Author Topic: [Concept] Quarterly Community Magazine  (Read 63054 times)

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Offline Silver Shadow

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Re: [Concept] Quarterly Community Magazine
« Reply #105 on: May 02, 2010, 02:03:18 pm »
Dunno, the keyboard layout depends on the language, not the localization, since letters appear at a different ratio in different languages.
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Offline DJ Omnimaga

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Re: [Concept] Quarterly Community Magazine
« Reply #106 on: May 03, 2010, 04:31:33 am »
Back on the magazine, it might be kinda hard to find writers for articles at the moment because everyone seems busy with finals x.x

Offline TsukasaZX

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Re: [Concept] Quarterly Community Magazine
« Reply #107 on: May 04, 2010, 04:51:32 pm »
Ack, Finals! I forgot about those! :/

But still, people, please volunteer if you know you'll have free time after finals! :O

Also, another idea for a section: Funny Quotes
We could post funny things from forums or IRC. Nothing like a good laugh to go with your articles :)
Heck, if we got artists, we could have a calc-based comic series in the back too XD
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Offline DJ Omnimaga

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Re: [Concept] Quarterly Community Magazine
« Reply #108 on: May 04, 2010, 04:54:21 pm »
Lol that would be funny, altough we need to make sure to keep them SFW :P

And I like the calc comic thing. I remember a FF1 comic back then. A comic using calc RPG sprites, for example
« Last Edit: May 04, 2010, 04:55:21 pm by DJ Omnimaga »

Offline TsukasaZX

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Re: [Concept] Quarterly Community Magazine
« Reply #109 on: May 04, 2010, 05:07:14 pm »
What, no
Quote from: IRC
<@Jarvis> Quote #2 - * +nitacku eats nethams sausage | <+nitacku> heh, maybe that sounds wrong
? XD
Yeah, definitely SFW only, but Jarvis has plenty of SFW quotes XD

Also, a sprite comic would be pretty cool.


Recap of what we need:
 - Article about NDless or the Nspire hacking
 - Article about Axe Parser maybe including a glimpse at Axe code
 - Article about the new TI OS 2.53 MP and Brandon's patch for whatever was wrong with it. Talk about the OS's bugs?
 - Reviews of new/popular/current games on TICalc.org and reviews of old "Hidden Gem" games (see http://ourl.ca/4292/88321 for more information)
 - Tips and Tricks for TI BASIC programming
 - Funny quotes
 - Comics!
 - Questions to the Editor/Staff (I dunno how that one will work XD)

Again, note, that even if somebody already declared they were doing one of the above or another thing, feel free to try your hand at it too. We can always use multiple takes of the same article or multiple articles for the same article type. Be competitive! Fight for the glory of having your name in a magazine! :D
« Last Edit: May 04, 2010, 05:08:59 pm by TsukasaZX »
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Offline DJ Omnimaga

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Re: [Concept] Quarterly Community Magazine
« Reply #110 on: May 04, 2010, 05:09:38 pm »
Do you think the source code of my tunnel game would do? It could use some commenting, though.

Also I think that (while remaining respectful), it would be nice to review a bad game that gets an incredibly high amount of downloads just because of the name that is not deserved that much. We would point the good and bad parts of the game and what needs to be done for such game to be better.

Offline TsukasaZX

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Re: [Concept] Quarterly Community Magazine
« Reply #111 on: May 04, 2010, 05:14:32 pm »
Do you think the source code of my tunnel game would do? It could use some commenting, though.
Depends on how long the source code is. I was mostly thinking of tiny snippets that demonstrate individual features of Axe, not necessarily one big game code (which individuals may not understand).
Also I think that (while remaining respectful), it would be nice to review a bad game that gets an incredibly high amount of downloads just because of the name that is not deserved that much. We would point the good and bad parts of the game and what needs to be done for such game to be better.
I agree, that'd be a good idea.
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Offline DJ Omnimaga

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Re: [Concept] Quarterly Community Magazine
« Reply #112 on: May 04, 2010, 05:26:17 pm »
oh ok, then it might not do x.x the source is a bit long D:

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Re: [Concept] Quarterly Community Magazine
« Reply #113 on: May 04, 2010, 06:08:46 pm »
Oh, I completely forgot about this.  I'll get back to writing that Axe article, and give it to you as soon as I can.  It may be a while, though, considering my current predicament.

Offline DJ Omnimaga

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Re: [Concept] Quarterly Community Magazine
« Reply #114 on: May 04, 2010, 06:50:02 pm »
I could use some help for review introductions, especially for bad games, and maybe conclusions. I guess I'll write the rest first, then have both someone to help me introduce the review of each game then a grammar nazi to scan through my stuff. How many screenshots should each review include?

Offline TsukasaZX

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Re: [Concept] Quarterly Community Magazine
« Reply #115 on: May 04, 2010, 08:56:54 pm »
I think a review should have one or two screenshots since they probably won't be very big. We'll see when time comes to fit them into a magazine page template.

As for introducing/concluding reviews, well... I don't think you really need much in terms of either. I dunno *shrug*
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Offline TIfanx1999

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Re: [Concept] Quarterly Community Magazine
« Reply #116 on: May 04, 2010, 09:24:02 pm »
What format is the magazine going to be in html? Sorry if this was already fleshed out, I couldn't remember.
« Last Edit: May 04, 2010, 09:24:32 pm by Art_of_camelot »

Offline DJ Omnimaga

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Re: [Concept] Quarterly Community Magazine
« Reply #117 on: May 04, 2010, 09:39:00 pm »
PDF

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Re: [Concept] Quarterly Community Magazine
« Reply #118 on: May 04, 2010, 10:07:03 pm »
hmm, @the comic idea:  What if we made the comics as a .8xp program, so you send it to your calc and it will be a movie, or a scrollable picture...

Offline tloz128

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Re: [Concept] Quarterly Community Magazine
« Reply #119 on: May 04, 2010, 11:02:52 pm »
I might be able to write some articles about upcoming games/calculator projects.
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