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Omnimaga
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Other Calc-Related Projects and Ideas
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Xlib Guru
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Topic: Xlib Guru (Read 20026 times)
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Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Xlib Guru
«
Reply #45 on:
August 16, 2006, 04:34:00 pm »
I have a four way scrolling thing that uses an Xlib to scroll from the user defined first matrix to the second
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There are 10 types of people in this world-- those that can read binary, and those that can't.
CureDesu
Guest
Xlib Guru
«
Reply #46 on:
August 16, 2006, 05:19:00 pm »
I would just like to thank everyone for this guide. I have just skimmed through (it's 12:17 a.m. here, I'm tired
) But so far it looks awsome (ecspecially the tilemapping). This really cleared things up for me that I didn't understand in the readme, so I'm sure this will be a great help to me during the process of making my game. Thanks again.
Oh, Killerplayer: I'm interested in that 4-way scrolling thing.
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Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Xlib Guru
«
Reply #47 on:
August 16, 2006, 05:45:00 pm »
Yea ill get it up tommorow im just rele rele tired now sorry
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There are 10 types of people in this world-- those that can read binary, and those that can't.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Xlib Guru
«
Reply #48 on:
August 17, 2006, 03:07:00 am »
thanks for the feedback cure and the others, atm I am still trying to get the wiki to work, on UTI it will be no luck as it run on a low php version in safe mode and i am unable to access the database for some reason on my other webspace, so I will have to use an alternative. Right now I have also hosting at Revsoft, with PHP 5.0 support but i still need MySQL info, if supported, if not then I'll try to find another free host with no ads (since media wiki doesnt work with ads apparently), or I'll have to do this directly in omnimaga forums (which will not be good at all)
Btw if it works (I HOPE), we will have all the xlib guru info in a wiki, and hopefully ppl will be able to contribute their stuff, expand documentation, elaborate, improve it, etc, and it will eventually grow up signifiantly. The wiki will use this sub forum for discussion. If I get the wiki to work I may setup some more sub forum in this forum section as well to keep things more organised. Once it works we should let the community know about this
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Dragon__lance
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Xlib Guru
«
Reply #49 on:
August 17, 2006, 04:42:00 am »
This is sweet Xlibman, Thank's a ton! WoOt, time to start contributing coding snippets! That 4 way scrolling would be awesome Killerplayer, and anyone care to contribute a compression routine?
Also, would anyone care to help out and maybe make some images for xLIB guru, in the text file, you notice that i used ASCII, i'd like to convert to real calc images now
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merthsoft
LV5
Advanced (Next: 300)
Posts: 241
Rating: +63/-1
Xlib Guru
«
Reply #50 on:
August 17, 2006, 05:02:00 am »
That kind of four way scrolling? I made this for crzyrbl for Zelda, and I think him and CDI both made some pretty good innovations with it... With xLIB guru is the plan to start simple, and then when it gets harder use more advanced routines? Like start with this one, and then the further we progress, we go back to this, and add a hud and better integrate it?
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Shaun
Dragon__lance
Guest
Xlib Guru
«
Reply #51 on:
August 17, 2006, 06:03:00 am »
i remember that demo you released, i still have it! I'll have to add the routine to xlib guru. And yes, i guess that's the plan with xlib guru. I just added the first part of the tutorial i wrote, i'll add the rest sometime soon
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Halifax
LV9
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Posts: 1334
Rating: +2/-1
Xlib Guru
«
Reply #52 on:
August 17, 2006, 02:27:00 pm »
@Cure777:This is the four way scrolling code in library form
Variable C equals first matrix to start scrolling from and D is the matrix to scroll to. The syntax is below and it will scroll from matrix A to B going up.
->C:1->D
1:prgmSCROLL
c1-->
CODE
ec1
If Ans=1:Then
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Dragon__lance
Guest
Xlib Guru
«
Reply #53 on:
August 17, 2006, 03:30:00 pm »
nice, we'll have to add either your or merthsoft's version to xlib guru, do you think you'll be able to make a small demo of scrolling?
btw,you can save some space in your code, by removing all the "real(6", and just update lcd at the end of tilemap
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Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Xlib Guru
«
Reply #54 on:
August 18, 2006, 08:38:00 am »
yea lol and yes what do you want like an animated screenshot
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There are 10 types of people in this world-- those that can read binary, and those that can't.
Demon
Guest
Xlib Guru
«
Reply #55 on:
August 19, 2006, 06:35:00 pm »
http://xlib.revsoft.org/index.php?title=Tutorial
- I've edited up to the Sprite Command, backing up the previous entries. Hopefully this will help explain things in more detail.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Xlib Guru
«
Reply #56 on:
August 20, 2006, 02:06:00 am »
oooh cool, more details now
, I still gotta ask tr1p if I can add the original readme to the wiki too
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ninja_master
Guest
Xlib Guru
«
Reply #57 on:
September 07, 2006, 10:40:00 am »
I'll make a greyscale tutorial. With sprites, pics and moving greyscale sprites. Oh, and the technique to make good greyscale pics.
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Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Xlib Guru
«
Reply #58 on:
September 07, 2006, 11:03:00 am »
QuoteBegin-ninja_master+7 Sep, 2006, 23:4-->
QUOTE
(ninja_master @ 7 Sep, 2006, 23:40)
I'll make a greyscale tutorial. With sprites, pics and moving greyscale sprites. Oh, and the technique to make good greyscale pics.
O_____O
Wow. If you manage to pull that off, I'll drool all over my TI screen. Seriously. And: Welcome to the forums! *
Spellshaper
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tenniskid493
Guest
Xlib Guru
«
Reply #59 on:
September 07, 2006, 01:24:00 pm »
@xlibman: awardspace allows php and sql without any ads...you could check that out for hosting.
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