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Omnimaga
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TSOD Episodes
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Topic: TSOD Episodes (Read 16661 times)
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mdjenkins86
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TSOD Episodes
«
Reply #15 on:
July 17, 2006, 05:08:00 pm »
I am the greatest champion of BASIC but I do feel that it has its limitations. For example,
the water is stationay. It doesn't move. This could be fixed with C to run in real time. Limitations like this are the reason why I was so reluctant to finish. But then I got over it. So I would like to ask a question:
When basic programmers use C (xlib, flib, or self made libs) is it a lie to say that your program is BASIC?
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Spellshaper
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31337 u53r (Next: 2000)
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This is me. Or maybe not.
TSOD Episodes
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Reply #16 on:
July 17, 2006, 11:33:00 pm »
neat.
Well, if I use Asprgms/Apps/libs at all, I call it "enhanced BASIC"
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Liazon
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TSOD Episodes
«
Reply #17 on:
July 18, 2006, 12:48:00 am »
If you're talking about flib, I think it's still basic. People who use xlib for 8x+ seem to think so. But they categorize it as basic + xlib, as opposed to pure basic.
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mdjenkins86
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TSOD Episodes
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Reply #18 on:
July 18, 2006, 02:07:00 am »
Enhanced BASIC...I can live with that.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
TSOD Episodes
«
Reply #19 on:
July 18, 2006, 03:01:00 am »
yeah thats what I call it. Tr1p1ea made a basic rpg demo using his own asm lib (xlib) and it has animated water and flower sprites
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mdjenkins86
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TSOD Episodes
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Reply #20 on:
July 18, 2006, 03:25:00 am »
QuoteBegin-xlibman+Jul 18 2006, 09:01 AM-->
QUOTE
(xlibman @ Jul 18 2006, 09:01 AM)
yeah thats what I call it. Tr1p1ea made a basic rpg demo using his own asm lib (xlib) and it has animated water and flower sprites
Makes me want to redo my collision detection program to C so that it can run in real time.
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tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
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My Kung Fu IS strong...
TSOD Episodes
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Reply #21 on:
July 18, 2006, 03:50:00 am »
Very nice! I would love to beta test, when you get that far.
Also, any plans on bringing back the old site??
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
mdjenkins86
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TSOD Episodes
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Reply #22 on:
July 18, 2006, 03:58:00 am »
the site exists on geocities.com/mdjenkins86
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tifreak
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Posts: 2708
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My Kung Fu IS strong...
TSOD Episodes
«
Reply #23 on:
July 18, 2006, 04:00:00 am »
Hmm... lol, I guess I must have gotten your site confused with someone else's... >.<
*
tifreak8x
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
mdjenkins86
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TSOD Episodes
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Reply #24 on:
July 18, 2006, 04:03:00 am »
Um, I think I just thought of a way to update the water in real time on the screen in BASIC at a decent speed
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
TSOD Episodes
«
Reply #25 on:
July 18, 2006, 04:03:00 am »
it was on comcast before, but it shutted down in october
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mdjenkins86
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TSOD Episodes
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Reply #26 on:
July 18, 2006, 07:02:00 am »
QuoteBegin-xlibman+Jul 18 2006, 10:03 AM-->
QUOTE
(xlibman @ Jul 18 2006, 10:03 AM)
it was on comcast before, but it shutted down in october
Thats right it was on comcast... as for a demo. Soon I profise. There is just one problem, and that is emulating HW3 AMS on VTI so I have to do double work to make it compatible....
interesting code piece if anyone cares:
//to figure out if you are runing a HW2 or HW3 (Titanium) in Basic
c1
-->
CODE
ec1if getConfg()[22]< 2000000: Text "Running a HW2"c2
ec2
//end of code
this also works on the emulator
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
TSOD Episodes
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Reply #27 on:
July 18, 2006, 07:07:00 am »
There is HW4 now btw o.o
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Liazon
Guest
TSOD Episodes
«
Reply #28 on:
July 18, 2006, 07:15:00 am »
http://lpg.ticalc.org/prj_tiemu/
Use this to emulate 89titanium and Voyage 200 with an AMS upgrade from TI.
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mdjenkins86
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TSOD Episodes
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Reply #29 on:
July 18, 2006, 07:28:00 am »
Thanks, I needed something like this
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