Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Zelda progress
« previous
next »
Print
Pages:
1
2
[
3
]
4
5
...
8
Go Down
Author
Topic: Zelda progress (Read 18074 times)
0 Members and 1 Guest are viewing this topic.
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda progress
«
Reply #30 on:
April 25, 2006, 02:09:00 am »
*
xlibman
Logged
TsiJiang
LV3
Member (Next: 100)
Posts: 57
Rating: +0/-0
Zelda progress
«
Reply #31 on:
April 25, 2006, 04:03:00 am »
Me TOO
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Zelda progress
«
Reply #32 on:
April 26, 2006, 10:57:00 am »
Id love to see a demo
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
shadow
Guest
Zelda progress
«
Reply #33 on:
April 26, 2006, 01:06:00 pm »
QuoteBegin-Tsijiang+Apr 25 2006, 10:03 AM-->
QUOTE
(Tsijiang @ Apr 25 2006, 10:03 AM)
Me TOO
ditto, can't wait
Logged
Dragon__lance
Guest
Zelda progress
«
Reply #34 on:
April 26, 2006, 01:14:00 pm »
a demo would be cool, but i'd rather wait for the final version and not let anything spoil this
Just tease us with screenies...
Logged
crzyrbl
Guest
Zelda progress
«
Reply #35 on:
April 26, 2006, 01:16:00 pm »
after fixing several bugs in the door/event detector, the first level has been completed. All thats left to prgm is the boss and maybe one other well known Zelda enemy...
as for the other five lvls, i hv 2 pretty much planned out.
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Zelda progress
«
Reply #36 on:
April 26, 2006, 02:15:00 pm »
Great, I am happy this is still alive! I wish to be tortured by sweet looking screenies soon!
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda progress
«
Reply #37 on:
April 27, 2006, 01:03:00 am »
wow nice, feeel free to inspire yourself of Dark Link Quest bosses (if you ever got it to run)
Logged
crzyrbl
Guest
Zelda progress
«
Reply #38 on:
April 28, 2006, 02:21:00 pm »
NEW ENEMY AI ADDED!
its the electric orb enemy i mentioned earlier. i prgmed it while watchin the daily show and the colbert report, so there may be a couple minor bugs.
the good:
it sucessfully clings to whatever is to the left of it and glides along the sides of the walls and objects. like in other zelda games, if it is gliding on a pot and you destroy the pot, the orb will have nothin to cling to and travel in circles
the bad:
even though the code is pretty small, there is a noticable slow down. in fact, areas with the orb slow down to the speed of a regular TI-83+. i dont even want to know how slow it is on one of those...
in light of these shortcomings, their use will now be limited to the outside of boss rooms and will provide a guarenteed drop of a fairy to make boss fights more, um, consistent
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda progress
«
Reply #39 on:
April 28, 2006, 02:31:00 pm »
hmm does it really run that slow, I would need to see myself. Maybe you could just use that enemy in a few areas, that would still be cool I think and not a big matter since the game in overall run pretty fast
keep up the good work on this game ^^
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Zelda progress
«
Reply #40 on:
April 28, 2006, 04:07:00 pm »
Great job! I hope you can make it faster for what you need it to be, but I am willing to take a hand in optimizing it if needed.
Logged
crzyrbl
Guest
Zelda progress
«
Reply #41 on:
April 29, 2006, 04:59:00 am »
QuoteBegin-kalan_vod+Apr 28 2006, 10:07 PM-->
QUOTE
(kalan_vod @ Apr 28 2006, 10:07 PM)
Great job! I hope you can make it faster for what you need it to be, but I am willing to take a hand in optimizing it if needed.
you asked for it
first the puesdocode:
c1
-->
CODE
ec1if the space to its left is empty, turn left
if the space ahead has something in the way, turn right
if the space ahead is empty, move forwardsc2
ec2
the rest is stuff to satify the other prgms
F must be the direction
S must be [A](A,B (A being the next V, B being the next W)
L4(7P-1 is F
L4(7P-2 is what is under the enemy
L4(7P-3 is W
L4(7P-4 is V
(V is the enemy's X and W is the enemy's Y)
c1
-->
CODE
ec1L4(7P-1->F
For(G,0,2
If not(G:Then
V+(F=1)-(F=3->A
W-(F=2)+(F=4->B
Else
V-(F=2)+(F=4->A
W-(F=1)+(F=3->B
End:[A](A,B->S
A=/=1 and B=/=1 and A=/=8 and B=/=11 and .1=/=fPart(S) and .3=/=fPart(S
If Ansnot(G
F-1+4(F=1->F
If G=1 and not(Ans:F+1-4(F=4->F
If Ans(G=2
Then
L4(7P-2->[A](V,W:A->V:B->W
[A](V,W->L4(7P-2:V->L4(7P-4
W->L4(7P-3
End:End
F->L4(7P-1
If V=X and W=Y
Then:C->L4(7P-2
prgmZHITc2
ec2
btw, this is not the original code. i was experimenting with a way to free up the max RAM at any point in time, and a got a RAM clear (kind of ironic really...). well, lucky i created a backup yesterday and the only code that was lost was the AI for the orbs. lucky, i remembered it and i was sucessfully reprgmed to what you see now!
Logged
kalan_vod
LV11
Super Veteran (Next: 3000)
Posts: 2715
Rating: +10/-0
Zelda progress
«
Reply #42 on:
April 29, 2006, 06:33:00 am »
I will give it a few tweaks, but it looks like you have it pretty much covered.
Logged
crzyrbl
Guest
Zelda progress
«
Reply #43 on:
April 29, 2006, 02:56:00 pm »
QuoteBegin-xlibman+Apr 27 2006, 07:03 AM-->
QUOTE
(xlibman @ Apr 27 2006, 07:03 AM)
wow nice, feeel free to inspire yourself of Dark Link Quest bosses (if you ever got it to run)
did you use the same engine for the boss fights or a different one? the speed was very fast
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda progress
«
Reply #44 on:
April 29, 2006, 03:18:00 pm »
different ones
Logged
Print
Pages:
1
2
[
3
]
4
5
...
8
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Zelda progress