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Omnimaga
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TSOD Episodes
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Topic: TSOD Episodes (Read 16698 times)
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Liazon
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TSOD Episodes
«
Reply #30 on:
July 18, 2006, 12:40:00 pm »
no problem
It's a pity GTK+ changes so much though. My friend had trouble setting it up because of the GTK libraries. Well, might as well get GIMP while you're at it.
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mdjenkins86
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TSOD Episodes
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Reply #31 on:
July 18, 2006, 02:10:00 pm »
I am working on TSOD today I wrote a sprite scalling utility that supports 2x 3x and 4x zoom.
interestingly, like we talked about earlier... I was able to get this magnifying program to work in Basic but it took nearly two or three minutes to render the sprite. When I wrote the same basic code in Tigcc... it renders in under one second!!
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Liazon
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TSOD Episodes
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Reply #32 on:
July 19, 2006, 12:30:00 am »
Actually, you might be able to render 2-4 in one second using ExtGraph with TIGCC. It has a sprite scaling routine written in 68k ASM.
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mdjenkins86
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TSOD Episodes
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Reply #33 on:
July 19, 2006, 02:16:00 am »
The more you know! I didn't know that, so you mean to tell me that I wrote an entire routine that could have been done in a few lines of code, Wow. After looking into it I could have written this program in about 2 lines of code...
oh well, Thanks again, I will be using the mirror tool in ExtGraph.
So...
Basic =1 in 2 minutes
C = 1 in < 1 second
ASM = ~3 in 1 second
There you have it. I might also rewrite the mapper with ExtGraph, seems like it would be even faster than the C version which completes in about .5 seconds
Credit goes to Liazon
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
TSOD Episodes
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Reply #34 on:
July 19, 2006, 02:45:00 am »
lol that happens a lot, I often tell myself "omg why didnt I thought about this before?"
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Liazon
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TSOD Episodes
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Reply #35 on:
July 19, 2006, 04:45:00 am »
Do you need a link? Or do I need to email ExtGraph to you?
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mdjenkins86
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TSOD Episodes
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Reply #36 on:
July 19, 2006, 05:49:00 am »
Thats okay I found it. Thanks though
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mdjenkins86
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TSOD Episodes
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Reply #37 on:
July 24, 2006, 12:53:00 am »
TSOD will feature an upgrade system known as "Shells". Shells can be found throughout Arkel. When you open a shell, a new skill can be aquired. This will prove useful if you want a character to learn a skill that they don't learn.
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DJ Omnimaga
Clacualters are teh gr33t
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TSOD Episodes
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Reply #38 on:
July 24, 2006, 02:48:00 am »
sound cool, i guess this will allow customising characters more, like having mage instead of warrior type, or healer, etc?
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tifreak
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My Kung Fu IS strong...
TSOD Episodes
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Reply #39 on:
July 24, 2006, 11:10:00 am »
Sounds to me if you have a warrior, he learns things that the other groups learn, still leaving him as a warrior...
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
mdjenkins86
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TSOD Episodes
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Reply #40 on:
July 25, 2006, 04:28:00 am »
Exactly what tifreak8x said only there will be some special skills that can only be unlocked through shells.
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DJ Omnimaga
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TSOD Episodes
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Reply #41 on:
August 01, 2006, 01:40:00 am »
How is it progressing so far?
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mdjenkins86
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TSOD Episodes
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Reply #42 on:
August 01, 2006, 04:23:00 am »
I am still working on it...nothing is more difficult than building a battle system.
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
TSOD Episodes
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Reply #43 on:
August 01, 2006, 04:35:00 am »
ACK
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Spellshaper
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This is me. Or maybe not.
TSOD Episodes
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Reply #44 on:
August 01, 2006, 04:46:00 am »
true. And it's a PAIN in the a** to change something later on >_<
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