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Zelda:Rpg Nightmares Awakening
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Topic: Zelda:Rpg Nightmares Awakening (Read 29441 times)
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda:Rpg Nightmares Awakening
«
Reply #75 on:
December 03, 2005, 05:34:00 am »
yeah Dark Link Quest and Diortem worked a bit like that. Diortem didnt scrolled though except when entering hatches
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dragon__lance
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Zelda:Rpg Nightmares Awakening
«
Reply #76 on:
December 03, 2005, 05:54:00 am »
nvm, just came up with new solution. Now the maps will kinda be like DarkLinkQuest. when loading a map, it'll load the whole matrix, 19*31 matrix. yes, itll take some time, but then there will be MUCH less map prms and instant scrolling when reach edge of the screen
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dragon__lance
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Zelda:Rpg Nightmares Awakening
«
Reply #77 on:
December 09, 2005, 11:47:00 am »
k, right now i'm putting zelda on hold until new xlib that supports 16*16 tilemapping comes out, cause without that, i can't make my maps. anyways, ive decided to realease newest screenie, wat u see won't be in the game though, cause its from old version,(before working with necro
)
enjoy!
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda:Rpg Nightmares Awakening
«
Reply #78 on:
December 09, 2005, 12:08:00 pm »
ooh awesome I love how the animations are close to the original game, but have you ever though about making link move 8 pixels everytime instead?
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dragon__lance
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Zelda:Rpg Nightmares Awakening
«
Reply #79 on:
December 09, 2005, 02:50:00 pm »
hmm, maybe, but u got to keep in mind that once xlib comes out, i'll switch to 16*16 tilemapping, which doesn't allow it
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necro
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+3 vaporal mustache
Zelda:Rpg Nightmares Awakening
«
Reply #80 on:
December 15, 2005, 06:00:00 am »
kevin, is it possible to make an "invisible" forum (only me and dl can see/post) that we can discuss in the zelda forum?
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
dragon__lance
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Zelda:Rpg Nightmares Awakening
«
Reply #81 on:
December 15, 2005, 10:18:00 am »
thatd be so useful
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda:Rpg Nightmares Awakening
«
Reply #82 on:
December 15, 2005, 02:09:00 pm »
this is possible, I am gonna put it as a sub forum in this section, keep in mind that I'll still be able to see it though because I am admin but dont worry I will try to keep things secret
EDIT: nope I think its impossible. what I'lll do is to setup a forum that require a password to be accessed and I'll PM you the password to both of you
EDIT: done, check your PM
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dragon__lance
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Zelda:Rpg Nightmares Awakening
«
Reply #83 on:
December 16, 2005, 10:40:00 am »
heheheh, i can't find the forum,, where is it?
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda:Rpg Nightmares Awakening
«
Reply #84 on:
December 16, 2005, 10:47:00 am »
right here o.O just go in the zelda forum and it should be here
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katmaster
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Zelda:Rpg Nightmares Awakening
«
Reply #85 on:
December 16, 2005, 06:50:00 pm »
Ahh, man! Password required to veiw! Wahhhhhhhh! JK
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necro
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Zelda:Rpg Nightmares Awakening
«
Reply #86 on:
December 16, 2005, 06:59:00 pm »
Thanks kevin, well some updates:
We have a partial Logo, a partialy converted intro cut scene, and a few other things...we don't have much actual code progress though as we are waiting til xlib gets updated
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I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Zelda:Rpg Nightmares Awakening
«
Reply #87 on:
December 17, 2005, 03:14:00 am »
i hope to see the title screen soon
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Madskillz
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Zelda:Rpg Nightmares Awakening
«
Reply #88 on:
December 22, 2005, 05:11:00 pm »
Wow this is amazing...there will at least be three great Zelda projects for us ti-83/84+ users!
So beautiful...I commend you necro and DL...this is very nice indeed. Keep it up!
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dragon__lance
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Zelda:Rpg Nightmares Awakening
«
Reply #89 on:
December 22, 2005, 05:26:00 pm »
Thanks Madskillz, yeah, we'll try to make this game as great as possible
*YAYAYAYAY*, just recieved newest Version of Xlib that has 16*16 tilemapping!!!!!! Progress will now resume(assuming xlib has no bugs)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~`
btw, i might change Link always stay in middle of screen when moving like in Chosen, but the only bad part is that Link cant really be in middle of screen as its not even. Wat do u guys think?
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