Author Topic: To Do List  (Read 4205 times)

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Offline rivereye

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« on: July 16, 2006, 09:52:00 am »
Broad things to do for this

[] Finish Spells
-----[]add all spells
-----[]Fully integrate spells into battle
-----[]allow enemy to use spells
[]Items system
-----[]redo out of battle system
-----[]make battle engine one
-----[]allow enemy to use items
[]implement Resource
[]redo Enemy List set up
[]add shops
-----
  • weapon

-----
  • armor

-----
  • shield

-----[]general
-----[]optimize store
[X]add people you can talk to
----[X]make said persons talk
[]build boss engine (maybe inside of battle?)
[]integrate storyline
>(<')

Offline DJ Omnimaga

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« Reply #1 on: July 16, 2006, 01:45:00 pm »
YAY! i hope to see new progress soon, what do you plan on working on first?

BCTurk

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« Reply #2 on: July 16, 2006, 01:52:00 pm »
Sounds like some work, but you're a fair way along already, so keep it up.

Offline rivereye

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« Reply #3 on: July 16, 2006, 03:04:00 pm »
yeah, there is, but you are right, I do have a good amount done. I will probably work on the store next, just what I want to do. Btw, this is from the old forum, I just copied it, and I do have two sections down.
>(<')

Offline DJ Omnimaga

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« Reply #4 on: July 17, 2006, 01:15:00 am »
aah I c  

Offline rivereye

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« Reply #5 on: November 06, 2006, 11:34:00 am »
oy, just decided to update this, my head hurts on how much is left to do on this project (and we are approaching one year since I started this also).
>(<')

Offline Radical Pi

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« Reply #6 on: November 06, 2006, 11:50:00 am »
QUOTE
[X]add people you can talk to
----[X]make said persons talk
lol
Don't forget an enemy AI if you plan enough spells that it'll be useful.
One of these days I'll get a sig I'm really proud of.

Offline rivereye

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« Reply #7 on: November 06, 2006, 11:52:00 am »
yeah, I plan on an enemy AI (part of him being able to use items and spells).
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Offline DJ Omnimaga

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« Reply #8 on: November 09, 2006, 02:05:00 pm »
:)smile.gif

Offline rivereye

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« Reply #9 on: November 09, 2006, 02:27:00 pm »
I like the grin, the problem with all this stuff, time and space. Ah well, I want this to rock.

Btw, we are about at the one year anniversary of when I started this little bugger.
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Offline DJ Omnimaga

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« Reply #10 on: November 09, 2006, 03:17:00 pm »
wow time flow so fast O_Oshocked2.gif

Offline rivereye

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« Reply #11 on: November 09, 2006, 03:29:00 pm »
yeah, remember when this thing was only a walking engine that ran on a matrix and took several seconds to render a map?
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Offline DJ Omnimaga

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« Reply #12 on: November 09, 2006, 03:51:00 pm »
uhm i dont remmber this one i think the first version i seen is after you joined staff

Offline rivereye

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« Reply #13 on: November 10, 2006, 03:29:00 pm »
no, the first version I ever did was released to Omnimaga.
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