Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Zelda:Rpg Nightmares Awakening
« previous
next »
Print
Pages:
1
[
2
]
3
4
...
12
Go Down
Author
Topic: Zelda:Rpg Nightmares Awakening (Read 29473 times)
0 Members and 1 Guest are viewing this topic.
Spellshaper
LV10
31337 u53r (Next: 2000)
Posts: 1690
Rating: +0/-0
This is me. Or maybe not.
Zelda:Rpg Nightmares Awakening
«
Reply #15 on:
November 15, 2005, 05:31:00 am »
some help for dragon__lance:
I posted some FF sprites in teh gurus forum... still GS but that schouldn
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Zelda:Rpg Nightmares Awakening
«
Reply #16 on:
November 15, 2005, 07:23:00 am »
QuoteBegin-xlibman+15 November 2005, 10:53-->
QUOTE
(xlibman @ 15 November 2005, 10:53)
plz add rectangle libs >D
EDIT: uh necro wtf is that avatar O_O
a dude being impaled :rip:
...you overly limitted avatar size so it looks weird...
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda:Rpg Nightmares Awakening
«
Reply #17 on:
November 15, 2005, 07:30:00 am »
hmm I though 100x100 was fine
I guess I'll see if I can increase it but I dont want ppl to screw up forum look with huge avatars
on MC limit is 80x80 i think
EDIT hmm i think i'll keep the 100x100 limit, because I know after ward once its set to 120x120 ppl will ask me to increase it to 150x150 and after its set to 150x150 to 200x200, etc
Logged
CDI
Guest
Zelda:Rpg Nightmares Awakening
«
Reply #18 on:
November 15, 2005, 09:57:00 am »
About map data? In one of my projects I just have a list (say 50 elements long for 50 diffrent things to do
) and when I load the matrix I just do ...##,##*(L#(##)),##... for an entry
Logged
dragon__lance
Guest
Zelda:Rpg Nightmares Awakening
«
Reply #19 on:
November 15, 2005, 10:20:00 am »
thx all for the help
right now working on intro, Xlibman, how does Zelda:Dark link Quest start out? i never got to try it.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda:Rpg Nightmares Awakening
«
Reply #20 on:
November 15, 2005, 10:53:00 am »
like this:
Logged
dragon__lance
Guest
Zelda:Rpg Nightmares Awakening
«
Reply #21 on:
November 15, 2005, 01:39:00 pm »
thx, ur intro is still awesome!Right now, i'm deciding between 2 storylines. The first one is where link travels to the "dream world" to defeat 4 evil nightmares. The second one is when 4 nightmares conjured by ganon arive in Hyrule. Wat do u guys think? and any ideas for intro?
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Zelda:Rpg Nightmares Awakening
«
Reply #22 on:
November 15, 2005, 04:20:00 pm »
A strange, albino boy clad in dark blue stood at the door, his eyes filled with cold malice. His hand flew beneath a cloak and drew a small, curved sword...like a flash he slit open the high gaurds, strode to the young princess and with the touch of his blue lips upon her, all but the faintest trace of life left her. The boy extracted the triforce, the glowing power of the gods, from deep within her mind. With that, he locked away the castle gates, let loose his guards, and monsters and bandits of every kind crept out of the wood works. However, a small boy clad in forest green, eyes blue and bright and hair the color of gold began to wake...a woman named Impa, both happy and sad, took the lad down from his bed side and made to try again to rouse him from his coma...
"Child, do you remeber thy name?"
"Well, no...I fear I don't."
"Well then, what would you have me call you?"
...
----------------------------------------------------------------------
off of that note, it would be realy cool if you had link actualy "use" and equip items...like having to slash his sword right when he comes at an enemy or pushing the enemy with the sheild, shielding right as an arrow comes at him, ect. kinda like Paper Mario.
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda:Rpg Nightmares Awakening
«
Reply #23 on:
November 16, 2005, 03:13:00 am »
hmm sound nice, sry I am not god in storylines I cant help much on that, most of the time I end up with classic like "find 4 shards to defeat the emperor and save the world" things
Logged
CDI
Guest
Zelda:Rpg Nightmares Awakening
«
Reply #24 on:
November 16, 2005, 09:17:00 am »
In SuperMario RPG Legen of the Seven Stars, it acually depended on how you came in contact with the enemy as to who went first and such... man I love that game
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Zelda:Rpg Nightmares Awakening
«
Reply #25 on:
November 16, 2005, 10:13:00 am »
Vatii>Ganon
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dragon__lance
Guest
Zelda:Rpg Nightmares Awakening
«
Reply #26 on:
November 16, 2005, 10:23:00 am »
@Necro: thx for ur storyline
, i might change it to wat u have, but can u somehow incorporate dreams, and nightmares.(cause that's the theme.), i didn't really understand ur last statement though.
yeah, i loved Super mario rpg, that's wat inspired me to make this game. For the battlesystem,i'm not really sure how that's gonna work, but maybe an option to have realtime defense...there is also the "ragebreak" bar
Logged
CDI
Guest
Zelda:Rpg Nightmares Awakening
«
Reply #27 on:
November 16, 2005, 10:32:00 am »
http://www.calcgames.org/cgi-bin/files/files.cgi?ID=901
this might help
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Zelda:Rpg Nightmares Awakening
«
Reply #28 on:
November 16, 2005, 01:30:00 pm »
QuoteBegin-dragon__lance+16 November 2005, 16:23-->
QUOTE
(dragon__lance @ 16 November 2005, 16:23)
@Necro: thx for ur storyline
, i might change it to wat u have, but can u somehow incorporate dreams, and nightmares.(cause that's the theme.), i didn't really understand ur last statement though.
yeah, i loved Super mario rpg, that's wat inspired me to make this game. For the battlesystem,i'm not really sure how that's gonna work, but maybe an option to have realtime defense...there is also the "ragebreak" bar
"..." that would be where you could have link enter his name, any ways...in the game there could be the main world and there could be a dream world (notice that it talks about him unconcious, good excuse) and there could be staflos and redeads in dream world while the real world is subject to armos and moblin soldiers. The dream world could be like dark world in a sense, and some levels exist there and other exist in the real world...ect
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dragon__lance
Guest
Zelda:Rpg Nightmares Awakening
«
Reply #29 on:
November 16, 2005, 03:57:00 pm »
intresting, can u pm all ur ideas, that way no one will kno the final story
QUOTE
Vatii>Ganon
i meant that one.
Logged
Print
Pages:
1
[
2
]
3
4
...
12
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
Zelda:Rpg Nightmares Awakening