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Zelda:Rpg Nightmares Awakening
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Topic: Zelda:Rpg Nightmares Awakening (Read 29484 times)
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necro
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+3 vaporal mustache
Zelda:Rpg Nightmares Awakening
«
Reply #60 on:
November 25, 2005, 03:39:00 pm »
Do you have im or go on chat, DL? Email is kinda hard to discuss back and forth effectively.
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
CDI
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Zelda:Rpg Nightmares Awakening
«
Reply #61 on:
November 25, 2005, 04:39:00 pm »
QuoteBegin-dysfunction+23 November 2005, 22:12-->
QUOTE
(dysfunction @ 23 November 2005, 22:12)
Don't use release dates, you will just pass them by unless you are Kevin.
yeah, see any posts about T14 and there's release dates going back to mid 05, now it's somewhere around mid 06
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dragon__lance
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Zelda:Rpg Nightmares Awakening
«
Reply #62 on:
November 25, 2005, 04:44:00 pm »
QuoteBegin-necro+25 November 2005, 22:39-->
QUOTE
(necro @ 25 November 2005, 22:39)
Do you have im or go on chat, DL? Email is kinda hard to discuss back and forth effectively.
yeah, i agree. i use msn messenger, so if u have an account on there...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Zelda:Rpg Nightmares Awakening
«
Reply #63 on:
November 26, 2005, 04:03:00 am »
wow nice sprite, wil deku tree be one of the dungeons?
I didnt knew you had msn (since it was not at the bottom of your posts )
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dragon__lance
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Zelda:Rpg Nightmares Awakening
«
Reply #64 on:
November 26, 2005, 05:08:00 am »
um, doesn't msn messenger just use ur email account, so i assumed u kno
btw, necro, that deku tree looks great! only problem is we might have to crop it a little cause in map, only enough space for 80*48
plus maybe have more contrast between dead and great.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda:Rpg Nightmares Awakening
«
Reply #65 on:
November 26, 2005, 08:07:00 am »
oh i always forget about that, its because some ppl use another email address for their msn account (I use my gmail one) so I wasnt sure
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dragon__lance
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Zelda:Rpg Nightmares Awakening
«
Reply #66 on:
November 26, 2005, 09:11:00 am »
oh i c, for the great deku tree, that will be one of the dungeons. see, we plan for there to be 2 worlds, one is reality, the other is a nightmare world. thus, the dead deku tree will be a dungeon in the nightmare world
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Zelda:Rpg Nightmares Awakening
«
Reply #67 on:
November 26, 2005, 09:49:00 am »
wow sound nice, how many dungeons are planned?
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dragon__lance
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Zelda:Rpg Nightmares Awakening
«
Reply #68 on:
November 28, 2005, 04:02:00 pm »
um, wer'e not sure. me and necro need to seriously talk about this sometime
anyways, not much progress is being done on overworld. so far, i have deku village/forest all drawn out on paper, and spritesheets done. problem is i need xlib 0.6b in order to store and use pics from above 11. (anyone mind sending to me?) Necro should be halfway or more through intro, which looks awesome! and he'll be working on battlesystem after thats done.
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Ranman
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Posts: 1354
Rating: +83/-0
Zelda:Rpg Nightmares Awakening
«
Reply #69 on:
November 28, 2005, 04:31:00 pm »
It is kinda nice to see some teamwork on a project. Maybe this could set an example for the rest of us.
Keep us up to date!
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Ranman
Bringing Randy Glover's
Jumpman
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Ticalc
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dysfunction
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Zelda:Rpg Nightmares Awakening
«
Reply #70 on:
November 29, 2005, 02:02:00 am »
tr1p1ea should release xLib 0.6 fairly soon.
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necro
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Zelda:Rpg Nightmares Awakening
«
Reply #71 on:
November 29, 2005, 12:31:00 pm »
well, as far as the battle engine...will it have it's own thread? Yes, we need to discuss some mechanics and stuff...
Also...nearly done with the intro...(stupid teachers gave me a crap load of home work over the weekend...not much for the rest of the week)
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda:Rpg Nightmares Awakening
«
Reply #72 on:
December 02, 2005, 03:56:00 am »
does the map engine will have scrolling between maps like the original Zelda games?
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dragon__lance
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Zelda:Rpg Nightmares Awakening
«
Reply #73 on:
December 02, 2005, 10:19:00 am »
yep, but wat would u prefer, scroll to completely different map, or scroll, keeping part of map same(one i have now)?
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tenniskid493
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Zelda:Rpg Nightmares Awakening
«
Reply #74 on:
December 02, 2005, 05:49:00 pm »
I personally like the keep a small part of the map when you scroll so you have something to base your location on. (That prob. sounds really stupid but oh well)
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