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Zelda:Rpg Nightmares Awakening
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Topic: Zelda:Rpg Nightmares Awakening (Read 29472 times)
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dragon__lance
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Zelda:Rpg Nightmares Awakening
«
on:
November 13, 2005, 02:29:00 pm »
I have finally decided to annouce my project,Zelda:RPG:Nightmares Awakening. After being inspired by spencer's zelda, i decided to try a realtime one with xlib, but it was too slow,(good luck crzyrbl) and kinda sucked. Since i wanted mine to have the origional 16*16 sprites, i've decided to turn it into an rpg, with turnbased battles.
Here's an VERY old screenshot of it.
The battle system will be like VTF with added features, here's a screenshot of it.
if u've noticed, there's a bar above each character, this is their "rage" bar and will fill up each turn, once it fills up to max, that character can activate a "ragebreak" at anytime during battle.(from XenoSaga).
there will be a large overworld, 72*48 tiles. the game will be broken up into dungeons, so each dungeon is like a chapter while the main engine stays in ram. that way i can have large dungeons
while on overworld, it will feature all the origional aspects of zelda games.
With a game of this magnitude, i'm looking for someone to help me finish it, so if ur intrested, plz pm me. thanks.
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tifreak
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Zelda:Rpg Nightmares Awakening
«
Reply #1 on:
November 13, 2005, 02:41:00 pm »
I like what I see! Keep at it!
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Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%
DJ Omnimaga
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Zelda:Rpg Nightmares Awakening
«
Reply #2 on:
November 13, 2005, 03:05:00 pm »
wow that look uber sweet, I gues this will be one of the best Zelda game modded into RPG style.
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Spellshaper
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This is me. Or maybe not.
Zelda:Rpg Nightmares Awakening
«
Reply #3 on:
November 14, 2005, 01:56:00 am »
looks cool... keep it up!
what (asm)tools do u use?
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dragon__lance
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Zelda:Rpg Nightmares Awakening
«
Reply #4 on:
November 14, 2005, 10:17:00 am »
thx for the support. I use:
resource(thx to spellshaper)
Xlib
and codex.
I'll post a more recent screenie soon
for now, i ran into a bug, if u've noticed, the map-parts overlap one another. I have plants in that overlap space, but once link cuts them, they turn to dust. Then when Link walks to a new map, the plants return because of the new map data.Anyone got a solution?
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CDI
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Zelda:Rpg Nightmares Awakening
«
Reply #5 on:
November 14, 2005, 11:12:00 am »
*
CDI
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dysfunction
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Zelda:Rpg Nightmares Awakening
«
Reply #6 on:
November 14, 2005, 01:22:00 pm »
Looks cool, 16x16 Zelda looks ubersweet on 83+. Glad to see you're using masked sprites too
My only comment is that since its 16x16, it could use grass tiles instead of the mostly-blank ground tiles.
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DJ Omnimaga
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Zelda:Rpg Nightmares Awakening
«
Reply #7 on:
November 14, 2005, 02:15:00 pm »
sound nice, I guess this should be featured
I hope this will be finished as well, as a first project maybe you might want to only have one character in battles so its easier to start up, especially with a project like this
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dragon__lance
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Zelda:Rpg Nightmares Awakening
«
Reply #8 on:
November 14, 2005, 02:35:00 pm »
QUOTE
Looks cool, 16x16 Zelda looks ubersweet on 83+. Glad to see you're using masked sprites too
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DJ Omnimaga
Clacualters are teh gr33t
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Zelda:Rpg Nightmares Awakening
«
Reply #9 on:
November 14, 2005, 02:39:00 pm »
cool, if you need help optimising it post code and we can help out
and that unless Hays pass by and steals it
j/k
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Ranman
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Zelda:Rpg Nightmares Awakening
«
Reply #10 on:
November 14, 2005, 02:46:00 pm »
QuoteBegin-dragon__lance+14 November 2005, 16:17-->
QUOTE
(dragon__lance @ 14 November 2005, 16:17)
for now, i ran into a bug, if u've noticed, the map-parts overlap one another. I have plants in that overlap space, but once link cuts them, they turn to dust. Then when Link walks to a new map, the plants return because of the new map data.Anyone got a solution?
Very nice looking Dragon_Lance!!!
Unless absolutely necessary, try not store duplicate map info. When you load the new map, are you loading over modified tiles?
You could keep some sort of history collumn or row. And use the previous direction movement to store and restore the applicable collumn or row of map data when changing maps.
Keep up the good work. Very impressive :ru13z:
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Ranman
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DJ Omnimaga
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Zelda:Rpg Nightmares Awakening
«
Reply #11 on:
November 14, 2005, 02:53:00 pm »
QuoteBegin-xlibman+14 November 2005, 20:15-->
QUOTE
(xlibman @ 14 November 2005, 20:15)
I guess this should be featured
done
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necro
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Zelda:Rpg Nightmares Awakening
«
Reply #12 on:
November 14, 2005, 06:04:00 pm »
you could just scroll, it isn't hard with xlib
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I'm like a woot burger with awesome fries
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tr1p1ea
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Zelda:Rpg Nightmares Awakening
«
Reply #13 on:
November 15, 2005, 04:48:00 am »
Whoa this looks awesome man! Keep it up
.
I am in the process of adding some more goodies to xLIB ... hopefully i can get things done quickly.
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"My world is Black & White. But if I blink fast enough, I see it in Grayscale."
DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
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Zelda:Rpg Nightmares Awakening
«
Reply #14 on:
November 15, 2005, 04:53:00 am »
plz add rectangle libs >D
EDIT: uh necro wtf is that avatar O_O
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