Author Topic: Zelda Secret Discussion  (Read 9856 times)

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Offline necro

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Zelda Secret Discussion
« Reply #30 on: March 08, 2006, 03:10:00 pm »
Thats funny to think, did you notice that link to the pictures of the sprite sheets with both sets of switches and all is the same as was in my sig so long ago?  If you could post the version of xlib I sent you so I could continue testing, that'd be good (I completely replaced it with the new one.)  Just so you know, this isn't compatible with the current version of xlib though.
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dragon__lance

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Zelda Secret Discussion
« Reply #31 on: March 10, 2006, 01:53:00 pm »
i'll email it to u, it seems to work. I just downloaded the newest version and tested it on Pindur TI, works fine for me. Well, i'll still email it. I just scrapped a previous version of DekuForest, was pretty bad planned out. new one underway...

Offline necro

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Zelda Secret Discussion
« Reply #32 on: March 10, 2006, 05:08:00 pm »
thanks, I got it...will let you know in a minute

yep, it works with older xlib but not with the newwest version from ticalc.org/omnimaga archives (on my calc at least)...I think the hieght/width of the map might be the problem as its the only thing I can think of.  Any ways, the memory being used is an issue and we need to put the pics in archive.

Weird, just to check I re-sent it because I was going to give tr1p1 a bug report other wise, but it works now... :ihatemycomp:crash.gif:???:confus.gif:ihatemycomp:crash.gif
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Offline DJ Omnimaga

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Zelda Secret Discussion
« Reply #33 on: March 11, 2006, 02:02:00 am »
hmm strange it worked fine with me... I almost got an heart attack when I tried it tho

Offline necro

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Zelda Secret Discussion
« Reply #34 on: March 11, 2006, 02:31:00 pm »
I don't know what messed it up, but its ok now.  The game is good, but I think we need to figure out what elements will exist (like switches, bomb walls, locked doors, etc) by making a small room in which we could put all of them.  Well, I'll try to make a inventory screen proggy for the game, and som elements with which to interact.
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dragon__lance

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Zelda Secret Discussion
« Reply #35 on: March 12, 2006, 01:00:00 pm »
sweet! thanks, if u still could, rip some sprite of inside tiles of a house or dungeon, i already ripped all the good ones off of the spritefireball website,so... It makes me so happy how fast it runs on a SE :)smile.gif Anyways, do u agree with the method of storing stuff on the map, my plan is to just use an event list, zev, and it stores it in the matrix. And another thing is wat do u think should happen when Link gets an item? a special screen pop up?

Offline kalan_vod

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Zelda Secret Discussion
« Reply #36 on: March 12, 2006, 04:32:00 pm »
If you wouldn't mind a suggestion, I think you could do a animation like in one of the games. Like you get the item and you raise your item and what not. Something like a item raised above would be cool.