Author Topic: ~~Zelda Battle Engine~~  (Read 9448 times)

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Offline necro

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~~Zelda Battle Engine~~
« on: December 01, 2005, 05:11:00 pm »
Well, progressing we are in this discussion/planning phase.  The combat engine as we have planned it will be with a turn based style combat, in which you will be able to have up to three characters on the field at once and face up to four enemies.
Stats will be mixed across stats that are individual for each character as well as stats for the whole party.  Currently, we have concluded the heart containers should be shared to all of the party members, and another stat individually assigned will determine how much damage the containers counter (or how many point per heart).  Strength will determine not only the damage dealt, but be a deciding factor in how often you miss as weapons with damage greater than your strength will be penalized as they are to heavy for your character.  Further, the stat Technique will affect the amount of TP (technique point) usage each special technique and magic move uses.  Hoped for is a branching technique system for each character, and that each tech requires one or more quest items to have been found.  For example, a roc's feather might allow link to jump up and do a down ward thrust, while din's fire would have obviously its own spell affect.  Together, however, the two of them might allow for a comet thrust.
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Offline DJ Omnimaga

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~~Zelda Battle Engine~~
« Reply #1 on: December 02, 2005, 03:32:00 am »
sound nice so far. Do you mean if you use another character in battle he will have the sam eHP than the others?

Offline necro

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~~Zelda Battle Engine~~
« Reply #2 on: December 02, 2005, 03:48:00 am »
No...the total maxium hearts for each character as a group will depend on the number of heart containers you have got, each char will have a stat that determines how many heart points each party container is worth, and each character would have their own health.

Heart Containers:Group->How much each is worth:Individual->hp and containers still filled:individual
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Offline DJ Omnimaga

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~~Zelda Battle Engine~~
« Reply #3 on: December 02, 2005, 03:56:00 am »
sound like a good deal :)smile.gif

dragon__lance

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~~Zelda Battle Engine~~
« Reply #4 on: December 02, 2005, 10:22:00 am »
sound nice necro, i actually misunderstood u on im, i thought u mean each char have individual heart container, but this works much better :Dbiggrin.gif

Offline necro

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~~Zelda Battle Engine~~
« Reply #5 on: December 02, 2005, 05:36:00 pm »
the idea kind reminds me of metroid's health system...eh, anyways...discussion is progressing...I plan to begin trial battle engine as soon as the next xlib comes out...I also plan to as a side project start on xlib guru
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Offline DJ Omnimaga

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~~Zelda Battle Engine~~
« Reply #6 on: December 03, 2005, 03:42:00 am »
I guess xlib guru will be a tutorial right? I think kalan-vod talked to me about it and asked me if I could make the GS part. I hope I'll have the time  

Offline necro

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~~Zelda Battle Engine~~
« Reply #7 on: December 03, 2005, 06:21:00 am »
I was thinking xlib guru should be modable by invite only type of thing, that way I don't have to worry about vandals so much

...perhaps java script heavy, I have an outline of some of the way I think it should be set up, I don't think I will make it wiki...look at temindus's api site...

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Offline DJ Omnimaga

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~~Zelda Battle Engine~~
« Reply #8 on: December 03, 2005, 06:35:00 am »
do you mean some kind of wiki?

dragon__lance

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~~Zelda Battle Engine~~
« Reply #9 on: December 03, 2005, 08:33:00 am »
id be glad to help out on xlib guru, so would all the other guru's on this site too i bet :Dbiggrin.gif

dysfunction

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~~Zelda Battle Engine~~
« Reply #10 on: December 03, 2005, 10:57:00 am »
Yeah, I would certainly. I've been using xLib since the very first version, so I know lots of the tricks.
Back on topic, this battle system sounds great. That's a pretty original idea, to have a Zelda game with turn-based battles.

dragon__lance

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~~Zelda Battle Engine~~
« Reply #11 on: December 03, 2005, 03:13:00 pm »
inspired by Super Mario Rpg:Legend of Seven Stars, showed that action games can make great rpgs :Dbiggrin.gif

threefingeredguy

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~~Zelda Battle Engine~~
« Reply #12 on: December 06, 2005, 08:25:00 pm »
Super Mario RPG was a fantastic game.

Offline DJ Omnimaga

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~~Zelda Battle Engine~~
« Reply #13 on: December 07, 2005, 04:01:00 am »
I wish it was ported to calcs :)smile.gif

dragon__lance

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~~Zelda Battle Engine~~
« Reply #14 on: December 07, 2005, 09:55:00 am »
ooooooohhhhh, someone up to it?