Author Topic: Zelda:Rpg Nightmares Awakening  (Read 28263 times)

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dragon__lance

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Zelda:Rpg Nightmares Awakening
« Reply #135 on: January 04, 2006, 02:22:00 pm »
nvm, i just realized how stupid of question i asked. It has to be in sections cause overworld map isn't symmetrical. Here's another questions, wat would u guys recommend for cutting animation? where sword slash or just that the plant explodes into dust like previously shown? the latter is much easier to program :)smile.gif

tenniskid493

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Zelda:Rpg Nightmares Awakening
« Reply #136 on: January 04, 2006, 02:27:00 pm »
The sword slash would be really cool but it also would be a lot harder.  I'd say go with the exploding for now and if you have extra space then maybe add it in.

Offline necro

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« Reply #137 on: January 04, 2006, 03:09:00 pm »
both: a sword slash and then explosion...or not, it realy is not to big a deal either way.
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Offline DJ Omnimaga

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« Reply #138 on: January 05, 2006, 03:12:00 pm »
are u planning for a movie like in Dark link quest? I could try to run it through PindutTI and show u the actuall movie (in the secret forum to prevent spoilers spread across the whole forums) :Dbiggrin.gif

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« Reply #139 on: January 05, 2006, 06:28:00 pm »
kevin...I'd love to see you edit your zelda with the new xlib so it is installable...graphical or not...
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dysfunction

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« Reply #140 on: January 05, 2006, 07:57:00 pm »
I actually managed to get it installed on a regular 83+, but it didn't get far before it gave me an error. I must have installed something wrong :Pblah.gif

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« Reply #141 on: January 05, 2006, 08:02:00 pm »
the most I ever got was my flickered black then error
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« Reply #142 on: January 06, 2006, 03:34:00 am »
eew that would be long and tedious to convert i think, the code is poorly written and its alerady too slow, I would have to rewrite everything  :crazy:fou.gif

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« Reply #143 on: January 06, 2006, 05:16:00 pm »
Well...it wouldn't be worth it though?  Eh, oh well...does any one know if the 83 C compiler has user var accessing comands built into it?
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dragon__lance

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« Reply #144 on: January 06, 2006, 05:33:00 pm »
i dunno, it never mentioned anything in the REadme, maybe email the author?

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« Reply #145 on: January 12, 2006, 03:50:00 pm »
how is it progressing so far?

dragon__lance

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Zelda:Rpg Nightmares Awakening
« Reply #146 on: January 13, 2006, 02:38:00 pm »
eh....not much progress. Deku village about finished, but thats as far as i'll get. First, waiting for Necro to write a detailed plot summary, also to test wat i sent him. Right now, we actually need to plan wats gonna happen, and i need to know plot in order to make more maps ;)wink.gif

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« Reply #147 on: January 13, 2006, 03:55:00 pm »
i c looking forward for next screenie :)smile.gif

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« Reply #148 on: January 13, 2006, 05:11:00 pm »
coments are our freinds when developing...that said, I am trying to standardise and modualise everything for maximum developing ease.

IOW:make everything as easy to read/code for as possible and plan for all user interactions,all ram usage,all saving(that'll be complex),etc
and other magatorial planning type stuff.  Off the bat, storing heart containers have been gotten and which chest open, what doors are still locked...will take a lot of work and planning. I posted on the issue in the secret forum, please discuss.

you NEED to archive all the pics, it is unavoidable, hope it doesn't slow it down to much for you
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Offline DJ Omnimaga

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« Reply #149 on: January 14, 2006, 03:54:00 am »
i c but I never got able to run the demo actually because I only saw a blank screen with link on it and when I moved it gave me an error. I must have forgotten to install something or store vars to a list