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Omnimaga
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Zelda Secret Discussion
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Topic: Zelda Secret Discussion (Read 9853 times)
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dragon__lance
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Zelda Secret Discussion
«
on:
December 16, 2005, 11:37:00 am »
Sweet! :woot:
this works, thx a whole bunch xlibman :bow:
anyways, necro, i believe we were discussing battle screen layout so far ? ur plans...
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DJ Omnimaga
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Zelda Secret Discussion
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Reply #1 on:
December 16, 2005, 12:08:00 pm »
thx
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necro
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Zelda Secret Discussion
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Reply #2 on:
December 16, 2005, 06:47:00 pm »
Lets say there is battle: {ok, I kinda rushed to copy/paster that together}
Well, there you go...a underlying map is used to draw the screen and the enemies are drawn on top
the blue shows where you could put trees, graves, ect. in the map
Layout:
each enememy (red/yellow) is set 24 pixels apart verticaly and horizontaly
While the players are all 16X16 and as such, are as showed on the right with the front man 12 pixels up, and the orange character 24pixels up. (not drawn to any kind of scale)
and during your turn, the map scrolls left and a menu pops out
When you/enemy attack or do something, it moves to a seprate screen and performs an animation
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dragon__lance
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Zelda Secret Discussion
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Reply #3 on:
December 17, 2005, 07:51:00 am »
dang, necro, thats EXACTLY wat i kinda had in mind
awesome screens, yea, i agree, thats wat we should do. anyways, i think that maybe on main screen, should have a bar to indicate "soul focus". above each char. and maybe for battle lineup, char that goes first is in the front, while the char that goes last is in the back. wat do u think?
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necro
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Zelda Secret Discussion
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Reply #4 on:
December 17, 2005, 05:23:00 pm »
Well, when it scrolls out, when you highlight a character (to atack/gaurd/ w/e) a little summary could be drawn over their head
Some items ideas:
>Weapons: (sword) Wooden Sword, Armos Sword, Staflos Blade, Magic Sword, Biggoron Sword, Master Sword, (bow) Deku Bow, Steel Bow, Moblin's Bow, Silver Bow, War Bow, Fairey Bow, (hammer) Metal Hamer, Malot, Goron Hamer, Megaton Hamer, Skeleton Maul, Fanged Maul, (Spear) Wooden Spear, Bambo pike, Dark Nut Spear, Wooden Lance, Hero's Lance, Fairy Lance, (Chains) Whip, Flog, Chain, Mourning Flail, Tearful Chain, Chains of Fate
Armor: Forest Tunic, Padded Shirt, Chain Mail, Scale Mail, Woven Silver, Magic Tunic, Deku Sheild, Large Sheild, Armos Sheild, Hero's Sheild, Mirrored Sheild
Main/Quest items:
Sling Shot, Magic Dust, Power Bracelit, Pegasus Boots, Cane of Byrania, Din's Fire, Naturu's Love, Faror's Wind, Fate's Turn, Red crystal, Blue Crystal, Yellow Crystal, Ocirina, Song of souls, Zelda's Lulaby, Timeless March, Fate's Melody, Roc's Faether, Hook Shot, Lense Of Seeing, Shovel, Magnetic Gloves, Deku Nut, The Tome, Boomerang, Bottles
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dragon__lance
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Zelda Secret Discussion
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Reply #5 on:
December 17, 2005, 05:49:00 pm »
i think thatd work, but remember, any char can "soul focus" anytime. thus, ud kinda need to see their bar at all times. another thing we could do is make the char give an indicator if their bar is full.
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necro
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Zelda Secret Discussion
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Reply #6 on:
December 17, 2005, 06:05:00 pm »
that'd be easy...just have them begin to "flash" by inverting them when they are able...though I suppose the whole focus anytime might get complex, I suppose we will deal with it once we reach it...
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dragon__lance
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Zelda Secret Discussion
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Reply #7 on:
December 19, 2005, 02:19:00 pm »
indeed, heres my preposition of Deku Forest:
the map size will be 31*19, should fit quite nicely into ram(whole matrix)
don't worry about white space, itll be filled with some background sprites when its actually coded.
ill probably change movement to link always stay in center to accomodate this
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
one of my goals for Zelda is for it to be an Rpg like Final Fantasy, but will still have that "zelda" feel when u play it. Hope we're up to it
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DJ Omnimaga
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Zelda Secret Discussion
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Reply #8 on:
December 19, 2005, 03:10:00 pm »
O_O
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necro
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Zelda Secret Discussion
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Reply #9 on:
December 20, 2005, 02:30:00 pm »
Looks pretty nice, though if the actual "woods" part were a little more maze if you threw some fences or tree stumps in it would spice it up a little more.
As far as length, would it be neat if we tried to hit the 288 hour mark (10 full days) as that would be a remarkable amount of length. If you made it so there were plenty of fetch the itm side quests, it could alow you to tack on time, as could fighting tons of enemies. As far as leveling up...perhaps level tops at 999 but the player isn't informed of level ups, they just find skill points available for their characters. Also, I think after a certain level (say 30), enemies that are >%40 weaker than you become very rare and their parties drop in size.
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dragon__lance
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Zelda Secret Discussion
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Reply #10 on:
December 21, 2005, 03:37:00 pm »
yea, ill edit it, wat do u think of map size? for the maze part, i was thinking we should do that with another map, for i don't think Deku Forest is right for that, it gives a more "happy" feeling, and the maze maybe should be in a more omnimous forest.
as for the items, u wanna list where each item will be located, this gives me a better awareness when making maps B)
and secret hearts too!
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necro
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Zelda Secret Discussion
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Reply #11 on:
December 24, 2005, 05:27:00 pm »
As far as endings go, it might be neat if it was a bit bitter sweet...something shocking and unexpected.
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I'm like a woot burger with awesome fries
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dragon__lance
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Zelda Secret Discussion
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Reply #12 on:
December 25, 2005, 08:26:00 am »
could u also do some custom sprites, so far-
tree stump,
waterfall
maybe some npc's
thanks, btw, zelda is now switched to Link always stay in center of screen, just tested and it looks a lot better !
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DJ Omnimaga
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Zelda Secret Discussion
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Reply #13 on:
January 06, 2006, 07:50:00 am »
here is the video i talked about in the other topic in zelda forum, DO NTO SHOW TO ANYONE ELSE THO its the end of Dark link quest before beating Ganon
Maybe you could include something similar in your game
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dragon__lance
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Zelda Secret Discussion
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Reply #14 on:
January 06, 2006, 12:45:00 pm »
wowow, thats pretty awesome :bow:
:bow:
:bow:
nver seen that before. don't worry, i won't reveal it to anyone else
and yeah, we'll probably try to do something like that, i think our intro will look like that!
and short cutscenes throughout the game!
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