Author Topic: what this is and stuff  (Read 8231 times)

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Offline necro

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what this is and stuff
« on: February 28, 2006, 12:54:00 pm »
Well, no screens yet (realy ugly temp graphics) but I have put together a simple game engine with a few features and enemies with AI. Most of it is basicaly a rewrite of cat trap's features, but that not what this game is going to be. I'm not sure intirely what it will be yet...or how fast I can get it...but it works very well on an SE. I am currently doing this only in my free time at school so I can continue to work on my other stuff.  This may also evolve into just a template for other games...so if you want to discuss or suggest blocks/elements to interact with...

features: (current)
scrolling

game elements: (done)
Floor:: a blank tile you walk on
Wall: a solid object you can't go through
Hole: can impede your progress and consumes blocks, and now can
kill you
Large Block: solid, can be pushed onto other floor tiles, will turn a hole into a floor
Small Block: solid and can be pushed like its larger, will fall into holes and disapears forever
White Button: (All switch): will turn all switches, open all closed doors and close the opened
Dark Button: (All switch): will turn all switches, close all open doors and copen the closed
Closed Door: acts like a wall
Open Door: acts like a floor
Key:get one at a time, turns a door into a floor

(I optimised the switches, but they are still slow and I think they should only be used in small rooms)
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Offline kalan_vod

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what this is and stuff
« Reply #1 on: February 28, 2006, 12:57:00 pm »
Sounds great! I was thinking of making such a game but never got around to it. I am happy someone is making it :Pblah.gif. This is the game with a mouse, cats, and cheese right? I can't wait to see a ss of the engine as I was trying to think of ways to do it.

Offline necro

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« Reply #2 on: February 28, 2006, 03:55:00 pm »
It is built off of it, and in its current state I could probably make that game in a short time, but realy this is me making a big sandbox of features to play around with and see what I can make.  The all switches (switches and doors on the whole screen of this type flip from black to white and open to closed) work ok for small areas, buta at say...16X16...it is not reliably fast...so I am going to see if I can make a asm template for doing stuff like this (which should be realy easy to assemble thanks to brass...the desing/coding is the hard part) and I am also working on making a number of other types of buttons including ones that have "circuits" between them (think like inside the great zambugwahmbawhatshisname statue's head in GS2) and ones that activate when no monsters are in play.  This is not a game in any sense...yet.
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Offline DJ Omnimaga

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what this is and stuff
« Reply #3 on: March 01, 2006, 04:04:00 am »
great to see you are picking up cat trap project again, in whatever form it will be. I remember you were posting about it last year on EPS

Offline kalan_vod

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« Reply #4 on: March 01, 2006, 05:23:00 am »
Cool, sounds like a interesting version of it. And I am sure you will wow us on this project, just like on your others!

Offline necro

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what this is and stuff
« Reply #5 on: March 01, 2006, 10:04:00 am »
Well, I hope to get something good for you all to see tonight...
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Offline necro

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what this is and stuff
« Reply #6 on: March 01, 2006, 04:50:00 pm »
well, I didn't get what I wanted to get done...but here is pic I made in PAINT to demonstrate the features.  These are the exact same graphics, they are just at a speed that doen't reflect the game
user posted image
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Offline kalan_vod

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« Reply #7 on: March 01, 2006, 05:07:00 pm »
Lol I was like HOLY!!! Looks good, similar to in chips a little? land on a button/switch and the door opens?

Offline DJ Omnimaga

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what this is and stuff
« Reply #8 on: March 02, 2006, 02:08:00 am »
wow reminds me an asm game, pretty nice graphics, how fast does it run on a regular 83+?

Offline Radical Pi

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« Reply #9 on: March 02, 2006, 03:34:00 am »
Nice pic :)smile.gif
Puzzle games are too underrated I thinks.
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Offline kalan_vod

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« Reply #10 on: March 02, 2006, 04:20:00 am »
QuoteBegin-necro+-->
QUOTE (necro)
but here is pic I made in PAINT to demonstrate the features.

Offline Radical Pi

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« Reply #11 on: March 02, 2006, 04:48:00 am »
QuoteBegin-kalan_vod+-->
QUOTE (kalan_vod)
QuoteBegin-necro+-->
QUOTE (necro)
but here is pic I made in PAINT to demonstrate the features.  These are the exact same graphics, they are just at a speed that doen't reflect the game
user posted image

It's not asm guys :Dbiggrin.gif, I thought it was too.

I didn't think it was. I use paint too. :Dbiggrin.gif

Btw, how fast does it really go?
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« Reply #12 on: March 02, 2006, 12:03:00 pm »
Haha, yeah, that looks good. :)smile.gif Kinda like that lizards greyscale game for the z80 calcs. I don't see the enemies in the screenie- what kinds are there? :)smile.gif

Offline necro

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« Reply #13 on: March 02, 2006, 03:45:00 pm »
well, the main enignie is slower than that pic (obviously) but it is realy variable and depends on how many elements and enemies and such, wether I have it scroll or not, etc.  Basicaly, the speed is not realy a concern because I could easily add or remove features to change the speed.  And they do work, but the ones I have now are sporadic and agravating and not very condusive to making a program like this.  Yhis isn't meant to be a game, its a collection of things I could put/make into a game.
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Offline kalan_vod

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« Reply #14 on: March 03, 2006, 09:33:00 am »
Ahh, well none the less the game elements sound/look great!