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Omnimaga
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Other Calc-Related Projects and Ideas
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Zelda progress
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Topic: Zelda progress (Read 18075 times)
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kalan_vod
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Zelda progress
«
Reply #15 on:
April 20, 2006, 05:51:00 am »
Well then this is the best one ever!!!!
I hope at least one zelda gets finished for calcs...Like one metroid was!
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necro
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Zelda progress
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Reply #16 on:
April 20, 2006, 12:02:00 pm »
any bosses made?
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Zelda progress
«
Reply #17 on:
April 21, 2006, 01:10:00 am »
QuoteBegin-kalan_vod+Apr 20 2006, 12:51 PM-->
QUOTE
(kalan_vod @ Apr 20 2006, 12:51 PM)
Well then this is the best one ever!!!!
I hope at least one zelda gets finished for calcs...Like one metroid was!
Insinuating Dark Link Quest wasnt a Zelda game?
j/k nah we need a graphical one ^^
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kalan_vod
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Zelda progress
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Reply #18 on:
April 21, 2006, 05:27:00 am »
Sorry Kevin, I forgot about it >.<...But this one is more graphical
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DJ Omnimaga
Clacualters are teh gr33t
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Zelda progress
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Reply #19 on:
April 21, 2006, 12:51:00 pm »
yeah when he started it he told me that it was kinda like DLQ but graphical. Thing i noticed tho is that it was much more better in term of features and speed as well ^^, I hope to see it finished
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Dragon__lance
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Zelda progress
«
Reply #20 on:
April 21, 2006, 01:26:00 pm »
me too!! Zelda would be awesome!
How's ur speed coming along Cryzbl? I've been experimenting, and with a 83+, u can get up to 2 enemies on the screen at once at decent speed...
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kalan_vod
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Zelda progress
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Reply #21 on:
April 21, 2006, 02:00:00 pm »
Yeah, well since it will be battles like FF it would be easier to handle enemies
. AI is something one must think about for a while, and make it really good.
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DJ Omnimaga
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Zelda progress
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Reply #22 on:
April 21, 2006, 02:27:00 pm »
no Crzyrbl one is real time, like dlq, Draogn lance one was ff like
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kalan_vod
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Zelda progress
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Reply #23 on:
April 21, 2006, 02:48:00 pm »
Oops, I guess I had the two mixed up >.< Both sound really cool anyways
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necro
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Reply #24 on:
April 23, 2006, 07:06:00 am »
Me and DL's one is on hold as I try and make some smaller projects and he makes some smaller projects too
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crzyrbl
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Zelda progress
«
Reply #25 on:
April 23, 2006, 08:28:00 am »
Yay, im back from NY! There are no bosses yet but i have some ideas. One direction i have thought alot about going in involves the snake theme i briefly mentioned in the other omnimaga forum. If i did, you would not have to worry about it being repeatitive like metriod hunters, because each one would be unique depending on the relic you find in that dungeon.
If i wanted to, i could have 5 or even more enemies on the screen if i wanted and Link's speed would be unaffected, but the enemies would go slower.
There will be numerous locked doors to enter, chests to open, buttons to press, and switches to toggle. I will try to extend the hours of gameplay for as long as i can and add some minigames later.
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DJ Omnimaga
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Zelda progress
«
Reply #26 on:
April 23, 2006, 08:51:00 am »
thats really amazing, this engine allow lot of stuff, I had your demo you sent me for like 6 months on my SE, it was really awesome, I hope to see it finished. How much percentage is done on the main engine/enemies so far?
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kalan_vod
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Reply #27 on:
April 23, 2006, 09:25:00 am »
Wow, that's very cool. AI being in basic games isnt something people used to do back in the day! I really hope you get this finished, and I would love to see a SS or demo soon
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crzyrbl
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Zelda progress
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Reply #28 on:
April 24, 2006, 10:03:00 am »
The "main engine" is pretty much finished. Whenever i add something new, i usually add it to different parts since the engine is universal, which i think is very unique and innovative. Most of the lastest things added such as doors are added to the prgmZDO, which is activated by pressing 2nd when all enemies are defeated (so the speed is unaffected). I wont be adding much more enemies than i had before. All of the ones i have, im happy with except for the sea octo. i might change him to one of those electic orb things that cling to the walls. should i make a demo, or do you think it will jynx this?
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kalan_vod
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Zelda progress
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Reply #29 on:
April 24, 2006, 10:13:00 am »
As much as I would love a demo, I want it to be released and not jynx it!
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