Author Topic: TSOD Episodes  (Read 16423 times)

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Offline mdjenkins86

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« on: July 17, 2006, 04:20:00 am »
Well, I can't really say that this is a new project, but is a project I intend to complete non the less.  A Science Fiction Fantasy:

The Sword of Darkness
1.The Sun Exhales
2.Holy Palmers Kiss
3.Mobile Gear
4.Into Pure Love
5.The Seventh Seal
6.The End

I am looking to have the entire project run 30 hours or so.  Maybe a little less.  Five hours a piece should be good.  The game is written in 89 Basic, with Flib tool (for writing to video mem) and two tools written by me in C.  I wanted to show that this program should be written in basic so I wrote the same tools in Basic and they worked just fine, just not as fast.  Features include,

Full Screen Graphics
Saving of game files from episode to episode, No need to start over.
Semi ATB System.  Pauses to process decisions.
Animated Cutscenes
SubQuest and Plots

So enjoy the rpg...coming soon

Offline DJ Omnimaga

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« Reply #1 on: July 17, 2006, 04:27:00 am »
nice to see this still progressing, I always was looking forward for this on the old forums, btw if you want a sub forum for this project let me know ;)wink.gif  the old screenshots are still avaliable in the old forums archives i think

EDIT: there we go

http://omnimaga.dvrdns.org/index.php?showtopic=456

Offline mdjenkins86

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« Reply #2 on: July 17, 2006, 05:14:00 am »
You have it!

Liazon

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« Reply #3 on: July 17, 2006, 05:20:00 am »
O_Oshocked2.gif awesomeness!!!!  Wow

Offline mdjenkins86

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« Reply #4 on: July 17, 2006, 05:23:00 am »
I will take a sub forum if you're offering

Offline DJ Omnimaga

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« Reply #5 on: July 17, 2006, 05:32:00 am »
kk I'll set it up asap

Offline mdjenkins86

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« Reply #6 on: July 17, 2006, 05:33:00 am »
Target image: This is what I want to acheive
Maybe some type of background?

user posted image

Offline DJ Omnimaga

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« Reply #7 on: July 17, 2006, 05:44:00 am »
wow thats great, I am curious about how it will turn out on calc, btw do you use that lib that hide the top/bottom menu on the calc so the program look like ASM?

Offline mdjenkins86

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« Reply #8 on: July 17, 2006, 05:49:00 am »
Yeah, I use flib.  Instead of hiding the menus, it just writes on top of the video memory.  Thats what makes it fun to program.  From the time you start the program to the point you exit the game, the video memory has to be maintained.  

Offline DJ Omnimaga

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« Reply #9 on: July 17, 2006, 05:52:00 am »
lol interesting. Is it easy to draw stuff on those part of the screens?

Offline mdjenkins86

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« Reply #10 on: July 17, 2006, 05:57:00 am »
Extremely,  when you are writing on the graphscreen, which I haven't done in forever, yoou are limited to 160x67 or something like that, but when you draw a sprite or picture using flib, your range become 160x100.  

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« Reply #11 on: July 17, 2006, 06:05:00 am »
aah good then, so i guess its mostly pure basic games that are limited

added forum btw I'm moving this topic

Offline mdjenkins86

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« Reply #12 on: July 17, 2006, 06:18:00 am »
cool, and thanks

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« Reply #13 on: July 17, 2006, 01:03:00 pm »
very nice to see this project back again!! the storyline and graphics look great!! I really hope to see this completed :thumb:thumb.gif

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« Reply #14 on: July 17, 2006, 02:35:00 pm »
This looks sweet!  Too bad I don't have a Ti-89...:(sad.gif