Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TSOD Episodes
« previous
next »
Print
Pages: [
1
]
2
3
4
Go Down
Author
Topic: TSOD Episodes (Read 16423 times)
0 Members and 1 Guest are viewing this topic.
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
TSOD Episodes
«
on:
July 17, 2006, 04:20:00 am »
Well, I can't really say that this is a new project, but is a project I intend to complete non the less. A Science Fiction Fantasy:
The Sword of Darkness
1.The Sun Exhales
2.Holy Palmers Kiss
3.Mobile Gear
4.Into Pure Love
5.The Seventh Seal
6.The End
I am looking to have the entire project run 30 hours or so. Maybe a little less. Five hours a piece should be good. The game is written in 89 Basic, with Flib tool (for writing to video mem) and two tools written by me in C. I wanted to show that this program should be written in basic so I wrote the same tools in Basic and they worked just fine, just not as fast. Features include,
Full Screen Graphics
Saving of game files from episode to episode, No need to start over.
Semi ATB System. Pauses to process decisions.
Animated Cutscenes
SubQuest and Plots
So enjoy the rpg...coming soon
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
TSOD Episodes
«
Reply #1 on:
July 17, 2006, 04:27:00 am »
nice to see this still progressing, I always was looking forward for this on the old forums, btw if you want a sub forum for this project let me know
the old screenshots are still avaliable in the old forums archives i think
EDIT: there we go
http://omnimaga.dvrdns.org/index.php?showtopic=456
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
TSOD Episodes
«
Reply #2 on:
July 17, 2006, 05:14:00 am »
You have it!
Logged
Liazon
Guest
TSOD Episodes
«
Reply #3 on:
July 17, 2006, 05:20:00 am »
O_O
awesomeness!!!! Wow
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
TSOD Episodes
«
Reply #4 on:
July 17, 2006, 05:23:00 am »
I will take a sub forum if you're offering
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
TSOD Episodes
«
Reply #5 on:
July 17, 2006, 05:32:00 am »
kk I'll set it up asap
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
TSOD Episodes
«
Reply #6 on:
July 17, 2006, 05:33:00 am »
Target image: This is what I want to acheive
Maybe some type of background?
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
TSOD Episodes
«
Reply #7 on:
July 17, 2006, 05:44:00 am »
wow thats great, I am curious about how it will turn out on calc, btw do you use that lib that hide the top/bottom menu on the calc so the program look like ASM?
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
TSOD Episodes
«
Reply #8 on:
July 17, 2006, 05:49:00 am »
Yeah, I use flib. Instead of hiding the menus, it just writes on top of the video memory. Thats what makes it fun to program. From the time you start the program to the point you exit the game, the video memory has to be maintained.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
TSOD Episodes
«
Reply #9 on:
July 17, 2006, 05:52:00 am »
lol interesting. Is it easy to draw stuff on those part of the screens?
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
TSOD Episodes
«
Reply #10 on:
July 17, 2006, 05:57:00 am »
Extremely, when you are writing on the graphscreen, which I haven't done in forever, yoou are limited to 160x67 or something like that, but when you draw a sprite or picture using flib, your range become 160x100.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
TSOD Episodes
«
Reply #11 on:
July 17, 2006, 06:05:00 am »
aah good then, so i guess its mostly pure basic games that are limited
added forum btw I'm moving this topic
Logged
mdjenkins86
LV5
Advanced (Next: 300)
Posts: 235
Rating: +0/-0
TSOD Episodes
«
Reply #12 on:
July 17, 2006, 06:18:00 am »
cool, and thanks
Logged
Dragon__lance
Guest
TSOD Episodes
«
Reply #13 on:
July 17, 2006, 01:03:00 pm »
very nice to see this project back again!! the storyline and graphics look great!! I really hope to see this completed :thumb:
Logged
BCTurk
Guest
TSOD Episodes
«
Reply #14 on:
July 17, 2006, 02:35:00 pm »
This looks sweet! Too bad I don't have a Ti-89...
Logged
Print
Pages: [
1
]
2
3
4
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TSOD Episodes