Author Topic: TSOD Episodes  (Read 16427 times)

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Offline mdjenkins86

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« Reply #15 on: July 17, 2006, 05:08:00 pm »
I am the greatest champion of BASIC but I do feel that it has its limitations.  For example,

user posted image

the water is stationay. It doesn't move.  This could be fixed with C to run in real time.  Limitations like this are the reason why I was so reluctant to finish.  But then I got over it.  So I would like to ask a question:

When basic programmers use C (xlib, flib, or self made libs) is it a lie to say that your program is BASIC?

Offline Spellshaper

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« Reply #16 on: July 17, 2006, 11:33:00 pm »
neat. :)smile.gif

Well, if I use Asprgms/Apps/libs at all, I call it "enhanced BASIC" ;)wink.gif

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« Reply #17 on: July 18, 2006, 12:48:00 am »
If you're talking about flib, I think it's still basic.  People who use xlib for 8x+ seem to think so.  But they categorize it as basic + xlib, as opposed to pure basic.

Offline mdjenkins86

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« Reply #18 on: July 18, 2006, 02:07:00 am »
Enhanced BASIC...I can live with that.  

Offline DJ Omnimaga

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« Reply #19 on: July 18, 2006, 03:01:00 am »
yeah thats what I call it. Tr1p1ea made a basic rpg demo using his own asm lib (xlib) and it has animated water and flower sprites

Offline mdjenkins86

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« Reply #20 on: July 18, 2006, 03:25:00 am »
QuoteBegin-xlibman+Jul 18 2006, 09:01 AM-->
QUOTE (xlibman @ Jul 18 2006, 09:01 AM)
yeah thats what I call it. Tr1p1ea made a basic rpg demo using his own asm lib (xlib) and it has animated water and flower sprites  

 Makes me want to redo my collision detection program to C so that it can run in real time.

Offline tifreak

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« Reply #21 on: July 18, 2006, 03:50:00 am »
Very nice! I would love to beta test, when you get that far. :)smile.gif

Also, any plans on bringing back the old site??
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline mdjenkins86

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« Reply #22 on: July 18, 2006, 03:58:00 am »
the site exists on geocities.com/mdjenkins86

Offline tifreak

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« Reply #23 on: July 18, 2006, 04:00:00 am »
Hmm... lol, I guess I must have gotten your site confused with someone else's... >.<

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Offline mdjenkins86

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« Reply #24 on: July 18, 2006, 04:03:00 am »
Um, I think I just thought of a way to update the water in real time on the screen in BASIC at a decent speed

Offline DJ Omnimaga

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« Reply #25 on: July 18, 2006, 04:03:00 am »
it was on comcast before, but it shutted down in october :(sad.gif

Offline mdjenkins86

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« Reply #26 on: July 18, 2006, 07:02:00 am »
QuoteBegin-xlibman+Jul 18 2006, 10:03 AM-->
QUOTE (xlibman @ Jul 18 2006, 10:03 AM)
it was on comcast before, but it shutted down in october :(sad.gif

Thats right it was on comcast... as for a demo.  Soon I profise.  There is just one problem, and that is emulating HW3 AMS on VTI so I have to do double work to make it compatible....

interesting code piece if anyone cares:

//to figure out if you are runing a HW2 or HW3 (Titanium) in Basic

c1
-->
CODE
ec1if getConfg()[22]< 2000000: Text "Running a HW2"c2
ec2

//end of code
this also works on the emulator

Offline DJ Omnimaga

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« Reply #27 on: July 18, 2006, 07:07:00 am »
There is HW4 now btw o.oblink.gif

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« Reply #28 on: July 18, 2006, 07:15:00 am »
http://lpg.ticalc.org/prj_tiemu/

Use this to emulate 89titanium and Voyage 200 with an AMS upgrade from TI.

Offline mdjenkins86

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« Reply #29 on: July 18, 2006, 07:28:00 am »
Thanks, I needed something like this