Author Topic: TIMRPG - New Update on Progress  (Read 14214 times)

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Offline DJ Omnimaga

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Re: TIMRPG - a semi-graphical RPG for the TI-nspire
« Reply #15 on: December 18, 2010, 03:13:48 pm »
I'm sure it could be finished. The hardest part would be to add actual graphics besides HP bars.

Offline Jonius7

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Re: TIMRPG - a semi-graphical RPG for the TI-nspire
« Reply #16 on: December 21, 2010, 12:13:27 am »
Thanks everyone, ill try and answer your responses
DJ i've tried the tnic but i haven't checked the file size yet. as i am away from my laptop i can't give you an exact answer, however the file size may vary with each picture. Also about the advanced graphics, i guess not to expect too much from the ti-nspire in terms of tilebased mapping, this would be done only after i have completed the foundations for the rest of the game before i even start. and even after that it might not be plausible. But it will have the graphics il1 have already put in which is why it is going to be a semi-graphical game (and you're right it would definitely be the hardest, but im not planning too far down the track sdue to all my other projects which have been halted)
« Last Edit: December 21, 2010, 12:14:29 am by jhgenius01 »
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Offline DJ Omnimaga

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Re: TIMRPG - a semi-graphical RPG for the TI-nspire
« Reply #17 on: December 21, 2010, 03:16:41 pm »
Ah ok. I hope one pic is not 1 MB O.O. We never know with TI... I wonder if they can be recalled in a program. Anyway good luck with this project. I hope you can add some graphics without much hassle.

Offline Jonius7

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Re: TIMRPG - New Update on Progress
« Reply #18 on: January 05, 2011, 11:47:38 pm »
While i havent mademuch progress in increasing my post count, i have made significant progress on the game. the game is now about 41 % complete and that's pretty good considering that it's only been a month since i really started. i would have liked to show progress with some screenshots but as im a away from my laptop i unfortunately cant convince you all that i have actually made progress.
i have created the home where you sleep and get messages (messages completed)
the building in which you work and get promoted in your job (completed
the uni in which you build up your strenght and intelligence (completed)
the bank (completed)
i still have the casino, a fast food restaurant and a few more shops

it is based around the original Stick RPG avaiable some where here... http://www.xgenstudios.com/play/stickrpg
wow i just checked it and there is 2 newer versions: stick rpg 2 and stick rpg complete that i hadn't noticed, the version i got (offline version) must be really old.
any that's for progress and when my game is finished it'll be similar but not the same as that as i have already added some of my own ideas into the game...
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Offline DJ Omnimaga

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Re: TIMRPG - New Update on Progress
« Reply #19 on: January 06, 2011, 03:37:45 am »
Nice to see you back and nice to see progress ;D


Also I swear I saw that Stick RPG game years ago O.O. It reminded me of GTA2.

Does it means you managed to add some sort of stick graphics?

Offline Jonius7

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Re: TIMRPG - New Update on Progress
« Reply #20 on: January 13, 2011, 07:01:31 pm »
yes the stick game is old but its improved since i last saw it a when i wrote that post above. and no, stick graphics are some way off.
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Offline Jonius7

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Re: TIMRPG - New Update on Progress
« Reply #21 on: January 18, 2011, 08:12:42 pm »
about the tnic, dj_omni i checked it and it was 5kb however when i opened it after transferring it to my calculator it was empty except for a graphing window. i may have to try it again
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Offline DJ Omnimaga

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Re: TIMRPG - New Update on Progress
« Reply #22 on: January 19, 2011, 03:38:22 pm »
You may want to check the news article about TNIC. Someone had a similar problem before, but the solution might be there.

Also 5 KB seems fine I guess.

Offline Jonius7

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Re: TIMRPG - New Update on Progress
« Reply #23 on: January 26, 2011, 05:17:51 pm »
here's a half completed version prototype (sorry for the confusing version numbers)
timrpg v0.1Delta3
« Last Edit: January 26, 2011, 05:18:23 pm by jhgenius01 »
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Offline DJ Omnimaga

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Re: TIMRPG - New Update on Progress
« Reply #24 on: January 27, 2011, 01:11:27 am »
I finally got time to try this and it seemed interesting to play around with, although I couldn't figure out how to do much. Do you plan to include a readme.txt with next releases (with detailled info on how to play)?

Offline Jonius7

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Re: TIMRPG - New Update on Progress
« Reply #25 on: January 27, 2011, 05:33:09 am »
yes of course, i am gradually putting a detailed readme in all my games when i have tikme to put them on ticalc.org
sorry as i said it is half finished at the mo
« Last Edit: January 28, 2011, 04:39:56 am by jhgenius01 »
Programmed some CASIO Basic in the past
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Offline willrandship

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Re: TIMRPG - New Update on Progress
« Reply #26 on: March 09, 2012, 08:48:43 pm »
BTW, a fullscreen pic on the nspire in 16 level grey would take 300 kb, exactly. Monochrome would be 75 kb.

Of course, compression would vastly improve it. That's not exactly BASIC-friendly, though, unless TI decides to implement JPG support.

Offline Jonius7

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Re: TIMRPG - New Update on Progress
« Reply #27 on: March 11, 2012, 01:36:54 am »
Whoah, lol necropost willrandship.

The project here is pretty much dead on TI-nspire BASIC. Its future is in Lua, where I can hope to make something more graphical, that's if I can get my understanding of Lua going.
Programmed some CASIO Basic in the past
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DJ Omnimaga Discography
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My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
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Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
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