  Wario Ware? %)rolleyes2.gif I hope to see screenies or DoS soon and maybe even T14 once your calc is fixed :)smile.gif

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Theta Fourteen
« Reply #85 on: June 06, 2005, 11:41:00 am »
shhh! but yeah...

CDI

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Theta Fourteen
« Reply #86 on: July 30, 2005, 04:23:00 am »
WOO HOO! I'm starting it again... but this time it'll be better... but not better... hrm... I look into it :Pblah.gif

Offline DJ Omnimaga

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Theta Fourteen
« Reply #87 on: July 30, 2005, 06:30:00 am »
hmm yeah I heard about it on #tcpa, but I dunno if it will lok good with 5x3 text sprites, I think you should stay with 7x5 text sprites

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Theta Fourteen
« Reply #88 on: July 30, 2005, 08:05:00 am »
nope... I have uses for the extra space at the bottom of the GS :Pblah.gif

Offline DJ Omnimaga

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Theta Fourteen
« Reply #89 on: July 30, 2005, 08:09:00 am »
k, I hope it will turn out well and fast enough