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Omnimaga
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{AP} Dodgeball
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Topic: {AP} Dodgeball (Read 13852 times)
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simplethinker
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Re: Test Project
«
Reply #15 on:
November 30, 2008, 05:42:30 pm »
Are you using xLIB/Celtic III's getkey or the calculator's?
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{AP}
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Re: Test Project
«
Reply #16 on:
November 30, 2008, 05:46:16 pm »
xLIB/Celtic III getkey (real(8))
If anyone wants to look at the code or try the game out... by all means go ahead.
It's attached to this post.
Any suggestions that anyone has are welcome.
I'm just proud to have gone this far in about 3-4 hours total (of actually programming and testing) on my own.
(EDIT: Game requires Celtic III, which is included in the ZIP.)
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{AP}
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Re: Test Project
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Reply #17 on:
November 30, 2008, 08:14:10 pm »
I normally hate to double post.
But, I'd like to say that this project is finished in my eyes.
(unless I get some more suggestions)
Just look below.
I made all balls come from the top.
Three difficulty levels which limit the area you can move around in and, in effect, makes the balls slightly faster.
Highscore system that manages all 3 difficulty scores individually.
New scoring system. Now, the closer you are to the top, the more points you get per dodge.
Fixed my old problem of running straight through the balls.
Download below. Enjoy. =D
(EDIT: I forgot the Pic... >_< Updated the attachment.
Also, you can easily have both Nyaar and Dodgeball on your calc at the same time.
Just make sure that the Pic1 from dodgeball is the one on your calc.)
«
Last Edit: November 30, 2008, 08:33:10 pm by {AP}
»
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: Test Project
«
Reply #18 on:
November 30, 2008, 08:42:49 pm »
oooh nice, reminds me a bit of Avalanche (old ASM game from Void Productions), nice job so far
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{AP}
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Re: Test Project
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Reply #19 on:
November 30, 2008, 08:50:31 pm »
I never knew how limited BASIC was when it came to being able to have multiple moving objects.
It makes a lot of game types seem impossible.
I'm glad I was able to do something decent with it.
It's actually kinda fun playing with.
Was more fun programming though.
I thought I'd have a longer break from Nyaar... but it looks like since this is done, I'll be going back to it.
Unless, I have a different idea for a game... but it's doubtful.
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DJ Omnimaga
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Re: Test Project
«
Reply #20 on:
November 30, 2008, 08:57:41 pm »
World Of Warcraft
err... not really, don't give up on Nyaar
I'll try to add the game to the download section when I get some time (since staff cannot add any screenshot to the server when adding new files)
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{AP}
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Re: Test Project
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Reply #21 on:
November 30, 2008, 09:01:35 pm »
Cool. =D
I'd work on WoW... but that'd require ASM knowledge... and frankly... I don't have time to learn. (or the patience)
Anyway, yeah... Nyaar. I'll begin working on it again.
I decided that animations (and BG) will be done last.
I should get the dungeon system out of the way first.
(EDIT: If you have any questions on what to put for the download information, just ask.)
«
Last Edit: November 30, 2008, 10:10:02 pm by {AP}
»
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DJ Omnimaga
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Re: {AP} Dodgeball
«
Reply #22 on:
December 01, 2008, 01:38:16 am »
true, asm requires a lot of dedication to learn and patience. Once you get it it gets easier to code some specific genres, but it's a PITA to code RPGs and you need the brain to learn ASM. I personally can't get the grasp of it and since my main genre is RPGs I doubt I would do much ASM games anyway
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trevmeister66
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Re: {AP} Dodgeball
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Reply #23 on:
February 11, 2009, 02:55:42 pm »
A little late, I know, but:
I must have downloaded the ghost version or something...
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DJ Omnimaga
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Re: {AP} Dodgeball
«
Reply #24 on:
February 11, 2009, 05:42:50 pm »
Mhmm I wonder if this could be a Celtic/xLIB incompatibility... are you sure you got the latest version?
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trevmeister66
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Re: {AP} Dodgeball
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Reply #25 on:
February 11, 2009, 05:47:51 pm »
I think I did, and I made sure I was using Celtic III (I had both on my calc). Not sure though if I had the latest version or not.
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DJ Omnimaga
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Re: {AP} Dodgeball
«
Reply #26 on:
February 11, 2009, 05:59:16 pm »
Did you tried both? If it works with xLIB then it's an incompatibility with Celtic, else it might be something you did wrong while installing or a bug in the game, which would require {AP} to check out this topic
EDIT: I'm stalking {AP} now to make sure he does
j/k
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{AP}
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Re: {AP} Dodgeball
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Reply #27 on:
February 11, 2009, 06:22:09 pm »
I think it's a missing picture.
I had uploaded a version without it.
Here's a working version now though.
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trevmeister66
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Re: {AP} Dodgeball
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Reply #28 on:
February 11, 2009, 06:31:28 pm »
Alright thanks. Sorry to cause so much trouble -.-
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{AP}
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Re: {AP} Dodgeball
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Reply #29 on:
February 11, 2009, 06:32:59 pm »
Not a big deal.
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{AP} Dodgeball