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[Concept] Quarterly Community Magazine
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Topic: [Concept] Quarterly Community Magazine (Read 63459 times)
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DJ Omnimaga
Clacualters are teh gr33t
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Posts: 55943
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CodeWalrus founder & retired Omnimaga founder
Re: [Concept] Quarterly Community Magazine
«
Reply #60 on:
March 18, 2010, 12:44:49 pm »
yeah I agree the logging in might be an issue. Just make sure to not try to draw too many members away by doing some sort of competition or something, which is why I think maybe one or two walkthroughs at max or in some magazines, tips and tricks, should be done at max. I wouldn't mind if they were picked from the Omnimaga, section, though (like parts of Zelda DLQ walkthrough), if you mentionned where they were taken from
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TsukasaZX
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Never Gonna Give You Up!
Re: [Concept] Quarterly Community Magazine
«
Reply #61 on:
March 18, 2010, 02:11:20 pm »
Of course, if a walkthrough were borrowed from here we'd give credits but what I think would be a good idea is:
Give partial walkthroughs.
Give help for the first X minutes or X levels or whatever then say "for the rest of this walkthrough, go to Omnimaga.com. That way, people who really want it have to at least join
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: [Concept] Quarterly Community Magazine
«
Reply #62 on:
March 18, 2010, 02:25:51 pm »
yeah that's what I had in mind. For example, how to fight the first boss of Zelda DLQ, which is freaking hard btw.
You may have to rewrite some of the Zelda stuff if you ever used it, though. It was written in 2004 and back then, my english was far worse than it is today.
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SirCmpwn
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Re: [Concept] Quarterly Community Magazine
«
Reply #63 on:
March 18, 2010, 05:43:00 pm »
Revised once more. I added everything mentioned, but I have to admit that I personally don't like the blue axe. Thoughts?
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DJ Omnimaga
Clacualters are teh gr33t
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CodeWalrus founder & retired Omnimaga founder
Re: [Concept] Quarterly Community Magazine
«
Reply #64 on:
March 18, 2010, 05:44:40 pm »
Mhmm I like it in overall, but I kinda agree with the blue around the axe. I think it would be better if it was the rest that was blue instead of the axe and the surrounding areas, and maybe a slightly more greenish blue.
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ztrumpet
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Re: [Concept] Quarterly Community Magazine
«
Reply #65 on:
March 18, 2010, 05:47:01 pm »
Wow. That's pretty cool, but I think the blue under the Axe doesn't look as well as without the blue. =\
I, however, think there should be some color there.
«
Last Edit: March 18, 2010, 05:47:36 pm by ztrumpet
»
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SirCmpwn
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Re: [Concept] Quarterly Community Magazine
«
Reply #66 on:
March 18, 2010, 05:50:30 pm »
How's this? I'm not quite understanding what you are asking for, though. I tried changing that background completely to bluish green, but it clashed rudely with all the other colors.
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DJ Omnimaga
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CodeWalrus founder & retired Omnimaga founder
Re: [Concept] Quarterly Community Magazine
«
Reply #67 on:
March 18, 2010, 05:53:08 pm »
yeah i meant a darker blue, and the entire page except the axe and the shadow. but I guess if it clashed, it might be best to stick to gray, then.
Did you thought about adding a shadow behind the "Introducing..." and "CalcGeeks Quarterly" texts?
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SirCmpwn
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Re: [Concept] Quarterly Community Magazine
«
Reply #68 on:
March 18, 2010, 05:54:06 pm »
Hmmm, I can try adding more shadows. I'm going to kill the glow around the axe and leave it like before. I'll post a new version in a moment.
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SirCmpwn
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Re: [Concept] Quarterly Community Magazine
«
Reply #69 on:
March 18, 2010, 06:05:38 pm »
Here is the
next
version
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Will_W
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Re: [Concept] Quarterly Community Magazine
«
Reply #70 on:
March 18, 2010, 06:06:07 pm »
I can do some graphic design. Also, get new fonts.
The kerning on those fonts is horrible.
Maybe someone should interview Spencer Putts from Revsoft, see how work there is progressing.
for Axe Parser, I used AddSpeedy, and for the features, I did a font from the Futura family
«
Last Edit: March 18, 2010, 06:11:54 pm by Will_W
»
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SirCmpwn
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Re: [Concept] Quarterly Community Magazine
«
Reply #71 on:
March 18, 2010, 06:11:45 pm »
I like new fonts, I think I'm going to improve a bit on that. Good work! What are those fonts?
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Concept] Quarterly Community Magazine
«
Reply #72 on:
March 18, 2010, 06:12:02 pm »
I kind of like the font at the top and for introducing, though. As for the others, I can't really judge, because when I design stuff it's usually futuristic, dark or fantasy stuff such as Omnimaga banner.
Also are these new fonts free?
EDIT: btw sircmpwn I like the shadow under the logo now. As for the introducing, what about making it a bit darker?
«
Last Edit: March 18, 2010, 06:12:50 pm by DJ Omnimaga
»
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SirCmpwn
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Re: [Concept] Quarterly Community Magazine
«
Reply #73 on:
March 18, 2010, 06:15:34 pm »
I tried to make the introducing a bit darker, but I didn't like it. The goal is uniformity.
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [Concept] Quarterly Community Magazine
«
Reply #74 on:
March 18, 2010, 06:20:49 pm »
Aaah ok
@Will_W: Yeah that might be an idea. I am really curious. Plus, it might be cool to know a bit more like how and when he joined the TI community and stuff.
I also wonder if TsukasaZX intends to get this posted on Ticalc.org if it takes off? The only obstacle about this would probably be that they would require a HTML version to include directly in their site, so it would ruin the design
. I'm not sure if they would be willing to just offer a PDF copy for download. However, it would still be a nice way to revive the newsletter
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[Concept] Quarterly Community Magazine