Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Xlib Guru
« previous
next »
Print
Pages: [
1
]
2
3
...
6
Go Down
Author
Topic: Xlib Guru (Read 20040 times)
0 Members and 1 Guest are viewing this topic.
Dragon__lance
Guest
Xlib Guru
«
on:
July 05, 2006, 03:12:00 pm »
xlib guru can now be found
http://xlib.revsoft.org/index.php?title=Tutorial
Well, i've decided to carry on Necro's proposed idea of the Xlib Guru, a tutorial to help BASIC programmer's learn how to use xlib. I would really like to see this as a community project, contributed to by all members of the Calc programming society,not just omnimaga
If you would like to add in your own section,please just post it here,or pm/email me.
I am also looking for someone to help with formatting the tutorial, as i would like to see it in HTML, (but seeing it as i know crap about html),i'll need some major help there...if you can help out please pm/email me
The plan of this tutorial-
-written explanation of all xlib functions
-grayscale?
-tips and tricks
-map making,scrolling,etc...
Anyways, i hope for this to be a tutorial written just not by me, but by many,and be a community project!
btw, if you're wondering why i decided to write this,tr1p1ea included me in the credits of xlib, and i felt very undeserving of that, so i hope to help out in my small way
Well here's the first part that explains sprite usage and detailed explanation of the sprite command of xlib.I plan on adding some more tips and tricks with the sprite command, so expect more!
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Xlib Guru
«
Reply #1 on:
July 06, 2006, 01:30:00 am »
neat! I think I'll contribute some things...
As for making it html: I normally write in Word and then just paste paste it into my online blog editor ^^
Apparently it automatically converts it into html, it always worked.
I'd like to help as much as I can.
Logged
tifreak
LV11
Super Veteran (Next: 3000)
Posts: 2708
Rating: +82/-3
My Kung Fu IS strong...
Xlib Guru
«
Reply #2 on:
July 06, 2006, 01:33:00 am »
You get me a .txt, divided in sections, I will get you an html document, useable on the web, and as a zipped commponent.
That is one of the few things I am good at.
Logged
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Xlib Guru
«
Reply #3 on:
July 06, 2006, 01:41:00 am »
Now THAT is a kewl offer ^_^
Logged
Dragon__lance
Guest
Xlib Guru
«
Reply #4 on:
July 06, 2006, 04:06:00 am »
thanks guys! That would be great tifreak8x
If there is any particular subject anyone wants to write a tutorial on,just post it here,ex: grayscale,scrolling tilemaps,etc...
Logged
Zeromus
Guest
Xlib Guru
«
Reply #5 on:
July 06, 2006, 07:44:00 am »
http://cdi.calcgames.org/gstut.zip
GreyScale tut you can use
Logged
Dragon__lance
Guest
Xlib Guru
«
Reply #6 on:
July 06, 2006, 07:54:00 am »
thanks! I'll take a look at it
did the file i sent you for Pure come out ok? Anyways,here's most recent version, i added some more to sprites!
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Xlib Guru
«
Reply #7 on:
July 06, 2006, 08:08:00 am »
As for the sprite creating part, you could subsitute this with a link to Draw 'n Map once it's done, which should be soon
Logged
Dragon__lance
Guest
Xlib Guru
«
Reply #8 on:
July 06, 2006, 09:30:00 am »
aye, that'd be great! I'll definitely add recommend users to use map 'n draw, i tried out the program, i think it's awesome! :thumb:
Can't wait till it's release!
Logged
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Xlib Guru
«
Reply #9 on:
July 06, 2006, 11:07:00 am »
QuoteBegin-Dragon__lance+Jul 6 2006, 10:30 PM-->
QUOTE
(Dragon__lance @ Jul 6 2006, 10:30 PM)
Can't wait till it's release!
That depends how long lolje needs to upload his version after I uploaded mine, so I can see what changes he did. :lol:
Logged
BCTurk
Guest
Xlib Guru
«
Reply #10 on:
July 12, 2006, 07:13:00 am »
I can do alot of the lesser sections (including Everything from change contrast (5) to getkey (
, and CalcVersion (11) and Ram (14))
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Xlib Guru
«
Reply #11 on:
July 12, 2006, 12:35:00 pm »
I could give you a tutorial for grayscale that has a guy moving around with hit detection on a grayscale map if you want me to.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Xlib Guru
«
Reply #12 on:
July 12, 2006, 01:10:00 pm »
wow I missed this topic completly o.o
I need to stop only using today active topic function >.<
glad you started working on this
It will become the biggest xlib ressource for programmers, anyone is free to convert my omnicalc grayscale tutorial to xlib btw if you want to add more stuff in CDI's (altough imo CDI is alerady nice)
Logged
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Xlib Guru
«
Reply #13 on:
July 13, 2006, 11:45:00 am »
Also I have something that I think no one has ever done. Made a number converter that converts a variable to make it come out as sprites with numbers you create if you want the code i could give it too you because it uses Xlib
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
Demon
Guest
Xlib Guru
«
Reply #14 on:
July 13, 2006, 11:50:00 am »
I have something close to that in my sprite editor. It's a XPSE plugin that lets you select a sprite and it will generate the code for you when you run the plugin.
Screenshots are here.
http://omnimaga.dyndns.org/index.php?showtopic=420
As for XLib Guru, I could make some animations of the functions you can add to the HTML version...
Logged
Print
Pages: [
1
]
2
3
...
6
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Xlib Guru