Author Topic: basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"  (Read 6734 times)

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lightning mage

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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
« Reply #15 on: February 23, 2006, 11:11:00 am »
oh and i want to do a multiplayer arena at a spot in my city, but getcalc( sucks! does anyone know an asm utility i could call from the fighting engine for multiplayer?

Offline kalan_vod

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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
« Reply #16 on: February 23, 2006, 11:58:00 am »
Not really, they have a few, but getcalc does about the same thing. If you put it inside a loop it will work, but it would have to be turn based if you want it to be decent speed.

dragon__lance

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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
« Reply #17 on: February 23, 2006, 12:35:00 pm »
instead of getcalc, try using zcom, u should be able to find it at ticalc.org and welcome to the forums :)smile.gif

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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
« Reply #18 on: February 23, 2006, 02:13:00 pm »
Zcom is pretty good  

Offline kalan_vod

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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
« Reply #19 on: February 23, 2006, 02:46:00 pm »
Yeah, but if you are using several programs you may not want to clutter up with subprograms.

lightning mage

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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
« Reply #20 on: February 24, 2006, 06:57:00 am »
thanks.  i checked it out -- it looks like its exactly what ill need.

Offline kalan_vod

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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
« Reply #21 on: February 24, 2006, 09:29:00 am »
Do you understand it? If not let us know so we can help you more :Pblah.gif.

Krid

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basic rpg: "PHANTASMA: SHARDS OF THE SPIRITS"
« Reply #22 on: March 08, 2006, 08:06:00 am »
Is there any progress you can report? This sure has a lot of potential :)smile.gif Perhaps a screenshot even?